Archives for category: Burns Manor

Like the Frinkosonic MHV, the Excellence Prize Statue comes from the 8th episode of season 24, “To Cur with Love“. At the beginning of the episode, the residents of Springfield are pitching their energy-saving ideas to Mr. Burns in the hope of winning an award. Professor Frink is pitching the Frinkosonic MHV , but he loses control of it and it crashes into the Springfield Retirement Castle. Here’s a screenshot of Kent Brockman reporting on the event before all that happens, with the Excellence Prize Statue in the background:

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The Statue costs 20 donuts and is the cheapest of all the Yard Sale premium items – but is it even worth paying that price? Like all the Yard Sale items, it’s limited-time, which means that once it’s gone from your premium store it’s quite likely to be gone forever. And for its price, it earns you a quite respectable 0.5% bonus on your cash and XP collections from all jobs and rent (the same as the Burning Bush, the Cannon, and the Tree Swing). But the best point in its favor is the one Mike Shuman makes:
The Excellence Prize Statue goes well in a well laid out Burns estate (I have 2 for each side of the main driveway to the estate).

I just have one, though, and here’s what it looks like in my game:

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It’s quite a nice addition and, for a limited-time decoration, it’s relatively affordable. In fact, there have been very few premium decorations in recent times at this price-point, so that alone may make it worth snapping up if you don’t have many donuts to spare.

However, if you’re buying it purely for the bonus, it’s worth noting that the Apple Tree and the Orange Tree give the same bonus amount for only 15 donuts. So, if you’re going to buy it, buy it because it looks good, it’s relatively cheap, and it’s limited time – which means people joining the game in the near future will be asking how they can unlock that Statue they see in the grounds of their friends’ Burns Manors!

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Fat Tony returned to the game with level 28 making him the first limited-time character to do so. He has quite a long series of quests, with lots of stages and sub-quests involving a lot of different characters. That means that the level 28 walkthrough will be spread over several parts. And here’s part 1, which takes you from unlocking the Businessman’s Club to unlocking Fat Tony’s Compund. You need to have Mayor Quimby free to get everything started:

1. Legitimate Business This is a rather unusual start to the quest if you don’t already have Fat Tony. Even though many players won’t have Fat Tony until the Businessman’s Club is built, Mayor Quimby begins by giving him his heartfelt (or walletfelt) thanks:

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Fat Tony: Will it be satisfactory to secure the reconstruction of my headquarters?
Mayor Quimby: Easily done. The person playing this game builds whatever we ask. And pays us whatever random sum of money we demand!
Fat Tony: There’s one born every minute, I suppose.
This leads to the building of the Businessman’s Club ($189,000 and 24 hours, unlocking Fat Tony for those who don’t already have him – keep Mr. Burns and Smithers free as it finishes).

2. The Cleaner Part 1 Smithers starts off the next part of the quest by relaying to Fat Tony an invitation to dine with Mr. Burns at Burns Manor. Fat Tony asks Smithers to convey his acceptance:

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Burns and Fat Tony spend 6 hours dining together (but Burns must be free at the same time for the task to begin – it’s one of those simultaneous tasks!).

3. The Cleaner Part 2 As the dinner concludes, Burns makes the purpose of the meeting clear:

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Fat Tony: Just tell me who. My crack team of sociopaths will handle everything.
Burns: It’s not a “who”, it’s a “what”. Some nuclear waste I wish to dispose of.
Fat Tony: We could hide it inside a body bag. People see me burying body bags all the time. It’s kind of my thing.
Burns: Excellent.
Fat Tony then spends the next 12 hours getting rid of Burns’ problem (and keep Chief Wiggum free as he finishes).

4. The Cleaner Part 3 Chief Wiggum is on the case:

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Fat Tony: I was gardening. That’s still legal in this state, is it not?
Chief Wiggum: Sure, I think. I’m not really up on what’s legal and what’s not. But if you really WERE gardening, tell me what you were planting.
Fat Tony: Plants.
Chief Wiggum: You’re good, Fat Tony. Very good. And I am correspondingly bad.
While Wiggum heads off to patrol somewhere completely different, Fat Tony spends the next hour innocently playing the violin.

5. The Cleaner Part 4 Fat Tony reports back to Burns (who doesn’t need to be free for this part of the quest):

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Burns: Ugh, you Mafiosi and your favors. How come you just can’t accept money as compensation like everyone else in the world?
Fat Tony: Don’t worry – this will require money. I need to rebuild my compound so that my beloved goons will return to me. I’m tired of being a Mafia of one. My gun hasn’t had a night off in weeks.
Burns: Consider it done. Every powerful man needs his sycophantic hangers-on.
Smithers: You called for me, sir?
This starts the build of Fat Tony’s Compound ($255,000 and 36 hours, unlocking Legs and Louie).

The walkthrough will continue…

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Carl’s Rise up the Ladder is the third of the four level 27 quests. It takes place immediately after Lenny’s Downfall. Mr. Burns and Carl need to be free when Lenny gets out of jail to begin this next stage of the story.

Here’s the walkthrough (it’s a much shorter quest than Lenny’s Downfall):

1. Carl’s Rise up the Ladder Part 1 Burns has a problem that he needs Smithers to solve:

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Smithers: But sir, we only have two other employees. And one of them is Homer Simpson.
Burns: Then we’ll have to promote the other one.
Carl: Thank you, Mr Burns, but I’ve reached the phase of Buddhist enlightenment where I feel no attachment to material wealth.
Burns: I’m willing to give you a sixty-percent raise and a four month signing bonus.
Carl: Thanks again. I’ve never really tried being rich before. Executive washroom, here I come!
Burns: Excellent. Let’s, shall we say, seal the deal. I hope dinner at 5:30pm is not too late.
And Carl goes to dinner at Burns Manor (2 hours – keep Smithers free as he finishes).
2. Carl’s Rise up the Ladder Part 2 To celebrate his first day in his new position, Smithers and Carl go to Moe’s for Apple-tinis (4 hours – keep Kent Brockman free as they finish).

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3. Carl’s Rise up the Ladder Part 3 Carl is now moving in a different social circle. As the minorities need to stick together (and Carl is a little surprised that Brockman qualifies as a member of any minority), Brockman suggests that they go and eat at Springfield’s pricey restaurants – El Chemistri and the Gilded Truffle (2 hours together at each restaurant for a total of 4 hours – keep Homer and Lenny free as they finish).

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The story continues in True Bromance

With business as usual in Springfield (although that still inlcludes some extended St. Patrick’s Day business), here’s part 2 of the list of animations that tell you when a character is inside a building.

While you can tap on a building to see who’s inside, the animations are an extra bit of fun. Part 2 covers all the regular buildings currently available from Jake’s Unisex Hair Palace on. You can see Part 1, covering all the buildings up to Moe’s tavern here. Premium buildings will be covered in a separate post.

Jake’s Unisex Hair Palace - there doesn’t appear to be any animation
Springfield Downs - the dog-racing animation runs when the dogs are actually racing and when characters are visiting the track
The Gilded Truffle - the windows on the second floor light up (flickering candles and people having a good time)
King Toot’s - no animations
Police Station - flashing red and white lights
Skip’s Diner - no animations
Luigi’s – smoke rises from the pipes on the roof
Springfield Penitentiary - searchlights
Retirement Castle - no animations
Town Hall - shadows moving in the windows
Muntz House - a raccoon runs onto the roof and chews some electrical wires
Krabappel Apartment - a window on the second floor opens and cigarette smoke is blown out
Channel 6 – the satellite dish rotates (when either someone is doing a task or a program is being made)
Springfield Post Office - the front doors open and mail blows out
Hibbert Family Practice - shadows move in the windows
Springfield General Hospital - the lights on the helipad on the roof flash
Burns Manor - a vulture flies out of the dome and sits on the roof
Pimento Grove - sadly unused, so no animation
Wiggum House - flashing red and blue police lights
El Chemistri - it doesn’t get any use after the level 26 quest, but I’m sure there was animation…

Part 3, focusing on the premium buildings, is still to come.

Luigi

When we left Fruit-Bat-Man (aka Mr. Burns) in part 1 of this walkthrough, he was in part 3 of his 5-part quest and practicing punching out a crook. From here there are only two more parts to go – but there’s a complication for players who have just started the game…

To complete the quest, though, you’re going to need to build Burns Manor. For new players who have just gone through the St. Paddy’s Day quest, you’ll know how this works. Premium characters and special storylines never open up your regular buildings – you can only do that through your regular gameplay. They don’t speed up the progress of your game either (if anything, they slow it down, which isn’t really a bad thing).

So, if you haven’t built Burns Manor in your regular game, you won’t be able to complete the Fruit-Bat-Man quest until you do – and that means you’ll need to progress through all your regular tasks and unlock all the buildings in order until you finally get to Burns Manor. For new players, this may mean that Fruit-Bat-Man sits in your task book for quite a long time.

The good news is that from this point, you don’t need to keep any other characters free to move the quest along. Like all good superheroes, Fruit-Bat-Man treads a lonely path. With that in mind, then, here’s a walkthrough of the last 2 parts of the Fruit-Bat-Man quest:

1. Fruit-Bat-Man Part 4 After practicing punching out a crook, Fruit-Bat-Man reflects on the progress he has made in his training:

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Fruit-Bat-Man: Now all I need is superpower, Perhaps I can take advantage of the fact that my weight is the same as that of a postage stamp.
The next part of his training is to fly like a decrepit superhero (4 hours).

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2. Fruit-Bat-Man Part 5 Fruit-Bat-Man has found the training a little more painful than he had bargained for:

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This is where you need to reach level 26 (in gameplay, not XP) and build Burns Manor so that Fruit-Bat-Man can sooth his welts and bruises in comfort (24 hours).

And that’s also where Fruit-Bat-Man’s quest ends. It’s a shame that you don’t get to use the Fruit-Bat-Signal. I’d really like to see Fruit-Bat-Man in action!

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This post walks you through the Smithers quest, Executive Lackey, and takes you up to the end of the quest and unlocking the Wiggum House. It continues from the Hibbert level (level 24), which you can read here.

Remember that your XP may have taken you to level 25 faster than you have progressed through the tasks. You also need to have unlocked all the buildings prior to it on the list before Burns Manor will unlock.

Here, then is what happens during Executive Lackey:

1. Executive Lackey Part 1 Burns should have been free at the end of the previous level so he can tell Homer to work at plant (16 hours – keep Burns free as he finishes)
2. Executive Lackey Part 2 Wanting a rich man’s house, Burns initiates the building of Burns Manor ($120,500 and 24 hours to build, unlocking Smithers – but keep Burns free as he finishes to be safe)

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3. Executive Lackey Part 3 Smithers checks mail at the post office (the first time a character has used this building – 4 hours and keep Comic Book Guy free as he finishes)
4. Executive Lackey Part 4 Smithers writes his Malibu Stacy newsletter (6 hours) then whips it (8 hours – these tasks can be done in either order, but keep Burns free as he finishes both of them)
5. Executive Lackey Part 5 Burns decides that he can doesn’t really need Smithers to run the plant, so Smithers becomes a hideous drunken wreck (he needs to do this twice at 12 hours each – keep Chief Wiggum free as he finishes for the second time)
6. Executive Lackey Part 6 Chief Wiggum makes Smithers sleep it off (24 hours – keep Burns free as Smithers sobers up)
7. Executive Lackey Part 7 Burns, who we now know has an enchanting musk, decides he needs Smithers to handle his laces and initiates a task for Smithers to attend an AA meeting (2 hours – keep Burns free as the meeting finishes)
8. Executive Lackey Part 8 Re-hired,Smithers exercises for Mr. Burns (this task has confused lots of people but Smithers and Burns simply need to be free at the same time and the screenshot below shows why – 1 hour and keep Principal Skinner free and Chief Wiggum, to be safe, as they finish to begin the next quest, which you can find here)

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Every time a new level is released, the prices of some or all of the more expensive buildings at previous levels are adjusted downwards. With this update, there are also some new, lower prices for everything from the Post Office up to Burns Manor and Pimento Grove.

So, here are the latest prices for all the buildings from Bart’s Treehouse onwards:

Bart’s Treehouse – 25,000
Springfield Library – 20,500
Android’s Dungeon – 30,000
Orange House – 24,500
First Church of Springfield – 32,500
Java Server – 26,500
Moe’s – 32,000
Jake’s Unisex Hair Palace – 29,000
Springfield Downs – 34,500
Gilded Truffle – 31,000
King Toot’s – 37,000
Police Station – 40,500
Skip’s Diner – 35,500
Luigi’s – 36,000
Springfield Penitentiary – 46,000
Retirement Castle – 37,500
Town Hall – 63,000
Muntz House – 60,500
Krabappel Apartments – 70,000 (thanks to graciesauermma for the update)
Post Office – 96,500
Channel 6 – 74,000
Hibbert Family Practice – 85,500 (thanks to ThumperKT for the update)
Springfield General Hospital – 104,500
Burns Manor – 151,000
Pimento Grove – 112,500
Wiggum House – 175,000
El Chemistri – 214,000 (and 36 hours to build)

Escalator to Nowhere – 1,000,000 (and 3 days to build)
Popsicle Stick Skyscraper – 2,000,000 (and 3 days to build)

With the exception of Bart’s Tree House, which builds right away, every other building on the list takes 24 hours to build (except where I’ve indicated something different).

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I don’t know, but I’d like to see it. I have the perfect location for it at the back of my mansion.

Take a look at this YouTube video uploaded by gabrielout to see why th human chessboard would be a really cool idea – even if the animation it needs would possibly crash the game!

You can buy as many fountains as you like – but you need to have built Burns Manor before the fountain can unlock in your decorations menu (until then it’s marked as part of a Quest). Once it’s unlocked, it’s available for $3500.

Personally, I’m going for a bit of a Palace of Versailles look in the grounds of my Burns Manor – and that requires lots of fountains!

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The second question is easy. With the exception of Bart’s Tree House, which builds right away, everything after the Van Houten House takes 24 hours to build.

So, how much are the buildings? This is a little tricky, as prices of buildings at earlier levels have been known to drop when a new level comes out. That means that the prices below are those that apply at the date of this post – but I’ll update as soon as I know of any changes (so let me know!).

So, here are the prices from Bart’s Treehouse onwards:

Bart’s Treehouse – 25,000
Springfield Library – 20,500
Android’s Dungeon – 30,000
Orange House – 24,500
First Church of Springfield – 32,500
Java Server – 26,500
Moe’s – 32,500
Jake’s Unisex Hair Palace – 29,000
Springfield Downs – 34,500
Gilded Truffle – 31,000
King Toot’s – 37,000
Police Station – 40,500
Skip’s Diner – 35,500
Luigi’s – 36,000
Springfield Penitentiary – 46,000 (thanks to HowToHayden and w1253979 for the update)
Retirement Castle – 37,500 (thanks to graciesauermma for the update)
Town Hall – 63,000
Muntz House – 60,500
Krabappel Apartments – 86,000
Post Office – 110,500
Channel 6 – 74,000
Hibbert Family Practice – 107,000
Springfield General Hospital – 138,000
Burns Manor – 226,000
Pimento Grove – 168,000

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There’s a very simple reason for this.

In the January 2013 level 25 update, you got two buildings – Pimento Grove and Burns Manor. Pimento Grove unlocks as soon as you get to Level 25 on XP. There are no quests associated with it so you can build it right away.

To get Burns Manor, though, you need to have completed all the quests and built all the buildings before it. And even if your XP says you’re at level 25, you may not be for gameplay. This is because if you play a lot, visit a lot of friends, or house farm, your XP build up faster than your game level.

So, relax. There’s no bug or glitch even though you’re at Level 25. You’ll unlock everything else soon.

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As your town gets bigger, busier and more decorated it can be very easy to lose characters.

There are a couple of things you can do:

1. Go to the move menu and click the icon at the bottom right that shades the buildings. That makes your characters easy to see (sometimes mine like to lurk behind the cooling towers – not sure what’s going on there!)

2. If you still can’t see your character, put the building associated with the character into storage and then take it out again. For Smithers, put Burns Manor into storage; for Bart, the treehouse; and for Milhouse, the Van Houten house for example. The character should reappear next to the building when you put it back.

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You may not really be at level 25 if you haven’t got him already. If you were really at level 25, you would have been asked to build Burns Manor just after that update.

So what does that mean? Well, if you play regularly, visit a lot of friends, and/or house-farm, your XP can build up much faster than the game moves you through all the quests. The best way to see this is to look at the next shaded building you have to build and click on the blue question mark – then deduct one level and that’s probably your true level.

Level 25 came with two free buildings and one free character – Pimento Grove, Burns Manor and Smithers. Pimento Grove is easy – you just have to save up enough cash to build it, and it’s tied to your XP level rather than your game level. Unfortunately, there are no tasks or characters associated with it.

Burns Manor is a bit harder, and it will only unshade when you have built everything that comes before it on your building list. If you are stuck in a long sequence of tasks (such as the ones that come immediately after building Krabappel’s apartment), this can feel like a long way off. On the bright side, though, you have something to do until the next update!

Once you’ve built Burns Manor, you get Smithers, and you also another new sequence of tasks that make up his storyline.

Smithers

As of January 2013, it’s $226,000.

For those a long way from buying it, prices have been known to come down once new levels are released.

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