Archives for category: Chief Wiggum

We last left the level 30 walkthrough here with Apu visiting the jail after failing to stock guns in the Kwik-E-Mart (controversial topic there..!). Leave Marge free when he comes out, and tap her speech bubble.

Military Antiques Part 5: Marge is noticing a disturbing trend in the retail district.
Marge: Why are all of Springfield’s stores shutting down! There’s nowhere to shop!
Wiggum: Sorry Marge, that’s the law. I have to defend the people’s right to buy guns whenever the whim strikes them.
Marge: What about MY Constitutional rights to a decent downtown, fun window shopping, and jeans at a variety of price points?
Wiggum: Those aren’t rights! Or are they? Who can say! That’s the funny thing about the law — you never have the slightest clue what it is.
Marge: Well, I’m taking my message to the people!
At which point Marge decides she’s going to Protest… something for 24 hours.
Marge starts the next part.

Military Antiques Part 6: Not satisfied with the way her protest turned out she seeks aid from what must be the only shop still open.

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Read the rest of this entry »

Update: This level is the reason comment moderation is back on for the time being. To those people tweeting and commenting on my “close-mindedness on gun control”, I’m just reporting the game dialog!

As you’ll recall, Bart and Milhouse need to be free for the next stage of the level 30 quest. Given the heat the gun control issue generates in th US, I’ve been tossing up whether to reproduce the dialog. In the interests of completeness, I’ve decided to go ahead, but as you go to type your comments, please remember that this blog is not really the place for a gun-control debate.

Readers outside the US who want to know more about why this is an issue can start here and to find out who the NRA is, you can take a look here. In the meantime, on with the walkthrough. Bart and Milhouse need to be free when Grampa finishes shopping at Herman’s.

1. Customers Part 3 Bart is as excited about the new shop as his mother is:

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Milhouse: Of course! After all, the NRA says it’s the safest place for kids.
Bart: They also say us kids should sleep under a blanket of loaded guns. You know – for safety.
Milhouse: I eat my cereal every morning with a gun instead of a spoon. Because more guns everywhere means safer kids. Thanks, NRA!
With that, it’s Bart and Milhouse’s turn to spend 8 hours browsing Herman’s Military Antiques. Keep Fat Tony free when they finish.

2. Customers Part 4 Fat Tony decides to give Herman the chance to outfit his gang.

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Fat Tony: Do you have any weapons that will create more “wow” factor for my associates?
Herman: A good blunderbuss. Of course, it only shoots one bullet every 30 seconds.
Fat Tony: A small price to pay for fashion. I’ll take a hundred.
Fat Tony decides to go ahead with his blunderbuss purchase, which inexplicably takes 8 hours. Keep Chief Wiggum free when he finishes.

3. Military Antiques Part 3 Chief Wiggum decides to check out the new shop:

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Herman: Of course not. That would infringe on your Constitutional right to never be inconvenienced – even in the tiniest, most reasonable way – when guns are involved. It’s all part of the “Gun Buyers Are To Be Hailed As Our Worthiest Heroes” Act of 2013… sponsored by the NRA.
Chief Wiggum: Great! The ready availability of guns to the public makes my job as a cop safer AND easier.
Wiggum then spends the next 24 hours reading NRA pamphlets. Keep Apu free as he finishes.

4. Military Antiques Part 4 Pamphlet-reading doesn’t seem to have helped Wiggum clear up his confusion, something that’s clear when he drops by the Kwik-E-Mart:

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Chief Wiggum: Something experimental, like Tony Stark wishes he had.
Apu: We don’t stock guns, you overweight imbecile.
Chief Wiggum: You do realize that it’s now illegal to operate a store that doesn’t sell firearms? It’s all part of the “How Else may We Serve, Oh Wise and Powerful NRA?” Act of 2013. You’re going to jail!
Wiggum’s confusion means that Apu needs to serve time in the Springfield Penitentiary for 24 hours. Keep Marge free when he comes out.

Phew! Fortunately, it all lightens up a bit from here. The walkthrough will continue…

This is a case of “be careful what you wish for”. Within days of a new level being released, there are constant cries on Facebook of “I’ve finished everything”, “I’m bored”, and “when’s the next level – there’s nothing to do”. This time, it’s “will this level never end!”. Well finally, for me, it seems to have done. And the result is the final part of the level 29 walkthrough starring Agnes and Seymour Skinner (and if you missed the last part, you can find it here).

When we left them, Seymour was crashing anywhere anyone would have him, Agnes was missing him, and Carl needed to be free for the next stage of the quest:

1. Couch Surfin’ USA Part 4 True to all the precepts of Buddhism, Carl is there to help Seymour out (although he was hiding behind the Tire Fire in my game in plain sight of Agnes when he made his offer):

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Principal Skinner: It’s more that I want to avoid her. Not upset her.
Carl: Dame diff. Take any mat you like. Morning prayers start at 3am and never end.
Principal Skinner: Thanks. Wow, these mats are comfy. POW camp comfy!
Carl: Yeah. We got them used.
Skinner spends the next 12 hours, give or take all-day prayers, crashing at the Springfield Buddhist Temple. Keep Chief Wiggum free as he finishes.

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2. Couch Surfin’ USA Part 5 Chief Wiggum has an offer for Seymour:

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Principal Skinner: Oh, thank you, thank you. Finally an actual house.
Chief Wiggum: That is, if you promise to guarantee that little Raplhie gets A’s in every class from here on out.
Principal Skinner: In all honesty, Chief, no one would ever believe that. It would turn our laughing-stock school into a veritable guffaw-cooperative.
Chief Wiggum: It’s called quid pro quo – and old Latin phrase meaning “gimme what I want”.
Principal Skinner: So, you want me to trade all that’s left of my integrity for a roof and a bed? You have a deal.
Ralph: Yay! I now have a Princey Pal!
So, having traded away just about the last remnants of his integrity, Skinner spends the next 12 hours crashing at the Wiggum House. But obviously there’s a remnant or two left as Ralph and his learning challenges mean that, for Seymour, this is hardly a long-term proposition. Keep Agnes free as he finishes.

3. The Prodigal Skinner Part 1 Agnes, in her own way, is happy to see her son again (it’s handy for the family reunion that my Skinner House is right across the street from the Wiggum House!):

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Principal Skinner: Ugh, I’m going to break into a Brown House and crash there. Everyone else is doing it.
Agnes: No Seymour, wait! I just can’t stand it anymore. All this time you’ve spent crashing has been the most irritating time of my life. Can you promise me, if I be good, that you’ll never crash again?
Principal Skinner: Okay, I promise there’ll be no crashing… *game crashes* (Note: Not a joke I appreciated when my game chose this particular point to decide that it couldn’t connect to the server!)
And to cement this touching reunion, Agnes and Seymour spend another 12 hours doing Silhouette Night.

4. The Prodigal Skinner Part 2 Seymour surprises himself by being glad to be home:

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Agnes: I enjoyed it too, Seymour. I know it seems like I’m never not mad at you. But that’s only because you constantly make me angry.
Principal Skinner: Maybe there is another target in town that you can mock and humiliate?
Agnes: Hmmm. I could go razz those bags with skin tags at the Retirement Castle. Bunch of pathetic nitwits with no house or child to live with. Because their children locked them up in there.
Principal Skinner: Wait, children can put their parents there and just leave them?
Agnes: You don’t have the short and curlies, Seymour! (Note: Not something I’ve heard before in this context.)
Principal Skinner: No mother, I don’t.
With that, off Agnes goes to the Retirement Castle to spend the next 24 hours taunting old people.

And that’s where the quest seems to end – with Seymour and Agnes living dysfunctionly ever after.

This is an update of a post from early last month, that also answers the questions about costumes for Carl and Chief Wiggum that keep coming up…

For many players, particularly those that joined the game very recently, Gymnastic Lisa and Bare-Chested Wllie are their first costumes (or “skins”, to use the term that serious gamers prefer). And while they’re Lisa and Willie’s first costume, they’re certainly not the first in the game.

Since October 2012, a few other characters have also been given costumes:

Homer – He’s acquired the most costumes so far with Mayan Homer (from Halloween 2012), Cool Homer (a free costume to promote an episode in November 2012), Santa Homer (from Christmas 2012), Mr Plow (a premium costume from Winter 2013) and now Ninja Homer (his premium Whacking Day costume). When Homer wears his premium costumes, he earns money from his jobs at a premium rate.

Marge – She only has one costume so far and that’s Witch Marge from Halloween 2012. This premium costume gives her the power to speed up crops.

Ned Flanders – He only has one costume, too, and that’s Devil Flanders, also from Halloween 2012.

Grampa Simpson – His Gorgeous Grampa costume came as the free element of a promotion for the Season 24 episode Gorgeous Grampa in early March 2013

Mr. Burns – He acquired his Fruit-Bat-Man costume as a premium purchase with the promotion for the Season 24 episode Dark Night Court in mid-March 2013. When he wears it, he acts like a premium character.

All of these costumes were limited time items and all of them are no longer available. However, like Gymnastic Lisa and Bare-Chested Willie, once you have a costume, it’s yours to keep. And if the information in the files comes to pass, it looks like Moe will have one, too, before the week is out!

But what about Carl’s Viking costume and Chief Wiggum’s female impersonation? They don these outfits for their 24-hour tasks, Carl to celebrate his Icelandic heritage, and Wiggum to go undercover.

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When we left Fat Tony and the gang in part 2 of the walkthrough (which you can find here), Marge was protesting against Springfield’s growing Mafia menace, while Fat Tony was busy at the racetrack fixing races. Marge’s protest does little for Fat Tony’s mood, as you’ll soon see:

1. Taking Care of Business Once Marge’s protest is over, Fat Tony expresses his concerns:
Fat Tony: Boys, Marge Simpson is onto us. Someone in our organization squealed. I need you to find out who.
Louie: Wouldn’t it just be easier to “take care” of this Simpson lady?
Fat Tony: Louie, Louie, Louie. Women are for taking care of, not “take care” of. Find some guy to nuts on instead.
And in a joint task, Legs and Louie head off to carry out Fat Tony’s instructions and interrogate a squealer – it will only take an hour to get him to confess. Keep Luigi free as they finish.

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2. The Italian Job Luigi is happy to see Fat Tony’s return (and is apparently happy to ignore all the times Fat Tony has eaten at his restaurant in the games of people who’ve had him since November):

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Fat Tony: Which I will now collect. Back-dated, of course, to the birth of New Springfield.
Luigi: But I didn’t get unlocked until level 18. It’s-a not fair!
Fat Tony: Then you can file a complaint at the monthly meeting of the Extortionee’s Committee. The system is in place for a reason.
Fat Tony heads into Luigi’s for the dinner special, where he’ll spend the next 4 hours. Keep Legs and Louie free as he finishes.

3. Gangster Paradise Satisfied and full, Fat Tony calls in his boys. Unfortunately, even in the Mafia, it’s hard to get good help. Before getting down to business, Louie needs to spend the next 8 hours performing a hit in the Brown House. Legs, however, goes off to Fat Tony’s Compound to sell smuggled goods while Louie is otherwise engaged. Keep Chief Wiggum and Fat Tony free as they finish.

4. Puff Justice With all his usual speed and deep knowledge of the law, Chief Wiggum is finally on to them:

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Fat Tony: Whatever for, Officer?
Chief Wiggum: Impersonating an Ethnic Stereotype. You’re sentenced to 24 years in prison. Oops, this says 24 hours. Must be a typo. You’re lucky I don’t like refilling out forms.
Fat Tony, Legs and Louie all head off to the slammer. Fat Tony goes in for 24 hours, and from there he’ll continue to run his organized crime empire, while Legs and Louie go in for a 4-hour break. Legs and Louie will need to be free to greet Fat Tony when he comes out.

5. Business as Usual On his release from Springfield Penitentiary, Fat Tony has just one instruction to Legs and Louie:

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For the next 12 hours, Legs and Louie will be running all over town: Legs will have a baseball bat so that he can effectively “protect” local businesses, while Louie will carry a briefcase to hold all the tributes they pass him.

And that’s where Fat Tony’s quest ends. Which means, if you have the Hot Tub, Fat Tony can take some time off to relax!

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Fat Tony returned to the game with level 28 making him the first limited-time character to do so. He has quite a long series of quests, with lots of stages and sub-quests involving a lot of different characters. That means that the level 28 walkthrough will be spread over several parts. And here’s part 1, which takes you from unlocking the Businessman’s Club to unlocking Fat Tony’s Compund. You need to have Mayor Quimby free to get everything started:

1. Legitimate Business This is a rather unusual start to the quest if you don’t already have Fat Tony. Even though many players won’t have Fat Tony until the Businessman’s Club is built, Mayor Quimby begins by giving him his heartfelt (or walletfelt) thanks:

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Fat Tony: Will it be satisfactory to secure the reconstruction of my headquarters?
Mayor Quimby: Easily done. The person playing this game builds whatever we ask. And pays us whatever random sum of money we demand!
Fat Tony: There’s one born every minute, I suppose.
This leads to the building of the Businessman’s Club ($189,000 and 24 hours, unlocking Fat Tony for those who don’t already have him – keep Mr. Burns and Smithers free as it finishes).

2. The Cleaner Part 1 Smithers starts off the next part of the quest by relaying to Fat Tony an invitation to dine with Mr. Burns at Burns Manor. Fat Tony asks Smithers to convey his acceptance:

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Burns and Fat Tony spend 6 hours dining together (but Burns must be free at the same time for the task to begin – it’s one of those simultaneous tasks!).

3. The Cleaner Part 2 As the dinner concludes, Burns makes the purpose of the meeting clear:

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Fat Tony: Just tell me who. My crack team of sociopaths will handle everything.
Burns: It’s not a “who”, it’s a “what”. Some nuclear waste I wish to dispose of.
Fat Tony: We could hide it inside a body bag. People see me burying body bags all the time. It’s kind of my thing.
Burns: Excellent.
Fat Tony then spends the next 12 hours getting rid of Burns’ problem (and keep Chief Wiggum free as he finishes).

4. The Cleaner Part 3 Chief Wiggum is on the case:

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Fat Tony: I was gardening. That’s still legal in this state, is it not?
Chief Wiggum: Sure, I think. I’m not really up on what’s legal and what’s not. But if you really WERE gardening, tell me what you were planting.
Fat Tony: Plants.
Chief Wiggum: You’re good, Fat Tony. Very good. And I am correspondingly bad.
While Wiggum heads off to patrol somewhere completely different, Fat Tony spends the next hour innocently playing the violin.

5. The Cleaner Part 4 Fat Tony reports back to Burns (who doesn’t need to be free for this part of the quest):

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Burns: Ugh, you Mafiosi and your favors. How come you just can’t accept money as compensation like everyone else in the world?
Fat Tony: Don’t worry – this will require money. I need to rebuild my compound so that my beloved goons will return to me. I’m tired of being a Mafia of one. My gun hasn’t had a night off in weeks.
Burns: Consider it done. Every powerful man needs his sycophantic hangers-on.
Smithers: You called for me, sir?
This starts the build of Fat Tony’s Compound ($255,000 and 36 hours, unlocking Legs and Louie).

The walkthrough will continue…

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This post is coming to you by popular demand. It’s the first of a series of guides to your character collections – when are your characters unlocked and who unlocks them. Thanks to schpeen and @EliteLeafHater for suggesting this.

There are 2 important things to remember: premium characters and premium decorations never unlock anything or anyone in your regular game and that means you can’t unlock the Town Hall and get Mayor Quimby early by buying Bumblebee Man, and buying Mount Carlmore won’t unlock Lenny and Carl; and that the levels referred to are the game levels – frequent players often find that while XP bar takes them up through the levels very quickly, they are still at a much lower level in their regular gameplay (you may be at level 27 for XP, but level 20 for gameplay, for example).

So, following the character sets, here’s the first part of who unlocks whom(and when):

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Character Unlocked by Unlocked at
Homer Simpson Starting the game Level 1
Marge Simpson Homer Level 15
Bart Simpson Lisa/Milhouse Level 12
Lisa Simpson Homer Level 2
Grampa Simpson Lisa Level 19

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Character Unlocked by Unlocked at
Ned Flanders Lisa/Homer Level 5
Reverend Lovejoy Ned Flanders Level 14

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Character Unlocked by Unlocked at
Mr. Burns Apu Level 11
Hank Scorpio Donuts Any time
Snake Jailbird Chief Wiggum Level 19

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Character Unlocked by Unlocked at
Principal Skinner Lisa Level 9
Groundskeeper Willy Skinner Level 10
Edna Krabappel Skinner Level 22
Otto Mann Donuts Any time

More to come…

Level 20 is the last of the original game levels. From here, the quests start to get a bit longer and a bit more complicated, as they were designed to keep players occupied until new levels arrived.

The usual general warnings apply and a couple more as well:

1. If you play regularly, your XP bar may tell you that you’re at a much higher level than your real game level. I was already at XP bar level 25 (the highest level at the time) before I was able to unlock the Town Hall.
2. You can only unlock buildings through regular game play – buying a premium character will never allow you to unlock a building early (e.g. Bumblebee Man has a Town Hall task that you won’t be able to do until you unlock the Town Hall in your main game).
3. Because a lot of random quests are starting to come up by this stage of the game, you may not receive all the quests you see here in the same order as they appear. Don’t worry – so long as the main storyline appears to be proceeding, you’ll get to the next building.
4. A special note for this level: if you were able to get the Gorgeous Grampa costume, you’ll be able to put it on Grampa shortly after he arrives. It might be best to delay doing this until after you’re prompted to build the Town Hall.

Lisa should have been free at the end of the Retirement Castle build to move the game on. She prompts the start of the next series of tasks:

1. Good Samaritan Now that the Retirement Castle has been rebuilt, Lisa has something else to do with her free time:

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So Lisa goes to the Retirement Castle to read to old people (2 hours – keep Chief Wiggum free as she finishes)
2. I Was In The War I Think The return of Grampa means that his stories are back to. And naturally that’s one of Grampa’s first tasks – to tell stories on the couch (60 minutes).
3. For the Birds Grampa may be going through some of his tasks while the tasks leading up to the Town Hall build are going on. You should already have a bench, but if you’ve put it away or sold it, you’ll need to place one so that Grampa has a place to feed the birds (8 hours)

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4. Re-elect Mayor Quimby Part 1 As soon as Lisa finishes at the Retirement Castle, she’ll begin prompting the tasks the next series of tasks:

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Homer: I know – it’s a lot of tapping.
Lisa: I’m just saying – we need someone to be in charge.
Chief Wiggum: Fear not! Your authority figure is already here.
And, to exercise his authority, Chief Wiggum heads off to collect bribes – 3 times (at 4 hours each time – keep Lisa free as he finishes for the third time).
5. Re-elect Mayor Quimby Part 2 Lisa is unimpressed with Chief Wiggum’s law-and-order efforts:

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Lisa: We need someone to bring order!
Marge: How about Mayor Quimby?
Lisa: No! He’s more corrupt than Wiggum!
Homer: Too late – Town Hall already showed up on the build menu.
And because it’s too late, you need to build the Town Hall (24 hours and $48,500, unlocking Mayor Quimby).

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6. The Buck Stops Here, The Work Also Now he’s back, Quimby has a lot of work to do. And his first and most important task is to write the book on ethics (12 hours).
7. The Mysterious Brown House Part 5 Because there are no sleazy motels yet, and he and Miss Springfield are feeling quite tired from hard work and effective governance, Quimby takes Homer’s advice and goes to take a “nap” in the Brown House (30 minutes – keep Bart free as he finishes).

I guess that means that Mayor Quimby will be as excited about a possible Whacking Day event as we all are.

The walkthroughs will continue…

Note: There’s an extra task which may or may not appear at this stage – Is It Pay Day Already? - in which Quimby collects bribes (4 hours)

Fat Tony first appeared as a limited time episode promotion back in November 2012 and hasn’t been available since – a fact that has since made many players who missed out on him more than a bit unhappy. After all, he appears regularly in the series and is currently the only character in the Wiseguys set.

So, here’s his quest on that first appearance – and once you’ve read it, be sure to click the link just below the picture for more:

1. Wanted: Stereotypical Crime Boss Part 1 Fat Tony arrives.

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Fat Tony: I should be able to lay low here for a while. But first I must acquire the necessary low-laying supplies. Fat Tony goes to the Kwik-E-Mart to buy hole up supplies (45 seconds).
2. Wanted: Stereotypical Crime Boss Part 2
Fat Tony: Pasta, sauce, a checkered napkin and a sleeveless t-shirt… just the essentials of life. Now I’ve got to find a place in which I can keep out of sight. Of course it’s everybody’s favorite – the Brown House (3 minutes)
3. Wanted: Stereotypical Crime Boss Part 3 Of course, as it’s the Brown House, it probably won’t be long before someone else turns up there as well..
Homer: All this walking around Springfield is killing me! I need a nice disappear-inside-a building job.
Homer breaks into the Brown House to watch TV (3 minutes).
Fat Tony: Hey, what are you doing here? You a cop? You’ll never take me alive!
Homer: Fat Tony! I didn’t know this was your house. Please don’t kill me! I’m just a lazy guy who likes TV! Fat Tony: Oh no — this is not my abode. I’m just taking an unscheduled vacation of indeterminate length. Please pass the remote.
4. Wanted: Stereotypical Crime Boss Part 4 There’s a problem with holing up in the Brown house, though, as we all know…
Fat Tony: Homer, it would be to our mutual benefit if you did not tell anyone that I am here. Don’t breathe a word if you want to keep breathing in general.
Homer: But if you’re hiding out, you shouldn’t stay here. Half the town drops by here on a regular basis! No need to get your gun out again…
Fat Tony: Then you’ve got to hide me, Homer! Please? Pretty please with a gun to your head on top?
So, Homer lets Fat Tony hole up in his basement (5 hours).
5. Wanted: Stereotypical Crime Boss Part 5 Of course, that doesn’t make all the Sinpsons family happy…
Lisa: Ugh, dad, why was there a Mafia Crime Boss hiding in our basement?
Homer: You know, I didn’t think to ask! Why are you hiding, Fat Tony? Did you off someone, commit tax fraud, drink a large soda in New York City?
Fat Tony: I did all of those things. But that’s not why I’m hiding and I can’t speak about it. It’s too awful.
Lisa: Dad! He’s kind of scaring me. Why don’t you take him to get something to eat? Even if it’s meat, that’s fine with me.
Homer and Fat Tony go to eat at the Krusty Burger (30 minutes).
6. Wanted: Stereotypical Crime Boss Part 6 That was probably not the smartest thing to do if you’re hiding from someone…
Wiggum: Ahh, there you are Fat Tony!
Fat Tony: Uh oh. Is it bribe time already?
Wiggum: No, that’s not til next week. Today, I have an envelope for you!
Lisa: Wait, aren’t you going to arrest him?
Wiggum: What? No. That’s just papers informing him he has to report for jury duty on Sunday, November 18th at 8/7 central.
Homer: Why are you talking like that? What courthouse is open on Sunday nights? And who’s going to run the Mafia while he’s serving jury duty?
Pop up message: Find out in the November 18th episode of The Simpsons!
Homer: D’Oh, I get it – it’s a promo! We still get to keep Fat Tony in our town after the show airs, though.
Fat Tony: You know Homer, my boys are here every week collecting protection money, and I’ve never tried their burgers before.
Homer: What do you think?
Fat Tony: I think the clown who runs this place is the real criminal. We should get back, before somebody sees me.
And Fat Tony goes and holes up in the Simpson’s basement one more time before the quest ends (5 hours).

So, why post this now? You’ll have to follow the link just underneath the picture to find out…

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Read the rest of this entry »

Springfield Penitentiary and the Retirement Castle are both unlocked at game level 19. Remember that the game level and the XP level are two different things. If you’re as addicted to the game as I am and play frequently, then your XP bar may well be telling you that you’re at a much higher level before you can unlock these buildings. But, as always, to unlock either Springfield Penitentiary or the Retirement Castle, you need to have first unlocked all the buildings and characters that come before them on your build menu.

This walkthrough begins just after you build Luigi’s (and you can find the walkthroughs for every building and character up to this point on the walkthroughs page):

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1. Moustache Toppings Luigi arrives and, afraid that if his moustache gets and longer, it will get caught in the dough mixer (because that’s how his mother died), he pays a visit to Jake’s Unisex Hair Palace (4 hours – keep Homer free as he finishes).
2. A Jolly Right Mess As Luigi comes out of Jake’s, Homer catches him using a British accent. Although he’s able to explain it away, it’s a narrow escape, so he goes straight to work practicing his fake accent (2 hours – keep Chief Wiggum free as he finishes)
Note: While the next few things are going on (or possibly later), Luigi will also have tasks come up to work at Luigi’s and shop at the Kwik-E-Mart. Neither of these tasks appear to be part of Luigi’s main storyline, nor will they interrupt your game progress. Just do them as they appear.
3. Bring a Box of Donuts With crime rising in Springfield, Chief Wiggum goes on a stake out (24 hours and the task that had many people wondering how they could get Sarah Wiggum – see here)

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4. Crime Doesn’t Pay Unless You Make It With all this crime, Chief Wiggum decides, in a conversation with Lisa, that there needs to be some place to put the criminals, at least temporarily. And that means that it’s time to build Springfield Penitentiary ($46,000 and 24 hours, unlocking Snake – keep Lisa free as the build finishes).

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Note: There are some tasks involving Wiggum, Snake and the Penitentiary that may appear before the next task, ow while the Retirement Castle is being built. They include building some chain fences and making Snake Rob the Krusty Burger and pose for a police lineup.
5. The Greying of Springfield Lisa is worried about Grampa, whom she hasn’t seen since the explosion. While Homer and Marge are not in such a hurry to have him back, that means it’s time to build the Retirement Castle ($37,500 and 24 hours, unlocking Grampa Simpson – keep Lisa free as the build finishes)

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The walkthrough will continue…

Once the Adult Education Annex is up, and Lenny goes there to teach (while Carl dates his sister), it’s all downhill for Lenny: he no longer has Carl and things get very bad indeed. If you want to see what brought about Lenny’s terrible decline, take a look at what happened in the Buddha’s Got Back (the first level 27 quest) here.

So let’s follow Lenny on his downward spiral:

1. Lenny’s Downfall Part 1 It’s only when Lenny finishes teaching at the Adult Education Annex that he remembers that his fallback teaching job is unpaid. Luckily, he has a fallback fallback job – being a best-selling mystery novelist. So, Lenny goes to work on his mystery novel (12 hours).

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2. Lenny’s Downfall Part 2 After 12 solid hours working on a single paragraph, Lenny’s in the mood for a beer. But without money and without a friend, there’s no point going to Moe’s. While he can’t just sit around feeling sorry for himself, he can walk around and feel sorry for himself. So, Lenny wanders aimlessly around town, moping (24 hours – keep Chief Wiggum free as he finishes, to be safe).
3. Lenny’s Downfall Part 3 Chief Wiggum feels like doing his job, or something resembling it. Apparently, while moping, Lenny has committed a number of offences. And that means that Lenny needs to go to the Police Station for questioning (8 hours – keep Mayor Quimby free as he finishes).

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4. Lenny’s Downfall Part 4 Now it’s Mayor Quimby’s turn to step up:

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Mayor Quimby: First question. Have you ever donated to my campaign?
Lenny: No. I don’t have a job or any money.
Mayor Quimby: That’s terrible. But at least I can offer you a place to eat and rest.
And off Lenny goes to Springfield Penitentiary (24 hours – keep Mr. Burns and Carl free as he finishes)

And there we leave Lenny. At least in my town he has a nice view of Mount Carlmore.

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The level 27 walkthroughs will continue…

The quest that leads to building Skip’s Diner begins straight after Miranda Rights concludes, when Wiggum has done his second Springfield patrol. It begins level 18 in your regular gameplay (although I well beyond this on my XP bar due to playing the game and visiting friends – but that’s perfectly normal, so don’t worry if this happens to you!).

Homer and Comic Book Guy should have been free as Chief Wiggum finished Miranda Rights Part 4 (while Marge isn’t really needed, keep her free as well to be safe):

1. The Only Sport America Still Dominates Something’s happening at Krusty Burger that’s got Homer excited:

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Homer: I’m gonna win it!
Marge: If we lived somewhere else, you’d be a shoe-in. But Springfield is the obese-est American town not in Mississippi!
Homer: I couldn’t live with myself if I didn’t try!
The hamburger-eating contest begins and Homer, Comic Book Guy, and Chief Wiggum all enter. Comic Book Guy and Wiggum eat at the Krusty Burger 4 times and Homer eats there 5 times to complete this quest (each visit goes for 30 minutes – keep Comic Book Guy free as Homer finishes his final visit):

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Naturally, Homer beats out Chief Wiggum and Comic Book Guy and wins the grand prize – five more Krusty Burgers!
2. As American as Apple Pie Part 1 Comic Book Guy is still hungry, though and goes to eat at Krusty Burger one more time (30 minutes)
3. As American as Apple Pie Part 2 Still hungry, Comic Book Guy goes to Gulp ‘n’ Blow to satisfy his superhero-like super-appetite (60 minutes)
4. As American as Apple Pie Part 3 Still hungry and convinced that Springfield needs somewhere classy to eat, Comic Book Guy prompts the build of Skip’s Diner ($35,500 and 24 hours)
5. As American as Apple Pie Part 4 Satisfied, and comparing Skip’s to that diner in the monie “Diner”, where everyone dined at a diner, Comic Book Guy goes to dine at Skip’s Diner (4 hours and apparently the Worst. Quest. Ever. Keep Homer free as he finishes)
6. It’s A-Me-Luigi! Despite all the hamburger eating, Homer’s in the mood for pizza – as long as he doesn’t have to build anything. That’s the cue to begin the Luigi’s build ($51,000 and 24 hours, unlocking Luigi when the build finishes)

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The Miranda Rights quest makes up the second half of level 17 and begins with Apu prompting the build of the police station. “Level 17″ is a very loose term, though – and that’s because even if your XP bar tells you you’re at level 17, you’re not really there until you’ve unlocked all the other buildings and characters that come before it on the build menu. So, level 17 is just an indication of the minimum level you can expect to be at before any of this happens.

If you want to see what should have happened before you get to this point, take a look at the other walkthroughs on the Walkthroughs page.

1. Miranda Rights Part 1 Almost as soon as King’s Toot’s is built, you’ll realize that Apu isn’t happy…

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Apu: I’ve been robbed 10 times today – that’s twice as much as usual!
Apu prompts the build of the Police Station ($40,500 and 24 hours, unlocking Chief Wiggum – keep Apu and Lisa free as the build finishes to be safe).

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2. Miranda Rights Part 2 As soon as Chief Wiggum is back, Apu launches straight into his complaint:
Apu: Chief Wiggum – the state of crime in this town is bad. Bombay bad.
Lisa: Speaking as a law-and-order Democrat, I say we need more police on the streets.
Wiggum thinks that’s a great idea and calls for Eddie and Lou. It takes him a moment or two to realize that they’re not back yet and that he’ll actually have to do his job. Reluctantly, Wiggum patrols Springfield (8 hours).
3. Miranda Rights Part 3 Finding actual work really quite tiring, Chief Wiggum decides to take a break at Krusty Burger (30 minutes – and keep Lisa free as he finishes to be safe).
4. Miranda Rights Part 4 Lisa is unimpressed:

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Wiggum: Absolutely. And do you see any crime here at the Krusty Burger? No, you don’t! Don’t look by the register. There’s a robbery going on.
And, without any more enthusiasm than he had for the first time round, Chief Wiggum patrols Springfield again (8 hours – keep Homer free as he finishes).

The walkthrough will continue…

A couple of days ago, I wrote a post on the Conform-o-meter and how it works (and occasionally doesn’t). You can find it here. Keeping your Conform-o-meter at 5 stars is an important part of maximizing your cash and XP collections for your buildings and your character’s jobs.

This post looks at some of the things that can happen in the normal course of your game to cause your ratings (and your conformity bonus) to vary. Just as a reminder, your conformity bonus comes is calculated from 8 factors (6 for Android players):

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So what can happen in normal gameplay that has an impact on your Conform-o-meter?

1. Unlocking characters/buying premium characters: both of these actions can cause drops in your Indolence, Consumerism and Gluttony ratings. More characters often means you need more houses, restaurants and shops. And more criminal or corrupt characters can have an impact on your Righteousness rating.

2. Buying land: expanding your town but leaving the land vacant can cause your Consumerism, Gluttony and Obedience to drop. It helps your Tree-Hugging rating, though.

3. Housing mix: it seems that your housing mix has an impact on a number of elements of your Conform-o-meter elements, including Obedience, Righteousness, and Consumerism. If there’s an imbalance between your cheaper houses and your more expensive houses, the meter will be affected (which is good enough reason for house farmers to farm Blue or Pink Houses rather than Brown Houses).

4. Your characters’ behavior: ignoring tasks has been reported as having an impact on Obedience. And the behavior of Chief Wiggum and Mayor Quimby can have an impact on Righteousness – it seems that if either of these two repeatedly engage in corrupt activities, the meter will drop. In a way it makes sense – corruption lowers their authority and leads to an increase in crime.

5. Pollution: you probably noticed that unlocking the Power Plant had a negative impact on your conformity bonus and you needed to plant some more trees to make up for its environmental impact. Failing to clean up debris also hurts your Vanity and Tree-Hugging ratings.

If you want to know more about how specific parts of the Conform-o-meter work, you can search this site to see what’s already here. And there’ll be more to come over the next few days.

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And you can take comfort in the fact that you’re not alone!

This is where my righteousness rating on my Conform-o-meter is right now, despite a couple of weeks of Chief Wiggum, Mayor Quimby and Snake engaging in some very shady (and often downright criminal) activities through their random tasks:

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So, why hasn’t it dropped? The only thing that’s changed since the Valentine’s event is that I’ve had no graffiti in my town and that I’ve been collecting hearts and cash rather than defacing my friends’ public buildings.

At the start of the update, though, my righteousness rating was at one star – but it only took half a dozen of those currently very rare mops and buckets to move it back up to a full 5 stars. They’re rare, of course, because the public buildings (and Moe’s) all have Be Mine cards above them for most of the time – but at some point in the refresh cycle, the mops and buckets and spray cans appear (although I still have no idea when).

So, it seems, the prime mover of the righteousness rating, and maximizing your conformity bonus, is graffiti and cleaning it up. The criminal activities of your characters appears to have little or no impact.

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This post walks you through the Smithers quest, Executive Lackey, and takes you up to the end of the quest and unlocking the Wiggum House. It continues from the Hibbert level (level 24), which you can read here.

Remember that your XP may have taken you to level 25 faster than you have progressed through the tasks. You also need to have unlocked all the buildings prior to it on the list before Burns Manor will unlock.

Here, then is what happens during Executive Lackey:

1. Executive Lackey Part 1 Burns should have been free at the end of the previous level so he can tell Homer to work at plant (16 hours – keep Burns free as he finishes)
2. Executive Lackey Part 2 Wanting a rich man’s house, Burns initiates the building of Burns Manor ($120,500 and 24 hours to build, unlocking Smithers – but keep Burns free as he finishes to be safe)

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3. Executive Lackey Part 3 Smithers checks mail at the post office (the first time a character has used this building – 4 hours and keep Comic Book Guy free as he finishes)
4. Executive Lackey Part 4 Smithers writes his Malibu Stacy newsletter (6 hours) then whips it (8 hours – these tasks can be done in either order, but keep Burns free as he finishes both of them)
5. Executive Lackey Part 5 Burns decides that he can doesn’t really need Smithers to run the plant, so Smithers becomes a hideous drunken wreck (he needs to do this twice at 12 hours each – keep Chief Wiggum free as he finishes for the second time)
6. Executive Lackey Part 6 Chief Wiggum makes Smithers sleep it off (24 hours – keep Burns free as Smithers sobers up)
7. Executive Lackey Part 7 Burns, who we now know has an enchanting musk, decides he needs Smithers to handle his laces and initiates a task for Smithers to attend an AA meeting (2 hours – keep Burns free as the meeting finishes)
8. Executive Lackey Part 8 Re-hired,Smithers exercises for Mr. Burns (this task has confused lots of people but Smithers and Burns simply need to be free at the same time and the screenshot below shows why – 1 hour and keep Principal Skinner free and Chief Wiggum, to be safe, as they finish to begin the next quest, which you can find here)

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Level 24 seems to have caused problems for quite a few people. That’s because it involves lots of characters, any one of whom can get caught up in random tasks that don’t progress the main quest. To help you get all your characters and tasks synchronized, here’s what’s supposed to happen. As you read through, remember my regular advice that all the tasks need to be done in order and that all the buildings before Hibbert’s Family Practice and the Hospital need to have been unlocked before any of this can take place in your game:

1. Hahahahaha Sucker Principal Skinner kicks off this quest as Bart finishes skipping school. Deciding that Bart needs to visit the doctor, he prompts you to build the Hibbert Family Practice ($75,000 and 24 hours, unlocking Dr. Hibbert – keep Bart free as the building finishes)
2. Bart’s Checkup Bart goes for a checkup (10 minutes)
3. General Practice Dr. Hibbert practices medicine (12 hours – keep Grampa Simpson free as he finishes)
4. My Pills! Grampa goes for a checkup (10 minutes – keep Cletus free as he finishes)
5. The Cletus Condition Cletus goes for a checkup (10 minutes – keep Luigi free as he finishes)
6. Luigi’s Growing Problem Luigi goes for a checkup (10 minutes – keep Mayor Quimby free as he finishes)
7. Mayorital Difficulties Mayor Quimby goes for a checkup (10 minutes – keep Burns free as he finishes)
8. Medical Industry Corruption Hearing suggestions that all these problems may arise from nuclear contamination, Burns hides nuclear waste (8 hours – keep Hibbert free as he finishes)
9. Grey Matter Losing business because Burns cancels health insurance for plant employees, Hibbert deals organs on the black market (finally, a use for the Orange House – 4 hours and keep Kent Brockman free when he finishes)
10. Kent Afford It Because only rich guys can afford doctors now, Kent Brockman goes for a checkup (10 minutes – keep Hibbert free as he finishes)
11. Corporate Sponsor Searching for new sources of income, Dr. Hibbert sacrifices his principles in a drug company uniform (6 hours – keep Kent Brockman and Krusty free as he finishes)
12. Show Biz Life The rich guys, Kent Brockman, Dr. Hibbert, and Krusty dine together at the Gilded Truffle (2 hours)
13. Kramp Krusty Krusty promotes a new product (not a random task but part of the storyline – 8 hours and keep Homer, Comic Book Guy and Chief Wiggum free as he finishes)
14. The Flavormax Homer, Chief Wiggum,and Comic Book Guy all go to try the new burger at Krusty Burger (30 minutes each)
15. Business Is Picking Up The new burger causes Dr. Hibbert’s business to pick up – Homer, Chief Wiggum, and Comic Book Guy all need to go for a checkup (10 minutes each – Dr. Hibbert needs to be free as they finish)
16. General Hospital Dr. Hibbert prompts you to build Springfield General Hospital ($91,500 and 24 hours – keep Hibbert free as the building finishes)
17. Operation! Dr. Hibbert performs surgery (24 hours)
18. Such a Beautiful Day Dr. Hibbert does surgery outdoors (1 hour – keep Homer and Burns free as he finishes ready for the next level)

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At the end of the Executive Lackey quest, you need to have Skinner free (and Chief Wiggum, too, to be safe) so he can kick things off for level 26.

So, here goes:

1. This Little Wiggy Part 1 Once Skinner and Chief Wiggum have finished their conversation, the Wiggum house unlocks and you’re prompted to build it by a Ralph face in your task book ($116,000 and 24 hours, unlocking Ralph – keep Mayor Quimby free as the building finishes)

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2. This Little Wiggy Part 2 Ralph eats crayon sandwiches in a task initiated by Mayor Quimby (60 minutes – keep Comic Book Guy free as Ralph finishes)
3. This Little Wiggy Part 3 Comic Book Guy prompts you to build El Chemistri ($142,500 and 36 hours – keep Lisa, Chief Wiggum, and Ralph free as building finishes)
4. This Little Wiggy Part 4 – Lisa prompts Chief Wiggum and Ralph to eat at El Chemistri (4 hours – keep Lisa free)
5. This Little Wiggy Part 5 Ralph prompts Lisa to work on her blog (24 hours – keep Kent Brockman free as she finishes)
6. This Little Wiggy Part 6 Brockman does an undercover report (24 hours – keep Chief Wiggum free as he finishes)
7. This Little Wiggy Part 7 Ralph plays Wiggle Puppy (24 hours – keep Nelson free as he finishes)
8. This Little Wiggy Part 8 Nelson and Ralph go to school (6 hours each – keep Reverend Lovejoy free as they finish as he begins the level 27 quests)

And there, it seems, the This Little Wiggy quest ends. If there’s anything else, I’ll post an update. Remember, though – keep your donuts and avoid doing what my friend did and speeding through the quest!

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The Valentine’s Day seems to have had one unintended consequence for the Conform-o-meter and your ability to keep your conformity bonus at the maximum 5%. And that’s the effect it’s had on your ability to move your righteousness rating.

Since the “Be Mine” cards have appeared over the school, the Town Hall, and Moe’s, adding graffiti to a building or cleaning it up has rarely been possible. And, for me that resulted in my righteousness rating dropping to zero. No matter how often I put Snake in jail, had Wiggum go undercover, or had Quimby write the book on ethics, I couldn’t seem to raise it. No graffiti had appeared in my town, either, so there was nothing to clean up. For the last 2 weeks my righteousness rating has stubbornly refused to budge.

But, it seems, somewhere in the card refresh cycle, the spray cans and the mops and buckets appear. They seem to be rare, though. In fact, I’ve only seen them in 3 towns in the last couple of days. Here’s a screenshot from one of my friends’ towns taken a short time ago:

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And cleaning up graffiti in a couple of towns like this was all that was needed to move my righteousness rating back to the maximum. Here’s my Conform-o-meter a few moments ago:

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So, my advice to anyone facing righteousness rating issues is to visit all your friends regularly and hunt down those elusive mops and buckets.

Now, there’s an idea for an event! As this year’s the Year of the Snake, though, maybe a Whacking Day event will do just as well.

Before heading back to Valentine’s Day, enjoy this video, uploaded to YouTube by ballisticboss09.