Archives for category: Groundskeeper Willie

With the end of Whacking Day and the start of the Yard Sale, I’ve been running a little behind on the level 29 walkthough. In part 2 (which you can find here), we left Principal Skinner and Mrs. Krabappel hosting detention twice while Lisa, Bart, Nelson, Ralph and Martin all staying back after school 3 times each. When that all winds up, Agnes wants our attention – and Seymour’s.

1. There are Skinners and Winner Part 4 Agnes is as unhappy with the “stay late in detention” Agnes-avoidance strategy as Mrs. Krabappel and the kids are:

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Principal Skinner: It’s called a “school”, Mother, and it’s my job.
Agnes: Well, I need your help with my crossword. What’s a five-letter word for “someone who fails”? I tried “Seymour”, but it doesn’t fit.
Principal Skinner: *sigh* L-O-S-E-R
Agnes: Thanks. I knew you’d be an expert.
Agnes spends the next 8 hours doing crossword puzzles – without her son’s help. Keep Bart free as she finishes.

2. The World is my Teacher Part 1 Bart realizes that his plan to make Skinner’s life miserable has backfired…

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So, Bart spends 8 hours skipping school. Keep Principal Skinner free as he finishes.

3. The World is my Teacher Part 2 Skinner catches Bart in mid-truancy…

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Principal Skinner: Relax, Bart. I’m not going to punish you. I want to learn from you.
Bart: Trying to get away from that old bat?
Principal Skinner: That lives in the school’s heating duct? No. I’m trying to escape my mother. But she always finds me. I know from years of hide-and-seek research.
Bart: I feel bad… that this somehow happened to you. If you need a place to crash, you can use my treehouse. I just have to evict Milhouse for being behind on his rent.
With Milhouse out on the street, Skinner goes to crash at Bart’s Treehouse for 12 hours. Keep Willie free as he finishes, because he doesn’t find waking up very pleasant – he has one hand in a bowl of water and the other filled with un-canned canned chilli. That’s what happens when a prankster lives so close to his prey, apparently.

4. Couch Surfin’ USA Part 1 Skinner decides he needs to explore other options for places to escape Agnes, and approaches Willie:

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Principal Skinner: Thanks, Willie. I knew I could count on you to say yes, since you work for me and my request was an order.
Willie: I need this job for me work visa. So make yourself at home, you threatin’-to-call-INS bastard!
Skinner crashes for 12 hours at Willie’s shack (and keep Agnes free as he finishes). He finds the smell overpowering, though. Willie explains it this way:

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5. Mom is the Loneliest Number Part 1 Agnes is missing her son…

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Agnes: Seymour…? I should talk with my friends. maybe one of them has spotted where he’s gone.
It turns out, just a little poignantly, that Agnes’ friends are the pigeons. She’ll need a bench where she can sit and ply them with food for an hour in return for information on Seymour’s whereabouts. Keep Edna and Seymour free when she finishes.

The walkthrough will continue…

A few people have commented on the Open Air Stage glitch over the last week. The glitch affects the performances of Willie and Lisa, but can go on to have an impact on the performances of other characters:

From linzdrabble:
Noticed this glitch just now. Had sent Willie to play the bagpipes came back and the stage was flashing but he was standing in front bare chested. Clicked the stage and it’s still showing the task.

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And from Jason, who also identified the solution:
If Willie is in his Bare-Chested costume before you select him to perform on the Open Air Stage he will just stand in front of it and do nothing, nevertheless you will still get your $ and XP, but the next time change his costume back to default before selecting him to play in the open air stage.

It seems that for your Willie and Lisa to successfully carry out their Open Air Stage task in a glitch-free way, you need to make sure that they’re in their regular costumes when you send them to perform. So, if Lisa is in her Gymnastic Lisa costume or Willie is in his Bar-chested Willie costume, the performance is likely to glitch. That’s because their performances are tied to tasks that they only carry out when they’re in the regular clothes.

And while we’re talking about the Open Air Stage, here’s a comment and a request for help from CruisyBoy:
Is it just me or does anyone else find that rotating the Open Air Stage doesn’t achieve the desired effect? The reason I say this is because I can’t position the bench seats to face the stage to create an open amphitheatre type of environment. Any suggestions would be great.

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The Open Air Stage is available as part of the level 29 update and is now officially one of my favorite buildings!

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It works just like Channel 6 and Cletus’ Farm – you spend money to make money. But what makes it better than either of these two buildings is that it also gives some of your characters something extra to do.

To unlock a performance, a required character just needs to be free and in his/her regular costume. How much you need to invest depends on both the length of the task and the number of characters involved. Your return depends on the number of characters involved and whether the task is performed in whole or part by a premium character. Here’s a handy chart:

Task Time Character(s) Investment Reward
Lisa’s Sax Solo 60 minutes Lisa $25 $145/30XP
Krusty Standup 2 hours Krusty $40 $240/45XP
The Be Sharps 3 hours Homer / Skinner / Apu / Barney $175 $1055/245XP
Willie on the Pipes 4 hours Willie $60 $350/80XP
The Skinner Sisters 10 hours Principal Skinner / Agnes Skinner $230 $1385/300XP
Sideshow Opera 16 hours Sideshow Mel $165 $990/220XP
Man Being Hit By Football: The Musical 24 hours Moleman $220 $1320/250XP

Lisa’s, Willie’s and Moleman’s performances are pretty much what you see in their regular tasks. But, here are the others (you’ll have to forgive my undecorated park – that will come soon). First, Krusty and his standup:

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Here’s Sideshow Mel:

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And here are the Skinner Sisters:

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And, finally, the Be Sharps:

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So, the bottom line on the Open Air Stage is this: it’s well worth the donuts for those who are at level 29; it’s an especially good purchase for those who have Barney, Moleman, and Sideshow Mel as well; and if you’re at a lower level, you may want to hold off for a while until you can really make use of it.

And if you’re easily tempted into additional premium spending, consider this one carefully – it could well be a “gateway” building to more premium expenditure!

This is an update of a post from early last month, that also answers the questions about costumes for Carl and Chief Wiggum that keep coming up…

For many players, particularly those that joined the game very recently, Gymnastic Lisa and Bare-Chested Wllie are their first costumes (or “skins”, to use the term that serious gamers prefer). And while they’re Lisa and Willie’s first costume, they’re certainly not the first in the game.

Since October 2012, a few other characters have also been given costumes:

Homer – He’s acquired the most costumes so far with Mayan Homer (from Halloween 2012), Cool Homer (a free costume to promote an episode in November 2012), Santa Homer (from Christmas 2012), Mr Plow (a premium costume from Winter 2013) and now Ninja Homer (his premium Whacking Day costume). When Homer wears his premium costumes, he earns money from his jobs at a premium rate.

Marge – She only has one costume so far and that’s Witch Marge from Halloween 2012. This premium costume gives her the power to speed up crops.

Ned Flanders – He only has one costume, too, and that’s Devil Flanders, also from Halloween 2012.

Grampa Simpson – His Gorgeous Grampa costume came as the free element of a promotion for the Season 24 episode Gorgeous Grampa in early March 2013

Mr. Burns – He acquired his Fruit-Bat-Man costume as a premium purchase with the promotion for the Season 24 episode Dark Night Court in mid-March 2013. When he wears it, he acts like a premium character.

All of these costumes were limited time items and all of them are no longer available. However, like Gymnastic Lisa and Bare-Chested Willie, once you have a costume, it’s yours to keep. And if the information in the files comes to pass, it looks like Moe will have one, too, before the week is out!

But what about Carl’s Viking costume and Chief Wiggum’s female impersonation? They don these outfits for their 24-hour tasks, Carl to celebrate his Icelandic heritage, and Wiggum to go undercover.

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Bare-chested Willie is the eighth prize in the Whacking Day event, and while this Willie costume doesn’t earn you premium amounts of cash and XP, it gives some really nice variety to the tasks you can set Willie doing (as well as a 1-hour wrestle-a-snake task that earns you 1 snake). It also comes with a short quest, and here it is:

1. Getting All Tarzan Milhouse needs help (although only Willie needs to be free) so Bare-chested Willie comes to the rescue. His first task is spend an hour wrestling a snake, an animation I like so much that I’m showing the screenshot again:

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2. Fit as a Butcher’s Dog Bare-chested Willie thanks the snake for the work-out and continues it on his own by doing one-fingered push-ups for the next 12 hours outside his shack:

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3. Stomaching the Chore Skinner (who doesn’t need to be free) notices something:
Skinner: Willie, I noticed that you’re only half-dressed.
Willie: Aye.
Skinner: Do you think it’s appropriate attire for a school?
Willie: With wash-board abs like this, I don’t have to think.
Skinner: Hmm, wash-board abs. And today is laundry day… Go ahead and keep your shirt off, Willie. I’ve got a job for you!
And that job is for Willie to use his wash-board abs to do Skinner’s laundry – which will take 24 hours.

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4. Warming the Belly Bare-chested Willie returns Skinner’s laundry to him:
Willie: Here’s yer smalls.
Skinner: Thank you Willie. And you even got the stains out! Perhaps later I can get you a load of darks.
Willie: *sigh* I’ll be in my shack.
Which is exactly where he goes to spend 8 hours out of sight enjoying a wee shot of Highland moonshine.

That’s where the quest ends. And it’s just a personal opinion, but I think the new tasks and animations for Willie make this a prize worth winning.

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The Bare-chested Willie costume is the eighth Whacking Day prize and, to earn it, you need to have collected 7500 snakes in your snake inventory (and probably have actually whacked more than 10,000!). As it’s a prize, like Gymnastic Lisa, it’s not a premium costume. Willie earns exactly the same amount for his tasks whether he is bare-chested or not – with one exception.

Bare-chested Willie has one task (and only one) that earns you any snakes. You can send him off to wrestle snakes for 1 hour and he’ll earn you exactly 1 snake. That’s all. But it’s certainly better than the 5 snakes for the 12-hour task that he earns when he’s wearing a shirt and injecting himself with snake venom.

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So, here’s Bare-chested Willie’s task list:

Task Length Snakes XP
Wrestle a snake 60 minutes 1 snake 17XP
Attend Janitors Anonymous 4 hours $175 45XP
Enjot a wee shot of highland moonshine 8 hours $275 70XP
One-finger push ups 12 hours $420 100XP
Use washboard abs 24 hours $600 150XP

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As part of the Whacking Day event, Lisa, Willie and Homer all have side-quests that take them away from their snake-generating tasks. Many readers are asking whether it’s worth doing these and whether they’ll still be there once Whacking Day is over.

Honestly, that’s hard to say. In the past, event quests have disappeared once the event is finished. The only exception is for Barney – a Christmas character that became a premium character. His quest was still available once the Christmas event was done, but possibly only because he stayed around. In recent times, the Valentine’s and St. Patrick’s Day quests have all come to a halt at the end of the event, even if you have all the necessary buildings and participants.

At the moment, there’s no way of telling what will happen at the end of the Whacking Day event. Certainly, you’ll still have all Gymnastic Lisa and Bare-chested Willie’s tasks to play, but whether or not you’ll still be able to carry out their quests is another question altogether. Given the Whacking Day references for these two in particular, it seems unlikely. It really may depend on whether they’re still available for donuts at the end of the event, and that’s just not clear at this stage.

My advice, though: if you’re only just on or behind the snake collecting target, keep them in snake-earning tasks for now – it won’t affect the progress of your game. Only send them off to their side-quests once you’re closer to your target prize level.

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After criticism that the Valentine’s event was too easy, EA and the studio seem to have gone completely the other way and given us an event that sometimes feels more like work than work does!

A number of readers have been giving some great advice on how to make those targets (and you really should read all of Robert’s comments!). Here’s some advice from L.A on how you can get to the top prize levels:

For people who are struggling, I have a few tips to give WITHOUT USING ANY DONUTS WHATSOEVER:

1. Add a lot of people and visit them at an organized schedule everyday

If you have more friends, then that obviously means you have more snakes to whack. A good tip for whacking your friends’ snakes is that you should set a time of day to visit your friends’ towns and whack snakes, tap buildings, leave eggs, etc. What I mean by this is that you will use your time better if let’s say you have 88 friends, you visit 22 of them at 11:00 in the morning, you visit the next 22 at 3:00 in the afternoon, the next 22 at 6:00 in the evening and the last 22 at 9:00 at night. This way, you won’t have to get on the game all the time and watch if a friend or 2 is going to time up their 24 hour clocks so you can visit them and whack snakes.

2. Have an egg buddy

I have many egg buddies, friends in real life that I divide most of my eggs to everyday, and vice versa. I give 85% of my eggs I gain everyday to each of them equally, and they follow the same ratio. The rest of the 15% I give to the rest of my game friends, following the formula of 1 egg + any eggs I gain whacking snakes at their place. Also, if a friend has more than 15 unopened eggs at their Springfield or if they already obtained all 10 prizes (excluding whack boxes) through the lazy usage of donuts, I skip on placing eggs in their towns.

3. Make an account so that can be your personal egg farmer (very cheap way that I’ve devised!)

The day the Whacking Day event started and I had Homer and Lisa do their 24 hour tasks, I created a separate account that was to be my egg farmer. On that account, I harvest around 100 eggs per day that I give to my main account. (Note: You can do this on the same device, but you need to set it up with a completely different email address and ID.)

4. Hold off any quests and tasks that don’t have to do with Whacking Day.

Homer, Lisa, Flanders, Milhouse, Cletus, Apu and Willie all have their own respective tasks that gain you snakes. Have them do those tasks back-to-back-to-back until the event is over.

Using these tips I have provided, I guarantee that you will obtain at least the 10 main prizes of the event. Good luck everyone and last but not least, enjoy Whacking Day (or specificaly, month)!!!

-L.A.

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With level 28 here and new quests and tasks already begun – as well as those still to come for the Whacking Day event – this is a walkthrough I need to finish (and you can read the earlier parts on the Whacking Day page, here). It looks like, unless there’s something coming later, there are only two more parts though. For this part, you need Lisa, Principal Skinner. and Willie.

When we left off in the last part, Skinner had gone into hiding from Lisa for the second time. Keep Lisa free as he comes out of hiding again.

1. Whacking Day Part 12 Lisa realizes that Principal Skinner is avoiding her and comes to a decision:

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Off she goes again to spend 5 hours releasing snakes from another town – and remember to send her to Other Springfield to do this (it’s all about karma after all!). Keep Principal Skinner and Willie free as she finishes.

2. Whacking Day Part 13 Skinner catches Willie doing something he really shouldn’t be doing in the vicinity of a school:

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Willie: Snake venom. It makes you strong, according to the ancient Scots.
Skinner: I wonder why you never hear people talking about “the wisdom of the ancient Scot?”
Willie: Probably because they were idiots who were wrong about everything. Now shut up and let me inject myself.
Once you’ve built Willie’s shack in the regular quests, you can then send Willie to inject himself with snake venom for the next 12 hours.

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That seems to be the end of the Whacking Day quest – but if anything else comes along, I’ll let you know.

A few people have asked this question, and the point is a very, very simple one – it’s all about variety and a bit of fun! The prizes add to that fun by giving you Gymnastics Lisa as the third prize and Bare-Chested Willie as the eighth prize.

In those long gaps between levels and events where nothing much new happens in the game, it’s nice to be able to send characters off on different tasks of the same length rather than sending them on the same ones over and over again. Even after Whacking Day is over, you’ll still be able to make Lisa walk the Balance Beam or Willie wrestle snakes and bring a little bit of variety to their otherwise fairly monotonous routines. They’re not premium costumes because they didn’t cost you donuts – but they do give your characters something a little different to do even after Whacking Day is over.

And as a side note, while Lisa’s costume doesn’t earn you snakes, Willie’s does!

P.S.: Just in case you missed it, there may be one more costume appearing soon – a new suit for Moe for promote the episode Whiskey Business, currently scheduled to air on May 5!

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That’s the big question of the day – and I think that it is feasible to geo all the way without spending donuts, but with a caveat.

The question comes about because you need to have collected 12,500 snakes to get to the 10th prize level:

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New snakes spawn in your town every 8 minutes or so, until you reach your maximum snake capacity of 50. So, approximately every 6 hours, you have at least 50 new snakes to whack. For people who check into their games only twice a day, that’s 100 new snakes to whack (although some of them will turn into eggs).

You can also keep 6 of your characters regularly engaged on Whacking Day Tasks. Making some allowance for lost time and other quests, let’s assume that you can keep Homer, Lisa, Apu, Ned, Cletus and Willie earning 10 snakes for you each day for 20 days – that’s at least 1,200 snakes earned through character tasks throughout the event. The important point with character tasks is that they only earn you snakes – you won’t get eggs.

Once you have a Whacking License, you can also visit friends and whack 5 snakes in their towns (although only if the town is ready for a visit if you want to avoid a penalty for whacking outside the season). If you only visit half your friends (50), that’s still 250 snakes to whack each day (of course, some of these will be eggs as well).

That totals up to 11,000 total snakes to whack throughout the event for moderate but daily players. The numbers change, though, if you check into the game 3 times a day for 28 days, and visit all your friends every day – that’s 20,000 snakes. Allowing for a percentage of these to be snake eggs, that’s probably enough for you to hit your targets without buying premium items. And all of this is assuming that your friends completely fail to leave you any eggs.

So, it’s feasible, but it will certainly take a lot of regular play to get to the top end of the prizes without resorting to buying premium items.

P.S.: I welcome any corrections to any of these calculations – I’m a words person rather than a numbers person! :-)

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Whacking snakes takes a lot of time, effort and dedication. The good news is that a number of regular (non-premium) characters have Whacking Day tasks that earn you some extra snakes – and the other bit of good news for newer players, is that it’s only the characters appearing up to and including level 10 that have these new tasks.

The snake-earning tasks unlock as soon as you’ve completed Homer and Lisa’s 24 hour tasks in Whacking Day Part 1. Here’s a list of what you’ll find (and feel free to add anything I’ve missed):

Character Task Length Snakes
Homer Snake hunt 24hours 10
Cletus Shoot snakes 12 hours 5
Willie Inject himself with snake venom 12 hours 5
Lisa Release snakes from another town 5 hours 3
Ned Send snakes back to Hell 24 hours 10
Milhouse Get bullied by a snake 12 hours 5
Apu Hold a Whacking Day promotion 24 hours 10

Skinner also has a new task (but this doesn’t earn you snakes, so more on that later), and Lisa’s task needs an entire post of its own. And if you’re looking in a premium direction, all of Ninja Homer’s tasks earn you snakes and XP (but the premium route to more snakes will also be covered in its own post).

The bottom line is that keeping your snake-earning characters busy, as well as whacking, will help you get all of the free stuff – and if you missed the post on the prizes, you can find it here.

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This post is coming to you by popular demand. It’s the first of a series of guides to your character collections – when are your characters unlocked and who unlocks them. Thanks to schpeen and @EliteLeafHater for suggesting this.

There are 2 important things to remember: premium characters and premium decorations never unlock anything or anyone in your regular game and that means you can’t unlock the Town Hall and get Mayor Quimby early by buying Bumblebee Man, and buying Mount Carlmore won’t unlock Lenny and Carl; and that the levels referred to are the game levels – frequent players often find that while XP bar takes them up through the levels very quickly, they are still at a much lower level in their regular gameplay (you may be at level 27 for XP, but level 20 for gameplay, for example).

So, following the character sets, here’s the first part of who unlocks whom(and when):

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Character Unlocked by Unlocked at
Homer Simpson Starting the game Level 1
Marge Simpson Homer Level 15
Bart Simpson Lisa/Milhouse Level 12
Lisa Simpson Homer Level 2
Grampa Simpson Lisa Level 19

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Character Unlocked by Unlocked at
Ned Flanders Lisa/Homer Level 5
Reverend Lovejoy Ned Flanders Level 14

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Character Unlocked by Unlocked at
Mr. Burns Apu Level 11
Hank Scorpio Donuts Any time
Snake Jailbird Chief Wiggum Level 19

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Character Unlocked by Unlocked at
Principal Skinner Lisa Level 9
Groundskeeper Willy Skinner Level 10
Edna Krabappel Skinner Level 22
Otto Mann Donuts Any time

More to come…

St. Patrick’s Day is going on a little longer than most of us expected. While there was an update on Monday US time, it was a little like the pre-St. Patrick’s Day update – with nothing new happening immediately. That means players still struggling to get to level 10 in regular gameplay to build Willie’s Shack had a bit of extra time to do so and still finish the St. Paddy’s Day quest, your Springfield citizens had a few extra days to drink pints of Guinness together at O’Flanagan’s – and Springfield’s rivers remain a nauseating green beyond St. Patrick’s Day itself.

So when will we get our blue rivers back? The best guess based on recent experience is sometime in the afternoon of Thursday, 21 March US time. Apart from re-bluing the rivers, exactly what will happen then is still anyone’s guess – it may be level 27 or it may be an Easter update or it may be both (I’m taking the fight between the Easter Bunny and the Leprechaun in the opening credits of last week’s episode as an indication that an Easter update is still a possibility – but maybe I’m reading too much into it!)

And for those who are still not sure why the rivers are green in the first place, it’s a Chicago St. Patrick’s Day tradition. Here’s a link sent in by Edd explaining everything: http://www.digitalspy.co.uk/odd/news/a466465/chicago-river-is-dyed-green-for-st-patricks-day-pictures.html

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I guess I haven’t quite finished with the St. Patrick’s Day posts as this is a question I’ve been seeing a lot of. While I’ve answered it in Part 3 of the walkthrough (which you can find on the St. Valentine’s Day post page here), I haven’t really addressed it in it’s own post: you’ve been asked in St.Paddy’s Day Pt. 7 to build Willie’s Shack – so why can’t you?

A problem often comes up in special events when, as in the St. Paddy’s Day quest, you need a character you haven’t unlocked yet to make any progress. But special events never unlock regular characters – you can only do the through your regular gameplay and only if you’ve unlocked all the other buildings and characters that come before it in your building menu.

The problem comes from the fact that the game developers didn’t really take account of exactly how addictive the game can be – which means that if you play several times a day and have lots of friends you visit friends regularly, your XP bar fills up much faster than you can move through the game levels. And that means that your XP level and your game level will be forever out of sync. When that happens, you have to begin treating the levels that your buildings are supposed to unlock as minimum levels only, because this will be the case throughout your game.

So, if you’re at level 10 and you haven’t unlocked Willie’s Shack yet, don’t worry – there’s nothing wrong with your game. Just keep plugging through the tasks that come up. Hopefully, you’ll get to it before the event ends shortly after St. Patrick’s Day (March 17) and be able to complete the last 3 parts of the St. Paddy’s Day quest.

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When we left off in part 2 of the St. Paddy’s Day walkthrough, your characters were partying for the second time at O’Flanagan’s Pub. But now the party’s over, everyone’s seriously hungover, and you’re into the final stage of the quest. This stage only involves Willie, Homer, and Tom.

An important note to new players: you won’t be able to complete the St. Paddy’s Day quest until you reach level 10, build Willie’s Shack, and unlock Willie. The St. Paddy’s Day quest won’t unlock him – you can only do that in regular gameplay. If you don’t have him yet, take a look at the walkthroughs page to see how far away you are from getting him – and then spend lots of time on your game over the next week or so to make sure you unlock him in time.

So, on with the quest:

1. St. Paddy’s Day Part 7 Homer and Willie need to be free at the end of the second party at O’Flanagan’s Pub to kick off the next stage of the quest, which begins with Homer putting his foot in it:

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Needless to say, this doesn’t make Willie very happy…
Willie: I’m not Irish, I’m Scottish! We’re totally different kinds of English-haters!
Homer: You both talk funny. that’s pretty strong evidence you’re the same people.
Willie: Now I’m looking for a fight!
At that point, Willie’s task comes up. If you already have Willie, this is what you’ll see:

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If you don’t have him, you’ll need to go back to your regular gameplay and progressively unlock all the buildings up to Willie’s Shack until you do (level 10 is the minimum level you’ll need to be to do this – it may come later.) Once you have him, though, you can send him to drink and look for a fight at O’Flanagan’s Pub (4 hours – keep both Tom and Homer free as he finishes to be safe).
2. St. Paddy’s Day Part 8 Homer encourages Tom and Willie to put aside their ancient cultural differences, which leads to Willie going for another drink at O’Flanagan’s Pub – this time without looking for a fight (4 hours – keep Tom and Homer free when he finishes)
3. St. Paddy’s Day Part 9 To thank Homer for helping them to resolve their differences, Tom and Willie make Homer a Shamrock Topiary, which they put in your inventory:

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All you need to do then is place it. As you can see here, I’ve put mine outside O’Flanagan’s Pub:

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And that’s where the St. Paddy’s Day quest ends. Time for a drink!

This stage of the quest involves most of your Springfielders. You may have noticed that Homer, Principal Skinner, Edna Krabappel, Apu, Cletus, Comic Book Guy, Willie, Ned Flanders, Grampa Simpson and Barney all have an additional 4-hour task to drink at O’Flanagan’s Pub (that it’s at the top of their task lists probably means it won’t be there after St. Patrick’s Day). Don’t worry if you don’t have some of these characters. You can still get through the quest. In fact the only characters you really need to complete the quest are Homer, Willie and Tom.

So, continuing from part 1 of the walkthrough (which you can find here), Homer and Tom should be free at the end of their pub promotion and jig dancing to open O’Flanagan’s Pub. Before you can get on with that, though, there’s a conversation involving Cletus and Lisa promoting the Wishing Well and Leprechaun that goes something like this (neither Cletus nor Lisa needs to be free for this):

Cletus: Saw me a little green fella this morning – and not a drop if moonshine the night before.
Lisa: That must be a Leprechaun. According to Irish folklore, they’re miniature old men that frequently have pots of gold.
Homer: By “gold” do you mean grind currency or donuts?
Lisa: Neither. I just mean gold.
Homer: But that’s worth nothing in our world!
Lisa: Still, it would be nice to have a leprechaun in our town. We should build a wishing well to entice one.
Leprechaun: Premium character, am I. Ain’t that a fine thing!

After that little promotional diversion, the quest continues:

1. St. Paddy’s Day Part 4 Hoping that Americans have as unhealthy a relationship with alcohol as his countrymen, Tom goes to open his bar and serve drinks (4 hours). At he same time, you need to send your Springfielders in for the full Irish pub experience. It doesn’t matter who goes, you just need to rack up 12 visits in all and you can send the same character in more than once (4 hours per visit – keep Tom free at the end of the 12th visit)
2. St. Paddy’s Day Part 5 After working so hard pouring pints of Guiness for thirsty Springfielders, Tom decides to put his feet up for a while and watch some old horse races (60 minutes – keep Homer free as he finishes)
3. St. Paddy’s Day Part 6 Homer had such a great time that he decides to do it all again, encouraged by Tom. So it’s back to the bar for Tom to serve drinks (4 hours) and time for your other pub-loving characters to enjoy another party (12 more visits by any of the characters and as many times as you need to send them for each character – 4 hours each visit and keep Homer and Willie free as the party winds up)

More to come…

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This walkthrough continues from Unlocking the control building (part 1).

For those doing the Valentine’s Quest, it’s important to remember that you only unlock buildings and characters in the main quest – so, if you haven’t unlocked the Control Building following all the steps in the walkthrough here, Homer won’t be able to go and earn the money to buy flowers at Howard’s Flowers.

So, you’ve just built the White House (where Dr. Hibbert will later attend Republican meetings). Homer needs to be free as it finishes. What next?:

1. Book Worm Lisa reads a book again
2. Krusty Burger Heavy User Part 1 Homer eats at Krusty Burger (this is only a 30-minute task)
3. Krusty Burger Heavy User Part 2 Homer eats at Krusty Burger again
4. Krusty Burger Heavy User Part 3 Wanting a bit of a change of pace, Homer prompts you to build a Gulp ‘n’ Blow ($13,500 and 24 hours but no new characters are unlocked – keep Skinner, Lisa, and Milhouse free as it finishes)
5. Schoolhouse Crock Part 1 Skinner acts as the school crossing guard (4 hours)
6. Let Yer Hillbillies be Hillbillies Cletus brews moonshine (24 hours – note that this is a task, not the crop)
7. Schoolhouse Crock Part 2 Lisa goes to school and so does Milhouse (6 hours)
8. Schoolhouse Crock Part 3 Skinner monitors the halls (12 hours)
9. It’s Not Easy Being Green II Plant a tree / plant a shrub (initiated by Lisa)
10. Schoolhouse Crock Part 4 Skinner prompts you to build Willie’s Shack ($12,000 and 24 hours – Willie unlocks when the build is finished)
11. All Eyes on Krusty Krusty comes to terms with his own status as a B-character by holding an exclamation mark over his head to inflate his own importance (6 hours)
12. Monkeys Need Exercise Too! Krusty walks Mr. Teeny (12 hours)
13. Schoolhouse Crock Part 5 Willie waxes the school’s floors (24 hours)
14. Is It Even Autumn? Willie rakes leaves (12 hours – keep Apu, Homer, and Lisa free as Willie finishes)
15. It’s Pronounced Nu-cular Part 1 In an interaction with Homer and Lisa, Apu prompts the building the Cooling Towers at the Springfield Nuclear Power Plant ($15,000 and 24 hours – unlocking Mr Burns)
15. It’s Pronounced Nu-cular Part 2 As soon as the Cooling Towers finish, Burns prompts the building of the Reactor Core ($18,500 and 24 hours – keep Burns free as it finishes)
16. Release the Hounds Mr. Burns walks the hounds (12 hours)
17. Quicky at the Kwik-E Lisa shops at the Kwik-E-Mart (1 hour)
18. It’s Either This or a Bath Cletus de-louses the young-uns again (4 hours)
19. It’s Pronounced Nu-Cular Part 3 Burns prompts the building of the Control Building ($15,000 and 24 hours – keep Burns and Homer free as it finishes)

So, now you have the Control Building. The next part of the walkthrough will take you up to Bart’s Treehouse.

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