Archives for category: Gameplay

Here’s another repost of something from the archives to give you a little break from the all-Squidport all-the-time. It also gives me a little break after that really long walkthrough post…

No, you don’t – which makes life easier if you have a lot of friends because it greatly reduces the time it takes to collect that money and XP.

You only need to tap once on each building you want to collect from. This makes the dollars and XP fly out. You don’t need to tap on these to collect. The game automatically scoops them up them for you after a few seconds.

This works in your town as well as in your friends’ towns. And in a friend’s town, you can even leave before everything is scooped up and it’ll be automatically added to your total.

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At the end of the last part of this walkthrough (which you can find here), Just Rainsticks had just opened on the Boardwalk, and it was Lisa’s turn to wander down to Squidport for a bit of a browse. And, very shortly, everyone else in your town, with just two exceptions, will have the opportunity to make a trip to Squidport as well. But for the moment, the Sea Captain has other things on his mind.

1. The Old Man and the Sea Part 4: The Sea Captain’s skills extend far beyond the nautical, as he reveals to Homer (who doesn’t need to be free):

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Homer: Like what? Knot tying, knife throwing, shark punching?
Sea Captain: Nay! I was able to work up a solid stand up set. here’s my opener: We all know the difference between a Quartermaster and a Boatswain, right? ‘Bout 20K a year! Ba-dum-bump!
Homer: What language are you speaking?
Sea Captain: Y’arr, I’m still workshoppin’ a lot of this.
And obviously it’s time to workshop a little more. Only a little, though, as practicing his standup routine will only take 60 minutes.

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2. Squidport Part 10: It’s all lost on Homer, though…

Sea Captain: If he was tall, he couldn’t fit in the gunwale, which would be hilarious… aw, forget it! My quality sea-comedy’s too good for the likes of you. Ye can amuse yourself with the low-rent antics of boardwalk street performers.
Part 10 is very simple – have a street performer. Just as well there’s one that costs you game dollars rather than donuts. If you already have one, though, you’ll just be told that your task is complete.

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3. Squidport Part 11: The Sea Captain is pleased with the progress that’s being made on rebuilding the Squidport…

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Sea Captain: The Squidport is finally ready for the placement of its crowning jewel.
Homer: Jewels? You’re going to share your ill-gotten treasure booty with us!
Sea Captain: Stop calling me a pirate! I meant a metaphorical jewel. Something that will really make the Squidport shine.
Homer: A fried dough stand?
Sea Captain: Better than that.
Lisa: An antique book store?
Sea Captain: Better than that!
Bart: A hundred foot tall climbing wall that you parachute down from?
Sea Captain: Well okay, not as good as that.
What is it then? well first you need to have 16 Boardwalk sections – and then you can build the Frying Dutchman. It takes 24 hours and costs $43000. Keep everyone free when it finishes.

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4. The Frying Dutchman Part 1: The Sea Captain proudly unveils the latest addition to the Squidport…

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Bart: That’s our “jewel”? A crappy food shack?
Sea Captain: The Frying Dutchman is a charming seafood restaurant!
Bart: You sell fish sticks. That’s not seafood. It’s barely food-food.
Homer: *chomp* I gotta say, *gulp* the boy’s right, Sea captain. This food is… *chew*… just okay. *gulp*
Sea Captain: Did I mention it was “All-You-Can-Eat?”
Homer: Out of my way people, or risk being eaten!
There’s a rush, though, as you’ll need to send 20 of your characters to spend 8 hours at the all-you-can-eat buffet (or one character 20 times – your choice). I chose to send all of my characters there, as it’s unfortunately another one-time only task. All, that is, except for two – only Herman and Jasper are denied the dubious pleasure of a Frying Dutchman meal.

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When they’re done, you’ll need Homer, Comic Book Guy, and the Sea Captain for the next stage of the quest, coming soon…

There was a small update a few hours ago. As many of you have noticed, it put the original Lamp Post back in its rightful place in your Decorations menu.

As for what else it did – well, it seems that the Ferris Wheel and Planet Hype now require Squidport Pt. 5 instead of Pt. 6. Hopefully, it fixed some of the glitches we’ve been seeing as well. If you’ve noticed any other changes, please let us all know.

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This is one of those rare cases when I repost something that was posted a couple of days back. Even after the update, questions are still coming through on this – so here, once again, is what do do if you’re stuck on Squidport Part 5…

A number of people have reported completing the build of their Itchy and Scratchy Store, only to have the task fail to clear from their task book. This is what they see instead:

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It’s an annoying glitch but, fortunately it’s an easy one to fix. Simply put the store into your Inventory and take it out again. That seems to get things moving again – Bart and Milhouse can then go shopping there for 4 hours, after which the Sea Captain can prompt the Malaria Zone build.

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Thanks to Howard for the heads-up on this one, which meant I was prepared for it.

Yesterday I posted on the Squidport buildings and what part of the Conform-o-meter they contribute to. The follow-up question, of course, is, “What about the decorations?” So, without further ado, here’s the answer:

Decoration Price XP on completion Rating Points
Squidport Entrance $4500 500 Vanity 10
Fence $270 27 Vanity 80
Bench $325 35 Vanity 90
Plant $385 40 Tree-hugging 100
Boardwalk Lamp Post $450 45 Vanity 110
Lemonade Stand $760 75 Gluttony 10
Coffee Kart $850 90 Gluttony 10
Fried Dough Stand $945 90 Gluttony 10
Popcorn Stand 10 donuts 10 Gluttony 10
Hot Dog Stand 20 donuts 20 Gluttony 10
Boardwalk Fountain 75 donuts 75 Vanity 1500
Basketball Game 40 donuts 40 Vanity 100

A couple of notes:
1. Yes, I know some of the Vanity numbers look strange, but that’s what they are.
2. While the Houseboat was included in the decorations menu, probably due to the fact that you could place it in the same way you could place a decoration and not wait 24 or 36 hours for it to build, I included it in yesterday’s building list.
3. If you’re not sure what any of these numbers mean, take a look at the Conform-o-meter page (you can find it in the top menu).

And, to leave you with, here’s a screenshot of Marge enjoying some of those new decorations:

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Sometime very soon, if the files are anything to go by.

While the Kindle runs Android Apps, the connection to the Google Play store is blocked – which means that currently you can’t play Tapped out on a Kindle Fire. But that looks like that’s all about to change. With the Squidport update, the files make reference to purchases through the Amazon Kindle store for the first time.

When exactly will this happen? It’s difficult to say, but as the files don’t look any further forward than level 31 and Krustlyland, my best guess would be around the time Krustyland launches (no date on that yet, so please don’t ask). And if not then, it probably won’t be long afterwards.

So – that’s good news for Kindle Fire owners, and great news for fans of Tapped Out, as it will allow more people to play the game on a greater variety of devices. And that’s got to be good for the future of the game.

Shameless plug time – remember, you can help the site by buying stuff you want (anything at all, not just kindles and Kindle accessories) through the Amazon links on this site. Currently, there are only the US and UK store links, but I’ll add others soon…

A complete Squidport is still some time away for most people, but here’s the inevitable “What have you done with…?” Squidport-related post.

The beachfront gives you lots of new options and there are lots of things you can do with it. You can have Malibu-style mansions with exclusive beaches that are the playground of Springfield’s rich, or you can be much more egalitarian and open up some parks and recreational areas.

Mine will be a mix of both. I’m saving a plot especially for Rainier Wofcastle’s mansion when it arrives in the not-to-distant future, and I’ll probably move Fat Tony in next to him, given that his Compound remains a work in progress somewhere on the southern edge of town. But just behind the Squidport I’ve opened up a small park and a beach – and I’ve put all the other Lawn Chairs away so it’s the only place Kent Brockman can go to relax.

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So what have you done with your beachfront. Take a screenshot and upload it to an image site and post a link here. Let others see what you’ve done.

Although Squidport just began only a few days ago and some of us are still getting our boardwalks and stores built there are a few who are done or almost done through the use of donuts (hopefully just donuts). And while Mr. T and rcsprinter do an excellent job of catering to those just beginning the game or the events I want to keep those that are fortunate to rush through interested. So this post is regarding which characters have permanent Squidport tasks once the story line is complete. If you do NOT want to know and aren’t one for spoilery-type info stop reading at this point. If not read on, it’s really not a bombshell or wealth of info.

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Read the rest of this entry »

I’ve addressed this question before, but there are a few questions on this in the comments, so I thought it was time for a repost.

Up until you reach level 30, your XP bar is blue and fills up normally. But when you get to level 30, a little gift box appears at the end of the XP bar indicating that you won’t be moving to level 31 (because it hasn’t been released yet). Instead, you’ll be hitting a bonus level.

Once you reach the end of level 30, a popup appears giving you a choice of 1, 2 or 3 donuts:

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This is what you’ll see if you’re lucky enough to win 3 donuts on your first pick:

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If you don’t win 3 donuts the first time, you can pay $50,000 for a second chance:

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If you won 1 donut the first time, paid for a second chance and won 2, then you keep the 2 donuts you won the second time (they’re not accumulated with your first win) if you stop there. If you won 2 donuts the first time, but only picked up 1 donut the second time, then you get to keep the highest number. And if you’re not happy with your second pick, you can pay another $50,000 for a third and final pick, where you’ll certainly end up with 3 donuts. But the maximum number of donuts you can win at any bonus level is 3, no matter how much money you pay. And that’s because all you’re really paying for is a second and third shot at the 3 donuts that you may well have won first time round had luck been with you.

Three more things happen:

1. Your XP bar turns pink. Behind the scenes, your blue XP bar is full and waiting for the next level. When level 31 is released, you’ll automatically level up and your blue XP bar will appear again, no matter how full your pink XP bar is at the time. In the meantime, you’re playing the bonus game, which means that you’re filling up a completely different XP bar.

2. The game continues to show you as being at level 30 – and that’s because, as at the date of this post, there is no level 31.

3. Your XP maximum changes. It will also increase by 20% each time you pass through a bonus level.

Remember, that second or third chance costs you – but it’s also currently the only way you can use game dollars to buy donuts.

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A couple of days ago, I posted on how much all the land costs. However, a reader who goes by the slightly chilling moniker of murd3r3r has gone one better. Here’s a handy guide to all prices of every square of land, including the new Squidport expansion:

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Now, if someone would just like to save me the trouble of totalling everything up… :-)

Sadly, the answer to this one is a very simple “no”.

The contents of the Homer Buddha and the Mystery Box haven’t been updated since September last year – and that means that nothing that’s appeared in the game since Halloween can be found in either of these. Unfortunately, that also means that the only way for now to get any of the Squidport update items, like the Boardwalk Performers, Planet Hype and the Ferris Wheel, is to buy them with donuts.

Here’s hoping the EA updates both of these soon – that would certainly make them much more attractive purchases for longer term players who already have everything they contain. In the meantime, though, if you haven’t seen what you can find inside either of these, you can take a look at these posts:

The Homer Buddha
The Mystery Box

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The points you need to get the 5-star rating on your Conform-o-meter changed dramatically with level 30, making a 5-star town and a 5% bonus an impossible goal for many players. Fortunately, the buildings and decorations that came with the Squidport update have fixed that, as they give you lots of new ways to get to 5 stars. Before reading on, though, if you haven’t already taken a look at last month’s posts on the Conform-o-meter and how it works, jump over to the Conform-o-meter page, where all the information you need is gathered in one place.

So here’s the list of all the new buildings (and, ignoring the fact that it was labeled as a decoration, that includes the Houseboat), their prices, rewards, and contributions:

Building Price XP on completion $/XP/time Rating Points
Houseboat $15,000 1500 $135/15XP/ 8 hrs Indolence 10
Itchy & Scratchy Store $32,000 3000 $90/10XP/ 4 hrs Consumerism 10
Malaria Zone $47,500 5000 $135/15XP/ 8 hrs Consumerism 10
Just Rainsticks $52,000 5000 $300/30XP/ 24 hrs Consumerism 10
Frying Dutchman $43,000 5000 $225/22XP/ 16 hrs Gluttony 10
Turban Outfitters $61,500 6000 $400/40XP/ 36 hrs Consumerism 10
My First Tattoo $54,500 5000 $200/20XP/ 12 hrs Consumerism 10
Much Ado About Muffins $48,500 5000 $135/15XP/ 8 hrs Gluttony 10
Crypto Barn $81,000 7500 $300/30XP/ 24 hrs Consumerism 10
Ferris Wheel 120 donuts 120 $260/26XP/ 10 hrs Consumerism 10
Planet Hype 150 donuts 150 $300/30XP/ 12 hrs Gluttony 10

As a side note, the files also contain references to two buildings that were either planned and dropped, or are planned for the future – Moe’s Brewing Co. and It’s a Wonderful Knife. There’s no more information on these, although they’re referred to a couple of times. Certainly, both would be great to see (especially Moe’s).

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Yes they have and a couple of other things changed there, too, with the Squidport update. A bet is now cheaper for starters, at $2000. And you can potentially win more, although you can now only place a bet every 8 hours. It’s old news now, I know, but there’s been so much to write about in the last few days.

So, the odds. While the dogs that match them change, here are the odds, the potential winnings and the chance that you’ll win the cash and XP:

Odds Dollar Winnings XP Winnings Chance
2-1 $6,000 75XP 50.51%
5-1 $12,000 100XP 25.25%
9-1 $20,000 150XP 15.15%
19-1 $40,000 250XP 7.58%
99-1 $200,000 500XP 1.52%

And the result – Springfield Downs is just that bit more fun. And I’m a bigger fan, given that I won the $200,000 on the second go with the new odds!

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Hey everyone. Yes, this week’s title is a lame pun intended to parody a line from Hamlet which basically means, are donuts the way to go?  Should you buy them? Yes, we’ve covered this here before, but I think it’s time I did a bit of essaying about it myself.

Well, as we know, TSTO is a free game and it can be played in its entirety without spending a penny. But, for EA to keep developing new content and maintaining the servers, there needs to be a paid element to it, the premium items, where we can spend money so we feel like we’re complete, and EA rake it in for themselves. This is EA’s highest grossing game, however, so you don’t necessarily need to pay anything yourself to still enjoy the game, because lots of other people are buying things. You might still want to! That’s fine, that’s great. Nothing wrong with wanting a bit of extra premium content for your game.

So, exactly what package and price and frequency should I buy my donuts at? Luckily, you can just read about that here so I don’t have to fill up this post with it. If you’re only an occasional donut buyer, I would say go with the Golden Scratch-R; you can get up to 100 donuts for only 69p, (see odds) which is extremely good value if the gambling pays off. If it doesn’t, you’ve still got at least 6 donuts to spend on buildings and land expansions, which is better than none.

More posts coming later today!

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Another Sunday post, another showing of poll results from a couple of weeks ago that I should have got round to before. When the level 30 update came out, we were all excited about new character Jasper and the premium Community Center. There was conducted, a poll. 5045 people, as of the time of writing of this post, have voted. The results follow.

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And as usual, a breakdown of the percentages:

Answer Percentage Votes
Yes, right away  45% 2250
Yes, but not yet  21% 1084
No, I don’t buy premium  21% 1056
No, I’ll see what’s coming  13% 655

As it goes with polls, there’s one out at the moment: – “how are you building your Squidport?” – and there’ll be more to come, and some results. Until next time!

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There are some different views on the Squidport expansion. Some feel that the builds are just right and fit the pace of the game. Others are frustrated that they can’t build a great Squidport fast enough. Honestly, I’m in the first category for the most part. After all, it’s taken me 9 months or more to have the Springfield I have and that still isn’t finished.

But rather than asking what you think about the pace, I thought it would be interesting to find out what everyone is doing. Are you speeding everything up or nothing at all – or are you doing using your donuts to speed up some parts but not others?

Place your vote and then see what everyone else is doing.

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The Ferris Wheel arrived with the Squidport update, and can only be placed on the Boardwalk. It costs 120 donuts and unlocks once you’ve completed Squidport Pt. 6. But is it a good use of your donuts? The short answer is that it’s probably the best buy of all the new premium items. Read on to see why…

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Here’s some reasons why you should spend your donuts on this, rather than on rushing your Boardwalk section production:

1. It’s only a 6-second build, giving a bit more life to your Boardwalk quite quickly.
2. It unlocks a new 10-hour task for Mr. Burns (although the task only unlocks if Smithers is free at the same time – he needs to come too), making it the only Boardwalk item that any of your characters interacts with on an ongoing basis. The task earns $525 and 135XP, more than his 12 hour task and almost as much as his 24-hour task.
3. While there’s no task for Smithers, and he’s just along for the ride, he earns the same amount as Burns – so you earn a total of $1050 and 270XP for this 10-hour task.
4. It earns you $260 and 26XP every 10 hours – not a large amount, but every little bit helps in building up the cash you need to expand your Squidport.
5. The extra earnings, and the extra task make it a far better buy than other similarly priced premium items (Mount Carlmore, I’m looking at you).
6. It contributes 10 points to your Consumerism rating.
7. It’s animated and turns all the time, whether Burns and Smithers are using it or not.
8. It helps Mr. Burns get in touch with his inner child… and helps Smithers get in touch with Mr. Burns.

And here are a few reasons why you may want to look elsewhere, or hold off buying it for a while:

1. It takes up squares, and if you’re in the early stages of building your Boardwalk, space is tight.
2. Like all the Squidport buildings, it can only be placed on the Boardwalk, limiting your placement options.
3. You can’t actually see Burns and Smithers use it. It acts like a building and they just disappear inside.
4. Apart from Burns and Smithers, no other characters use it.

Just for completeness, here’s what happens when you build the Ferris Wheel:

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Smithers: Would you like to take a ride, sir?
Burns: I’d like to, but I lack sufficient body weight to keep from being gusted away at the top. Perhaps if you rode with me and held me.
Smithers: I… I… I… *thump
When Smithers regains consciousness (don’t worry, it’s right away), you can send them to the Squidport for a ride.

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So, if you buy premium items, this is one that I’d recommend. But it would be really nice if the other buildings also unlocked regular tasks as well, if only to keep Squidport busy.

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The last part of this walkthrough is right below this one, but here’s the link anyway. When we left off, Bart was busily disturbing everyone in the Brown house by setting off the flares he’d bought at Malaria Zone. Now, it’s back to the Sea Captain. (T’s note: This may all kick off while Bart is setting off flares in the Brown House, or it might start once he has finished – it’s probably best to keep the Sea Captain free after Bart has finished shopping at the Malaria Zone.)

1. Squidport Part 8: On surveying the handiwork of his men, the Sea Captain finds that he is not yet satisfied with their progress. He turns to Ned (who doesn’t need to be free) for advice…

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Ned Flanders: Mr. Captain, sir? If I could offer a suggestion… a spruce or two could really, well, spruce things up!
Sea Captain: That’s it exactly, matey! You gay men always have the best design advice.
Ned Flanders: Oh, I’m not homosexual.
Sea Captain: Neither am I, wink-wink! Now, let’s get decorating, girlfriend!
For this task, you need to buy and place 1 Boardwalk Lamp Post, 3 Boardwalk Trees, and 5 Boardwalk Fences. They’re all available in your Decorations menu. The next task has a conversation between the Sea Captain and Lisa, but only the Sea Captain needs to be free.

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2. The Old Man and the Sea Part 3: Too much work in the hot summer sun could be the reason for the Sea Captain starting to make less and less sense – or there could be other reasons…

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Sea Captain: Because… un, at three bells as the crow flies…er… sextant…
Lisa: Is everything okay, Sea Captain?
Sea Captain: I’ve been running out of nautical jargon to pepper me conversation with. Which is hard because, ye know, it’s my thing.
Lisa: You could pick up jargon from classic tales of the sea like “Treasure Island” or “Moby Dick”.
Sea Captain: Brilliant! You’re like one of them, ye know, light… buildings that shine for boats and stuff when the weather is… not good… Ya’rr. I’d best get to readin’.
And that what he does – off he goes to the Library to spend the next 24 hours reading nautical literature. There’s another conversation with Lisa in the next task but, once again, she doesn’t need to be free.

3. Squidport Part 9: With his pirate language reinvigorated by his study of nautical literature, the Sea Captain is ready to continue rebuilding the Squidport…

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Sea Captain: Maybe a cultural imports store.
Lisa: It’s so wonderful that you want to expose people to the crafts and cultures of distant peoples!
Sea Captain: N’arr, I jest want to fleece tourists the way the locals fleeced me everywhere I went. Maybe unload som tribal gee-gaws I got conned inta buying.
It’s time to build Just Rainsticks, which is now available for $52000 in your Buildings menu. It’s a 24-hour build, as usual, and you need to have at least 12 Boardwalk sections to fit it in. Keep Lisa free when the build finishes.

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4. Just Rainsticks: It’s Lisa’s turn to get excited…

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Bart: Lis, even you have to see those things are beyond lame. It’s a giant, slow rattle.
Lisa: Rainsticks were invented by the Aztecs who believed that by recreating the sound of rain, they could call forth rainstorms to water their crops. (T’s note: You can read about them and see what they look like here: http://en.wikipedia.org/wiki/Rainstick)
Bart: Well, they should have invented a stick that recreated the sound of them not being conquered by the Spanish.
Lisa: Wow. That was actually historically accurate.
Bart: I perk up in class when there’s ass-whoopings.
And off Lisa goes to Just Rainsticks to spend 4 hours browsing for (surprise, surprise) rainsticks.

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The walkthrough will continue.

By now, many people players have built the Itchy and Scratchy Store and got over the glitch that seems to bring the quests to a halt (just put the store in your Inventory and replace it). If you haven’t, though, go and take a look at the previous post, which you can find here. It’s worth noting that if you’ve rushed ahead and used donuts to build all your Boardwalk, the next part of the quest doesn’t seem to run as it should, and you may find yourself jumping ahead. For everyone else, the Sea Captain needs to be free to keep things moving along.

1. Squidport Part 6: It’s time for the Sea Captain to critique your work so far…

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Homer: How do we do that? I mean, I know… but explain it slowly for people who aren’t as smart as me.
Sea Captain: Head ye over to the Squidport Entrance and then, er… I don’t know just build it. And ye can always speed the work along with donuts!
Homer: What a surprise.
So, head on over to the Squidport Entrance and tap on it. Make a couple more Boardwalk sections if you haven’t already. You only need to have a total of 8 pieces to start the next task, but you only need to build 1 to complete this task. If you already have 5 pieces in total, the “Goal Complete!” notice should pop up without you having to do anything more.

2. Squidport Part 7: The Sea Captain has a question for Lisa (who doesn’t need to be free)…

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Lisa: Are you going out to sea again?
Sea Captain: Nay, I’m going to an Adele concert and wanted to unfurl a sign that says I heart her. I’ve got bad seats so it has to be a big one.
Lisa: Well, the boardwalk used to have a place that sold camping supplies.
Sea Captain: And it shall again. Fall on, men – the cheap seats await!
By this stage, you need to have 8 Boardwalk sections so that you can build the Malaria Zone, which is now unlocked in your Buildings menu and available for $47500. It’s a 24 hour build, and Bart needs to be free when you finish.

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3. A Flair for Exploration Part 1: Bart is even more excited than he was at the arrival of the Itchy and Scratchy Store…
Bart: What kind of store is this? Thermal underwear, waterproof matches, flares… Oh my God! This stuff is awesome! Fires starter, extra long forks, something that turns pee into drinking water? Why haven’t I always been shopping here?!
And off he goes to spend 4 hours buying flares.

4. A Flair for Exploration Part 2: And that gives a new “Brown house” idea…

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And for the next 12 hours, he sets off flares in the Brown House – no doubt disturbing Otto, Kearney, Shauna and a host of others in their slightly shady Brown house activities. Keep the Sea Captain free, as Squidport Part 8 could well begin while Bart is in the Brown House.

The walkthrough will continue…

Just came into a situation where I was able to find out EXACTLY what pieces of the Boardwalk cost and how long they take to build all the way up to the last piece. many people are complaining that EA made the construction of the Squidport a hugely expensive and lengthy event and after seeing this I would totally have to agree. According to my calculations, and I will be adding the table below, it will take 357 days and 19 hours to complete all 146 pieces of the Boardwalk (the first 4 tiles are free). Even if you use donuts to speed up the tasks it will cost you 4314 of them. I know, I know calm down. That is an insane amount of time however you do NOT need all of the Boardwalk pieces to complete the entire Squidport story line. How long that takes will have to be another post but it is not necessary to acquire 150 Boardwalk pieces to get all of the new items and buildings. So we don’t know if EA meant it to be this way or if the glitch in the Squidport entrance, where tapping on it in a friends town actually causes them to lose their piece, has anything to do with it. Maybe new updates will change the current numbers but for now here are the prices and build times.

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Boardwalk Tile Cost Menu

1-4  Free instant builds

Tile 5 – $250/60 minutes or 2 donuts to rush

Tile 6 – $450/2 hours or 2 donuts

Tile 7 – $850/4 hours or 2 donuts

Tile 8 – $1,700/8 hours or 4 donuts

Tile 9 – $2,500/12 hours or 6 donuts

Tile 10 – $3,350/16 hours or 8 donuts

Tiles 11-15 – $5,000/24 hours or 12 donuts

Tiles 16-30 – $7,500/1 day 12 hours or 18 donuts

Tiles 31-60 – $10,000/2 days or 24 donuts

Tiles 61-90 – $12,500/2 days 12 hours or 30 donuts

Tiles 91-120 – $15,000/ 3 days or 36 donuts

Tiles 121-150 – $17,500/ 3 days 12 hours or 42 donuts

 

My advice is “Don’t panic”, take your game 1 tile at a time and get through all of the quest lines. Do NOT worry about getting a 150 tiles. Once you complete the Squidport tasks in full then, unless an update comes through and changes these numbers, work on your tiles. Happy Tapping!

UPDATE:  This post is just a reference tool not meant to upset anyone. It is a land expansion and not an event. If you recall, the normal Springfield land squares are quite vast as well and people that have been playing for months still aren’t even close to acquiring all of them yet none of their game play or level progression has been affected. Even without all of the regular land you still advance to new levels and are able to participate in limited time events. The boardwalk is no different. I’m just a geek who likes to figure things out whether they’re needed or not.

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