Archives for category: Walkthrough

This is a case of “be careful what you wish for”. Within days of a new level being released, there are constant cries on Facebook of “I’ve finished everything”, “I’m bored”, and “when’s the next level – there’s nothing to do”. This time, it’s “will this level never end!”. Well finally, for me, it seems to have done. And the result is the final part of the level 29 walkthrough starring Agnes and Seymour Skinner (and if you missed the last part, you can find it here).

When we left them, Seymour was crashing anywhere anyone would have him, Agnes was missing him, and Carl needed to be free for the next stage of the quest:

1. Couch Surfin’ USA Part 4 True to all the precepts of Buddhism, Carl is there to help Seymour out (although he was hiding behind the Tire Fire in my game in plain sight of Agnes when he made his offer):

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Principal Skinner: It’s more that I want to avoid her. Not upset her.
Carl: Dame diff. Take any mat you like. Morning prayers start at 3am and never end.
Principal Skinner: Thanks. Wow, these mats are comfy. POW camp comfy!
Carl: Yeah. We got them used.
Skinner spends the next 12 hours, give or take all-day prayers, crashing at the Springfield Buddhist Temple. Keep Chief Wiggum free as he finishes.

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2. Couch Surfin’ USA Part 5 Chief Wiggum has an offer for Seymour:

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Principal Skinner: Oh, thank you, thank you. Finally an actual house.
Chief Wiggum: That is, if you promise to guarantee that little Raplhie gets A’s in every class from here on out.
Principal Skinner: In all honesty, Chief, no one would ever believe that. It would turn our laughing-stock school into a veritable guffaw-cooperative.
Chief Wiggum: It’s called quid pro quo – and old Latin phrase meaning “gimme what I want”.
Principal Skinner: So, you want me to trade all that’s left of my integrity for a roof and a bed? You have a deal.
Ralph: Yay! I now have a Princey Pal!
So, having traded away just about the last remnants of his integrity, Skinner spends the next 12 hours crashing at the Wiggum House. But obviously there’s a remnant or two left as Ralph and his learning challenges mean that, for Seymour, this is hardly a long-term proposition. Keep Agnes free as he finishes.

3. The Prodigal Skinner Part 1 Agnes, in her own way, is happy to see her son again (it’s handy for the family reunion that my Skinner House is right across the street from the Wiggum House!):

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Principal Skinner: Ugh, I’m going to break into a Brown House and crash there. Everyone else is doing it.
Agnes: No Seymour, wait! I just can’t stand it anymore. All this time you’ve spent crashing has been the most irritating time of my life. Can you promise me, if I be good, that you’ll never crash again?
Principal Skinner: Okay, I promise there’ll be no crashing… *game crashes* (Note: Not a joke I appreciated when my game chose this particular point to decide that it couldn’t connect to the server!)
And to cement this touching reunion, Agnes and Seymour spend another 12 hours doing Silhouette Night.

4. The Prodigal Skinner Part 2 Seymour surprises himself by being glad to be home:

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Agnes: I enjoyed it too, Seymour. I know it seems like I’m never not mad at you. But that’s only because you constantly make me angry.
Principal Skinner: Maybe there is another target in town that you can mock and humiliate?
Agnes: Hmmm. I could go razz those bags with skin tags at the Retirement Castle. Bunch of pathetic nitwits with no house or child to live with. Because their children locked them up in there.
Principal Skinner: Wait, children can put their parents there and just leave them?
Agnes: You don’t have the short and curlies, Seymour! (Note: Not something I’ve heard before in this context.)
Principal Skinner: No mother, I don’t.
With that, off Agnes goes to the Retirement Castle to spend the next 24 hours taunting old people.

And that’s where the quest seems to end – with Seymour and Agnes living dysfunctionly ever after.

When we last left Agnes and Seymour in Part 3, Agnes was sitting alone on a bench feeding the pigeons and wondering where here son had got to. Meanwhile, Seymour, tied of crashing at willie’s Shack, approaches Edna with an unlikely proposal…

1. Couch Surfin’ USA Part 2 Edna is quick to make her position clear:
Edna: Ha! No way, Seymour.
Principal Skinner: Please let me stay at your apartment, Edna. It’ll be fun. We can do our own version of Silhouette Night!

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So it’s back to crashing at Willie’s Shack for Semour Skinner for another 12 hours. Keep Reverend Lovejoy and Agnes free when he wakes up.

2. Couch Surfin’ USA Part 3 Reverend Lovejoy is a little more welcoming:

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Principal Skinner: Thank you, Reverend. I haven’t been able to get a decent rest in days.
Reverend Lovejoy: Well, I hope our evening activity night won’t disturb you. It’s Bingo Night.
Principal Skinner: Bingo Night! I must flee before Mother comes to clean you out. I’m sure God won’t mind if I leave the church ducking out through this stained glass window.
Agnes: let’s get ready to roll them balls!
And it’s back to crashing at Willie’s Shack for Seymour for the next 12 hours, while Agnes spends 4 hours hustling at Bingo. Keep Agnes free as he finishes.

3. Mom is the Loneliest Number Part 2 Agnes is missing her son even more:

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Reverend Lovejoy: He asked me if he could crash at the church. I had assumed with your approval, of course.
Agnes: I’m sick and tired of his crashing. All he ever does is crash! If he crashes one more time, I’m done with him. DONE!
Reverend Lovejoy: Well … let’s not do something hasty. Why don’t you relax, get the frustration out, and think it over some more.
Agnes: What I should do is exercise. I need to build up strangth, so I can spank the hair off him.
And, with that, Agnes changes clothes and spends 6 hours sweeping up the town.

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The walkthrough continues…

With the end of Whacking Day and the start of the Yard Sale, I’ve been running a little behind on the level 29 walkthough. In part 2 (which you can find here), we left Principal Skinner and Mrs. Krabappel hosting detention twice while Lisa, Bart, Nelson, Ralph and Martin all staying back after school 3 times each. When that all winds up, Agnes wants our attention – and Seymour’s.

1. There are Skinners and Winner Part 4 Agnes is as unhappy with the “stay late in detention” Agnes-avoidance strategy as Mrs. Krabappel and the kids are:

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Principal Skinner: It’s called a “school”, Mother, and it’s my job.
Agnes: Well, I need your help with my crossword. What’s a five-letter word for “someone who fails”? I tried “Seymour”, but it doesn’t fit.
Principal Skinner: *sigh* L-O-S-E-R
Agnes: Thanks. I knew you’d be an expert.
Agnes spends the next 8 hours doing crossword puzzles – without her son’s help. Keep Bart free as she finishes.

2. The World is my Teacher Part 1 Bart realizes that his plan to make Skinner’s life miserable has backfired…

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So, Bart spends 8 hours skipping school. Keep Principal Skinner free as he finishes.

3. The World is my Teacher Part 2 Skinner catches Bart in mid-truancy…

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Principal Skinner: Relax, Bart. I’m not going to punish you. I want to learn from you.
Bart: Trying to get away from that old bat?
Principal Skinner: That lives in the school’s heating duct? No. I’m trying to escape my mother. But she always finds me. I know from years of hide-and-seek research.
Bart: I feel bad… that this somehow happened to you. If you need a place to crash, you can use my treehouse. I just have to evict Milhouse for being behind on his rent.
With Milhouse out on the street, Skinner goes to crash at Bart’s Treehouse for 12 hours. Keep Willie free as he finishes, because he doesn’t find waking up very pleasant – he has one hand in a bowl of water and the other filled with un-canned canned chilli. That’s what happens when a prankster lives so close to his prey, apparently.

4. Couch Surfin’ USA Part 1 Skinner decides he needs to explore other options for places to escape Agnes, and approaches Willie:

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Principal Skinner: Thanks, Willie. I knew I could count on you to say yes, since you work for me and my request was an order.
Willie: I need this job for me work visa. So make yourself at home, you threatin’-to-call-INS bastard!
Skinner crashes for 12 hours at Willie’s shack (and keep Agnes free as he finishes). He finds the smell overpowering, though. Willie explains it this way:

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5. Mom is the Loneliest Number Part 1 Agnes is missing her son…

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Agnes: Seymour…? I should talk with my friends. maybe one of them has spotted where he’s gone.
It turns out, just a little poignantly, that Agnes’ friends are the pigeons. She’ll need a bench where she can sit and ply them with food for an hour in return for information on Seymour’s whereabouts. Keep Edna and Seymour free when she finishes.

The walkthrough will continue…

When we left Agnes and Seymour at the end of the first part of the walkthrough (here), Seymour has escaped to the school to spend 12 hours monitoring the halls for a bit of peace and quiet. With Comic Book Guy and Agnes free when he finishes, here’s what happens next:

1. The Odd-Looking Couple Skinner gets home and there’s a knock at the door:

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Skinner: Mother, it’s the Harold to your Maude. (Note: See this Wikipedia page for more on this reference.)
Agnes: Comic Book Guy! I can’t believe there’s enough room in this tiny town for your fat behind.
Comic Book Guy: Agnes, is that you skin, or did the Magna Carta loan you its dried up parchment?
Agnes: Don’t wait up for me, Seymour. And don’t come into my room in the morning without knocking first.
In a joint task, Agnes and Comic Book Guy go on a date for two hours.

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2. There are Winners and Skinners Part 3 Perhaps the date with Comic Book Guy has mellowed Agnes a bit…

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Skinner: I was planning to do one of the many exciting activities I often do, like bird watching or going to the Kwiki-E-Mart or stargazing, if that’s an option for me yet.
Agnes: I guess this new Springfield is just like the old one – full of you disappointing me.
Skinner: *sigh* Fine, Mother. I’ll stay.
Agnes: Pfft, Momma’s boy.
Definitely not mellowed, then. Agnes and Seymour stay in for silhouette night, which is probably 12 hours of torture for him. Keep Martin free to kick off the next stage of the quest – and you’ll need Lisa, Bart, Nelson, Ralph, Milhouse, and Mrs. Krabappel free as well.

3. Mad with Municipally Funded Power The action moves to Martin, who’s has a bit of a shock:

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Milhouse: I got one too.
Lisa: It looks like the whole school did.
Skinner: And with the whole school in detention, both Mrs. Krabappel and I will have to stay late to supervise you. Very late.
Edna: You monster! You can’t do this tonight!
Skinner: I’m not. I’m doing this for the next several nights.
And he’s serious. Martin, Lisa, Milhouse, Bart, Ralph, and Nelson all have to serve detention 3 times each at 6 hours a time. Mrs. Krabappel and Principal Skinner will need to host detention twice at 12 hours a piece. Keep Agnes free as he finishes.

The walkthrough continues…

Agnes Skinner arrives in New Springfield with the level 29 update to make Seymour’s life miserable – and just in time for Mother’s Day in the US and other parts of the world, too. (Mother’s Day is May 12 in the US and many other countries.)

If everything were behaving normally, the level 29 quests should begin right after Fat Tony’s quest finishes. With the current glitch in quest progression still in play, it’s difficult to know whether that’s still the case. Either way, you’ll need to be at level 29 for everything to begin. And Luigi and Skinner should be free to kick things off:

1. Principal Plus Interest Everything is going wonderfully in New Springfield and Seymour Skinner has a spring in his step, something that Luigi notices:

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Skinner: Who wouldn’t smile in this wonderful, new Springfield? Nothing could ruin it.
Bart: Hey Seymour, your office is full of anteaters. Also ants. Also you need to tell the cafeteria to order more honey because your office is full of that too. Heh heh.
Skinner: Delightful! I needed some busy work for Willie. When he has nothing to do, he keeps inviting me to play board games. Now if you’ll excuse me, I’m going to relax and take in the avian grandeur of our fair town.
Luigi: And I will-a-romance the air with a-beautiful sounds of the accordion, the bagpipe of Italy.
Skinner: Terrific. Hopefully, there aren’t any trees near your restaurant.
So Skinner goes off to watch birds for 24 hours, while Luigi spends 12 hours outside his restaurant playing the accordion. Remove all nearby trees for Skinner’s sake and keep Milhouse free as Skinner finishes his task.

2. Hey Milhouse — Eureka! Milhouse his missing his parents…

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Milhouse: For dinner last night, I sucked on pasta shells until they got soft in my mouth.
Bart: Hmm, Springfielders do tend to appear when we build a new building. That gives me an idea…
Milhouse: To help me not to be an orphan?
Bart: No, to really prank Skinner! We need to bring back the one thing that can get inside his head and ruin his happiness. His mother.
Milhouse: Okay. But if we’re going to build Skinner’s house, we’re going to need a lot more pillows.
This prompts the build of the Skinner House ($196,500 and 24 hours) and unlocks Agnes Skinner. Keep Seymour free as the build finishes.

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3. There are Skinners and Winners Part 1 Skinner instantly notices the change…

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Agnes: Thought you’d gotten rid of me, did you. Now put on an apron and tidy up. Turns out limbo is pretty dusty.
Skinner: But Mother…
Agnes: No buts, Seymour. Get to work! When I get back from Bingo tonight, the table top better be clean enough for me to see my disapproving face in it!
And Agnes goes off to spend 4 hours hustling at bingo.

4. There are Skinners and Winners Part 2 Agnes appear to be great at multi-tasking as Seymour notices a few more changes now that she is back.

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Agnes: You’re darn tooting. There are a lot of naughty pictures in the Wikipedia.
Seymour: I don’t have time to fight you right now – I have to get to work… where no one can tell me what I can and can’t look at, because we don’t have any computers.
Seymour heads off to the relative peace and quiet of a 12-hour day monitoring the halls. Keep Comic Book Guy and Agnes free as he finishes.

The walkthrough will continue…

Miss Springfield is a very busy woman – she has so much to do and just to prove it, unlike the other prize characters, she has two quests. If you haven’t read part one, you can take a look here. This post walks you through Miss Springfield’s second quest – A Model Life.

1. A Model Life Part 1 Miss Springfield assesses her priorities…

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Miss Springfield: And I wasn’t given this moneymaker not to make some money.
With that realization, she spends the next 24 hours working it.

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2. A Model Life Part 2 Working it didn’t seem to have the desired effect…

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Miss Springfield: I guess I know what I’m doing tonight…
So, she returns once again to her lonely room at the Sleep-Eazy Motel to spend the next 12 hours washing her hair.

3. A Model Life Part 3 Miss Springfield has another fan letter. But as she can’t read very well, she’s really not sure if it’s from a stalker or a pervert. Realizing that she needs to smarten herself up, she decides to take reading lessons. If you don’t have the Library, though, you’ll need to get to level 12 in your regular game and unlock the Library before you can send her off on this 8-hour task. If you have him, keep Mayor Quimby free when she finishes.

4. A Model Life Part 4 It hasn’t escaped Mayor Quimby’s attention that Miss Springfield has returned…

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Miss Springfield: Oh, Mayor. I love how you flatter me when you give me presents. Oooo, this is shiny.
Mayor Quimby: It was my mother’s. I borrowed it from her wing of the museum. Are you still abiding in, um, the same suite of the Sleep-Eazy Motel?
Miss Springfield: I am. But I don’t sleep so good there. I toss and turn all night.
Mayor Quimby: That, errr, sounds great. I love tossing and turning.
To complete her next task, you need to reach level 20 in your regular game and build the Town Hall. Only then will you be able to send Miss Springfield to enjoy an evening with Mayor Quimby – all 3 minutes of it.

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5. A Model Life Part 5 Clearly Mayor Quimby was called away quite early on in his evening discussing his campaign platform with Miss Springfield…

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Mayor Quimby: I love spending time with you, darling. Now let us never speak of this or tell anyone about it.
Miss Springfield: But my little Quimblebee. I want to take our realtionship public. With an enormous ring. That I can pretend not to be showing off.
Mayor Quimby: Sweetheart, don’t you, er, um have an official occasioning to commemorate?
Miss Springfield: You’re right. And I need to practice. “GENTLEmen, start you…” No. “GentleMEN, start your…”
And off Miss Springfield goes to open a event, which will take her 60 minutes to do outside the Town Hall. And you can have fun making her work alongside Mayor Quimby as well!

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And that’s where we leave Miss Springfield.

Whacking Day is in its final stretch, and I’m getting to the last of the posts on the Whacking Day prizes. Miss Springfield has the longest of the prize quests, so there will be two posts walking you through them. This post takes you through the first of her quests – More than a Pretty Face – A Pretty Body Too.

1. More than a Pretty Face – A Pretty Body Too Part 1 If you’ve whacked enough snakes to put 12,500 of them in your inventory, you’ve well and truly earned Miss Springfield:

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Once you’ve completed the 24-hour Sleep-Eazy Motel build, she arrives and joins the ranks of your C-List Celebrities:

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2. More than a Pretty Face – A Pretty Body Too Part 2 Miss Springfield appears slightly confused by her reception (she has a conversation with Homer, who doesn’t need to be free):

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Homer: Excuse me, Ma’am Springfield, but those aren’t people. Those are snakes.
Miss Springfield: All men are.
Homer: We’re whacking them with sticks if you want to join in.
Miss Springfield: When I was awarded Miss Springfield, I said I wanted to protect all the creatures of the world. But I only meant the cute ones.
Taking Homer up on his offer, Miss Springfield joins in the Whacking Day festivities by attempting to whack snakes for the next 12 hours (and earning you 5 snakes for her efforts!).

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3. More than a Pretty Face – A Pretty Body Too Part 3 Miss Springfield decides that she really isn’t cut out for exertions of this kind and, at the same time, inadvertently reveals one of the hidden tragedies of the pageant circuit:

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Miss Springfield: …and mama always said that no one would love me if they knew how I smelled.
So, Miss Springfield heads back her room at the Sleep-Eazy Motel to spend 12 hours staying and washing her hair.

Her quest continues in A Model Life

There are only four tasks that make up Respectable Moe’s quest – but, as many of you will already have discovered, the length of a couple of the tasks means that it all takes at least 3 days to play in real time. So, here’s what happens once you get the message that Moe has a new suit and you can find it in your Inventory:

1. Moe’s New Suit Part 1 Once you put the suit on Moe, his quest begins (no other characters need to be free at this stage):
Moe: What’s this? A suit! And in my thin-shouldered hunch-backed Quasimodo size!
Homer: Wow Moe! When you wear it, it looks like you’re standing up straight!
Moe: That’s because I AM standing up straight. For the first time in my life I’ve got self-loathing!
Homer: You mean “self-confidence”?
Moe: Yeah, that one. I’m just so used to saying the other.
Feeling unusually good, Respectable Moe spends the next 12 hours strutting in the suit. Keep Homer and Marge free for the next part.

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2. Moe’s New Suit Part 2 Homer really notices the difference in Moe:

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Marge: I’m just glad to see him doing something other than leering at me from a bush.
Homer: Hey Moe! Marge and I were thinking of going out for a bite. Normally we wouldn’t invite you on account of you being unpleasant and unpresentable and… well, you, know, you. But now you’ve got that suit, we don’t mind being seen with you in public.
Moe: That’s the nicest thing anyone’s ever said to me.
Homer: So what do you say we grab dinner at Luigi’s?
Moe: Screw that! Let’s go someplace fancy!
Homer: Um… okay.
Moe: And we’ll get drinks and appetizers and entrees and desserts!
Homer: I don’t know…
Moe: And the whole dinner will be your treat!
Homer: Maybe this isn’t such a good idea.
Moe: Too late! I already called ahead and ordered one of everything on the menu.
Now, if you already have the Gilded Truffle, you can continue with the quest. If you don’t, you’re going to have to get to it in your regular game (limited-time quests never let you jump ahead to the buildings you need). Once you have it, though, you’ll be able to send Homer, Marge and Respectable Moe to dine there for 2 hours at Homer’s expense.

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3. Moe’s New Suit Part 3 Moe enjoyed himself…

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Marge: You’re more than welcome Moe. It’s so nice to see you looking so slick. Is there “someone special” we don’t know about?
Moe: No. This suit can do a lot of things, but even it can’t make me attractive to dames.
Marge suggests that if Moe stopped referring to women as dames, that might help a little bit. And that it also might be an idea to clean up his bar because it looks like a pigsty.
So, Moe takes Marge’s advice and spends the next 2 days doing just that (2 days! With the task that’s part of the Rich Texan’s quest, this seems to be a something new to make shorter quests go for a little longer – and given its placement on the task list, it seems to be a permanent task!)

The conversation when the clean-up is over is one of my favorites of the game:

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Moe: Yeah, but I still haven’t met anyone. Where are all the women in this town?
Homer: I hear you, buddy – it took me 15 levels to find Marge!
Moe: *sigh* It’s like I’m trapped in a world created by a bunch of writers who don’t know anything about women.

4. Moe’s New Suit Part 4 Moe is resigned to the fact that the town is short on female characters and, therefore, a potential love interest:

Moe: There’s a saying – unlucky at love, lucky at getting drunk. I’m going to distil some 15-year-old whiskey. Let’s hope it doesn’t actually take 15 years, like that growing corm at Cletus’ Farm job.
Luckily, it only takes 24 hours!

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Ands that’s where Respectable Moe’s quest ends. If you’re in the US, be sure to watch Sunday night’s episode, Whiskey Business, to find out what it all means!

Drederick Tatum (Springfield’s thinly-disguised answer to Mike Tyson) arrives with the Springfield Coliseum as part of the ninth prize in the Whacking Day event – and with him comes a short quest that involves a tiger, a dinner at the Gilded Truffle, and some differing views on what it takes to stay in shape.

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1. The Champ’s Come-Back Part 1 Whack 10000 snakes and win the Springfield Coliseum and Tatum. The Coliseum will be delivered to your Inventory (the cardboard box in the left-hand corner of your build menu) and its construction will take 24 hours.

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When it’s done, Drederick Tatum join your merry band of New Springfielders as one of your new and improved group of B-List Celebrities.

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2. The Champ’s Come-Back Part 2 Tatum is less than happy to be back in Springfield. One of the first people he encounters is Apu (who doesn’t need to be free).

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Apu: Drederick Tatum! What an honor! I studied your “Rock ‘em, Sock ‘em” workouts to learn how to defend my Kwik-E-Mart.
Tatum: Those DVDs paid for a lake house in Switzerland… for my accountant after he stole my money. I’ve had to scale back my extravagant lifestyle. Now if you’ll excuse me, I have to go walk my tiger.
Which is what he does for the next 4 hours. Keep Homer free as he finishes.

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3. The Champ’s Come-Back Part 3 Homer is impressed by Tatum’s tiger…

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Tatum: Homer Simpson! It’s been too long since I gave you severe brain damage.
Homer: Oh, don’t worry. My tough is brain.
Tatum: Let me buy you a big unhealthy dinner. After the beating I gave you, I think it’s only fair I help you die faster so you can no longer feel pain.
If you haven’t got to level 16 yet in your regular game, you’ll have to wait until you do to build the Gilded Truffle and send Tatum and Homer there to dine together for 2 hours.

4. The Champ’s Come-Back Part 4 It’s a good meal at the Truffle as always – and it also serves to highlight just how the phrase “stay in shape” can mean different things to different people…

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Homer: And I need to take a nap so I can stay in shape. That shape is spherical.
Tatum gets into his running gear and spends the next 24 hours jogging around New Springfield – while Homer assumes his favorite position and spends only 4 hours way over-sleeping for a power nap (which is much better time management!).

And that’s where we leave Tatum and Homer – which means that if you want to send Tatum to fight at the Springfield Coliseum, you’re going to need to do it yourself.

When we left Fat Tony and the gang in part 2 of the walkthrough (which you can find here), Marge was protesting against Springfield’s growing Mafia menace, while Fat Tony was busy at the racetrack fixing races. Marge’s protest does little for Fat Tony’s mood, as you’ll soon see:

1. Taking Care of Business Once Marge’s protest is over, Fat Tony expresses his concerns:
Fat Tony: Boys, Marge Simpson is onto us. Someone in our organization squealed. I need you to find out who.
Louie: Wouldn’t it just be easier to “take care” of this Simpson lady?
Fat Tony: Louie, Louie, Louie. Women are for taking care of, not “take care” of. Find some guy to nuts on instead.
And in a joint task, Legs and Louie head off to carry out Fat Tony’s instructions and interrogate a squealer – it will only take an hour to get him to confess. Keep Luigi free as they finish.

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2. The Italian Job Luigi is happy to see Fat Tony’s return (and is apparently happy to ignore all the times Fat Tony has eaten at his restaurant in the games of people who’ve had him since November):

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Fat Tony: Which I will now collect. Back-dated, of course, to the birth of New Springfield.
Luigi: But I didn’t get unlocked until level 18. It’s-a not fair!
Fat Tony: Then you can file a complaint at the monthly meeting of the Extortionee’s Committee. The system is in place for a reason.
Fat Tony heads into Luigi’s for the dinner special, where he’ll spend the next 4 hours. Keep Legs and Louie free as he finishes.

3. Gangster Paradise Satisfied and full, Fat Tony calls in his boys. Unfortunately, even in the Mafia, it’s hard to get good help. Before getting down to business, Louie needs to spend the next 8 hours performing a hit in the Brown House. Legs, however, goes off to Fat Tony’s Compound to sell smuggled goods while Louie is otherwise engaged. Keep Chief Wiggum and Fat Tony free as they finish.

4. Puff Justice With all his usual speed and deep knowledge of the law, Chief Wiggum is finally on to them:

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Fat Tony: Whatever for, Officer?
Chief Wiggum: Impersonating an Ethnic Stereotype. You’re sentenced to 24 years in prison. Oops, this says 24 hours. Must be a typo. You’re lucky I don’t like refilling out forms.
Fat Tony, Legs and Louie all head off to the slammer. Fat Tony goes in for 24 hours, and from there he’ll continue to run his organized crime empire, while Legs and Louie go in for a 4-hour break. Legs and Louie will need to be free to greet Fat Tony when he comes out.

5. Business as Usual On his release from Springfield Penitentiary, Fat Tony has just one instruction to Legs and Louie:

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For the next 12 hours, Legs and Louie will be running all over town: Legs will have a baseball bat so that he can effectively “protect” local businesses, while Louie will carry a briefcase to hold all the tributes they pass him.

And that’s where Fat Tony’s quest ends. Which means, if you have the Hot Tub, Fat Tony can take some time off to relax!

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Bare-chested Willie is the eighth prize in the Whacking Day event, and while this Willie costume doesn’t earn you premium amounts of cash and XP, it gives some really nice variety to the tasks you can set Willie doing (as well as a 1-hour wrestle-a-snake task that earns you 1 snake). It also comes with a short quest, and here it is:

1. Getting All Tarzan Milhouse needs help (although only Willie needs to be free) so Bare-chested Willie comes to the rescue. His first task is spend an hour wrestling a snake, an animation I like so much that I’m showing the screenshot again:

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2. Fit as a Butcher’s Dog Bare-chested Willie thanks the snake for the work-out and continues it on his own by doing one-fingered push-ups for the next 12 hours outside his shack:

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3. Stomaching the Chore Skinner (who doesn’t need to be free) notices something:
Skinner: Willie, I noticed that you’re only half-dressed.
Willie: Aye.
Skinner: Do you think it’s appropriate attire for a school?
Willie: With wash-board abs like this, I don’t have to think.
Skinner: Hmm, wash-board abs. And today is laundry day… Go ahead and keep your shirt off, Willie. I’ve got a job for you!
And that job is for Willie to use his wash-board abs to do Skinner’s laundry – which will take 24 hours.

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4. Warming the Belly Bare-chested Willie returns Skinner’s laundry to him:
Willie: Here’s yer smalls.
Skinner: Thank you Willie. And you even got the stains out! Perhaps later I can get you a load of darks.
Willie: *sigh* I’ll be in my shack.
Which is exactly where he goes to spend 8 hours out of sight enjoying a wee shot of Highland moonshine.

That’s where the quest ends. And it’s just a personal opinion, but I think the new tasks and animations for Willie make this a prize worth winning.

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When we left Fat Tony, he had just started building his compound (you can read part 1 of the walkthrough here). 36 hours later, his rather palatial residence is complete, and Legs and Louie are back. Read on to see what happens next:

1. Badfellas Legs and Louie return and Fat Tony welcomes them back. Assured that they’ve kept their law-breaking skills sharp, he’s now looking forward to bleeding the town they all love dry. But first, it’s important to toast their touching reunion – so the three of them go off to drink at Moe’s for 8 hours. Keep Bart free as they finish.

2. El-Bartito’s Way With Fat Tony and the gang back, Bart sees an opportunity:

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Legs: Maybe. Do you know how to mix a Manhattan?
Bart: Umm…booze, some hooch, and then whiskey?
Legs: That’s pretty close, boss. I’ll vouch for him.
Fat Tony: Congratulations, urchin. You are my new bartender.
Bart spends the next 24 hours at the Businessman’s Club serving Manhattans. Keep Marge and Fat Tony free as he finishes.

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3. Casino Racino Marge really isn’t happy about her son’s involvement with the mob. As well as suspending Bart’s TV privileges for a week, she decides to take the matter up with Mayor Quimby:

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Marge: There are even reports of unsavory characters down at the dog track. Of all places!
Mayor Quimby: Marge, I promise you – this office will not rest until it looks like we’re doing something about the whatever-you’re-on-about. In fact, I’m so against corruption that many people say “Corruption” is my middle name.
Marge: Hmmmm…
So, Marge spends 24 hours protesting while Fat Tony spends 2 hours at the track fixing races. Keep Luigi free as they finish.

More to come…

Fat Tony returned to the game with level 28 making him the first limited-time character to do so. He has quite a long series of quests, with lots of stages and sub-quests involving a lot of different characters. That means that the level 28 walkthrough will be spread over several parts. And here’s part 1, which takes you from unlocking the Businessman’s Club to unlocking Fat Tony’s Compund. You need to have Mayor Quimby free to get everything started:

1. Legitimate Business This is a rather unusual start to the quest if you don’t already have Fat Tony. Even though many players won’t have Fat Tony until the Businessman’s Club is built, Mayor Quimby begins by giving him his heartfelt (or walletfelt) thanks:

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Fat Tony: Will it be satisfactory to secure the reconstruction of my headquarters?
Mayor Quimby: Easily done. The person playing this game builds whatever we ask. And pays us whatever random sum of money we demand!
Fat Tony: There’s one born every minute, I suppose.
This leads to the building of the Businessman’s Club ($189,000 and 24 hours, unlocking Fat Tony for those who don’t already have him – keep Mr. Burns and Smithers free as it finishes).

2. The Cleaner Part 1 Smithers starts off the next part of the quest by relaying to Fat Tony an invitation to dine with Mr. Burns at Burns Manor. Fat Tony asks Smithers to convey his acceptance:

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Burns and Fat Tony spend 6 hours dining together (but Burns must be free at the same time for the task to begin – it’s one of those simultaneous tasks!).

3. The Cleaner Part 2 As the dinner concludes, Burns makes the purpose of the meeting clear:

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Fat Tony: Just tell me who. My crack team of sociopaths will handle everything.
Burns: It’s not a “who”, it’s a “what”. Some nuclear waste I wish to dispose of.
Fat Tony: We could hide it inside a body bag. People see me burying body bags all the time. It’s kind of my thing.
Burns: Excellent.
Fat Tony then spends the next 12 hours getting rid of Burns’ problem (and keep Chief Wiggum free as he finishes).

4. The Cleaner Part 3 Chief Wiggum is on the case:

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Fat Tony: I was gardening. That’s still legal in this state, is it not?
Chief Wiggum: Sure, I think. I’m not really up on what’s legal and what’s not. But if you really WERE gardening, tell me what you were planting.
Fat Tony: Plants.
Chief Wiggum: You’re good, Fat Tony. Very good. And I am correspondingly bad.
While Wiggum heads off to patrol somewhere completely different, Fat Tony spends the next hour innocently playing the violin.

5. The Cleaner Part 4 Fat Tony reports back to Burns (who doesn’t need to be free for this part of the quest):

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Burns: Ugh, you Mafiosi and your favors. How come you just can’t accept money as compensation like everyone else in the world?
Fat Tony: Don’t worry – this will require money. I need to rebuild my compound so that my beloved goons will return to me. I’m tired of being a Mafia of one. My gun hasn’t had a night off in weeks.
Burns: Consider it done. Every powerful man needs his sycophantic hangers-on.
Smithers: You called for me, sir?
This starts the build of Fat Tony’s Compound ($255,000 and 36 hours, unlocking Legs and Louie).

The walkthrough will continue…

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As I mentioned here, the Gymnastic Lisa quest comes in two varieties – a short version and a longer version involving Lugash. Now, you don’t need to have Lugash to complete the quest – if you haven’t bought him yet, the quest finishes with Lisa’s dream of getting an “A” in gym class coming true. In the Lugash version, however, something a little different happens after her dream and there are a few extra steps she needs to go through before she gets that top grade.

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Lugash: To be great takes total dedication. All time invested in training. Until when mind think of losing, it also think “I AM DYING! THIS IS DEATH!”
Homer: If you’re promising to take up all of my daughter’s time with grueling psychological torments, then I think we have a deal.

Here, then, is a walkthrough of the additional parts that Lugash brings to Lisa’s quest:

1. Little Girl in the Big Ten Part 5 Lisa wants to talk to Lugash, but he cuts her off mid-sentence:

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Lisa: I just wanted you to sign my petition against Whacking Day.
Lugash: Petition cannot stop Whacking Day – only gymnastics can stop it. By celebrating it! By doing gymnastics!
Taking his advice, Lisa goes to spend the next four hours training at Lugash’s Gym while Lugash trains children.

2. Little Girl in the Big Ten Part 6 Lisa doesn’t find training with Lugash a totally positive learning environment:

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Homer: Sorry, we already paid for the lessons.
Lisa: But I saw a girl set her own broken leg in the middle of a somersault.
Homer: Wow. Next time that happens, film it and put it on YouTube. I’m tired of watching videos of cats.
So Lisa goes back again to spend another four hours in training and Lugash spends another four hours training children.

3. Little Girl in the Big Ten Part 7 Surprisingly, Lugash is impressed:

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Lisa: Thanks Lugash. I still hate this, but thanks. So you think I can get an A in gym class?
Lugash: If gym class is balance beam, yes. God gave you greatest gift. Big head. Like beach ball made of bone. Give you perfect balance. Go home now. Rest your giant head. You will now pass gym examinations. I am certain of this. I am Lugash!
Lisa is so happy, she spends an hour doing cartwheels.

And it seems to have all worked:

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Homer: Woohoo! Wait, I mean D’oh! Now what will distract you from getting all moral and judgement-y about Whacking Day? There must be more quests to keep you busy.It’s not like we constantly have nothing to do as we wait for another set of tasks to fill up our time.

So, Lugash adds an other layer to the Little Girl in the Big Ten storyline, which may make it worth you spending your donuts on him. It’s worth remembering, though, that if you want to keep Lisa in snake-earning tasks, you should be able to save this quest until later on in the Whacking Day event, although whether or not it will be available after Whacking Day is another question altogether.

As you gain the buildings and characters that come as prizes, there are also quests that come with them. Some of them are short and some are long and most of them don’t give you opportunities to earn extra snakes. The Gymnastic Lisa quest is one of those.

The Gymnastic Lisa quest comes in two versions – a short version and a long version. You’ll only get the long version if you’ve bought Lugash, though, and not having him won’t affect your ability to complete the quest in any way – he just makes it a little more fun.

In this post, I’ll walk you through the short version which involves Homer and Lisa, although only Lisa needs to be free.

1. Little Girl in the Big Ten Part 1 Whack 1000 snakes and win Gymnastic Lisa and the Balance Beam.

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2. Little Girl in the Big Ten Part 2 Lisa is pretty happy about the new outfit and the Balance Beam, but Homer had an ulterior motive in getting it for her:

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Place the Balance Beam anyhere you like.

3. Little Girl in the Big Ten Part 3 Lisa doesn’t really care – the Balance Beam will help her pull up her grades in gym class and that will mean perfect grades. With that thought as inspiration, she spends a good 12 hours walking the Beam.

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4. Little Girl in the Big Ten Part 4 Homer’s impressed, but Lisa thinks that his genes are stopping her from doing as well as she needs to. And that means the only way she’ll pass gym glass is to dream that she will. So, off she goes to spend 24 hours dreaming of success.

In the short version of the quest, this is enough for her to get the grade she wants. But in the long version, she needs the help of Lugash – and I’ll post on that tomorrow.

Note: If you prefer to keep Lisa releasing snakes from the Other Springfield, it’s quite okay to save this quest until later.

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With level 28 here and new quests and tasks already begun – as well as those still to come for the Whacking Day event – this is a walkthrough I need to finish (and you can read the earlier parts on the Whacking Day page, here). It looks like, unless there’s something coming later, there are only two more parts though. For this part, you need Lisa, Principal Skinner. and Willie.

When we left off in the last part, Skinner had gone into hiding from Lisa for the second time. Keep Lisa free as he comes out of hiding again.

1. Whacking Day Part 12 Lisa realizes that Principal Skinner is avoiding her and comes to a decision:

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Off she goes again to spend 5 hours releasing snakes from another town – and remember to send her to Other Springfield to do this (it’s all about karma after all!). Keep Principal Skinner and Willie free as she finishes.

2. Whacking Day Part 13 Skinner catches Willie doing something he really shouldn’t be doing in the vicinity of a school:

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Willie: Snake venom. It makes you strong, according to the ancient Scots.
Skinner: I wonder why you never hear people talking about “the wisdom of the ancient Scot?”
Willie: Probably because they were idiots who were wrong about everything. Now shut up and let me inject myself.
Once you’ve built Willie’s shack in the regular quests, you can then send Willie to inject himself with snake venom for the next 12 hours.

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That seems to be the end of the Whacking Day quest – but if anything else comes along, I’ll let you know.

This is the third part of the Whacking Day quest waklkthrough – you can find the first two parts on the Whacking Day page here.

This stage of the quest involves Ned, Lisa and Principal Skinner (although he’s misspelt as Principle Skinner). In this stage, each character needs to be free for his or her task to come up – and you finally find out what Skinner’s 24-hour “Hide From Lisa” task is all about!

Just one point to note before getting on with the walkthrough – there are three 24-hour tasks coming up. While you may want to use your donuts to speed them up get through them and see what’s coming, be like Ned and resist the temptation. There are far better uses for those precious donuts.

1. Whacking Day Part 9 Ned steps up to protect Milhouse who, when we left him, had just finished getting bullied by snakes:

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And that begins another 24 hours that Ned will spend sending the snakes back to Hell. Keep Lisa free when he finishes.

2. Whacking Day Part 10 Despite being academically gifted, Lisa has a little spelling issue. This may simply be due to her assuming that Principal Skinner is on the same wavelength as her regarding Whacking Day. His principles differ slightly, though:

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Principal Skinner: Certainly Lisa. My door is always open. How about…
Lisa: We need to STOP this dreadful snake massacre immediately. It’s cruel.
Principal Skinner: …next Wednesday at 11:30pm?
Lisa: But that’s way past my bedtime!
Principal Skinner: Sorry Lisa, gotta run.
If you’ve just started playing the game, you’ll need to get to level 10 in the regular game and build Springfield Elementary before you can continue the quest. If you already have Principal Skinner, you’ll need to send him to hide from Lisa for the next 24 hours. Keep Lisa free as comes out of hiding.

3. Whacking Day Part 11 Lisa is convinced that Skinner is trying to avoid her. Skinner denies it, of course:

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And back he goes into hiding for another 24 hours.

The walkthrough will continue with Lisa and Willie…

After sitting in the files for many, many months, Ninja Homer finally joins the game as part of the Whacking Day event. Unfortunately, as he’s a premium character, that means some of you won’t be adding him (although you can take a look at this post on the pros and cons of buying him if you’re still thinking about it).

But whether you’ve bought him or not, here’s a walkthrough of his quest. Lisa begins it all by raising some of her deeper concerns over Whacking Day…

1. Wing Chung for Dummies Homer may be her dad, but he’s probably the last one in Springfield that she should share any of her Whacking Day concerns with:

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Homer: Yes honey
Lisa: Then what should I do?
Homer: Just squeeze your rage into a bitter little ball and release it an appropriate time. Like I did that day I hit the referee with a whiskey bottle. Remember that?
Lisa: Yeah…
And off Homer goes to spend an hour fake-whacking pretend snakes in preparation for the big day. When he finishes, though, there’s a conversation between Lisa and Homer to prompt you to buy him more practice snakles at 10 donuts each. Resist.

2. Getting Carried Away Part 1 Homer thinks that the time has come to step it up a bit… and so he heads off to smash up Flanders’ House for 4 hours. Unfortunately, as he does all the smashing indoors, so you don’t get to see him do any of it. (The windows on Flander’s House shatter at the start of this task!)

3. Getting Carried Away Part 2 Ned is horrified by all the damage to his house:

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Homer: Ummm…no…Although I did see some snakes loitering outside your house. I think they were in a snake gang.
Ned: Looks like those snakes are getting too big for their boots. It’s time to take action.
Homer: Yay! I’ll rally the troops.
Homer goes off to steer the mob in wise directions – although as this takes 8 hours inside the Simpsons’ House, that wise direction is probably the sofa.

4. I am Bruce Lee and the Snakes are my Check Norris Now, convinved that all fake snakes fake fear the power of the ninja, Homer spends the next 12 hours twirling his whacking stick outside his house. However, he doesn’t seem to be in as good a shape as he’ll need to be for all the Whacking Day exertions to come:

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5. Oh Whacking Day To finish off the quest, Homer, full of emotion, sings the Whacking Day song, then goes inside to spend 24 hours polishing his whacking stick!

And that’s where his quest ends.

Where we left of in the first part of the walkthrough, Apu was just recovering from what was probably the most ill-judged in-store promotion in the entire history of in-store promotions (you can read about that here). When he finishes cleaning up, though, the quest continues.

Just a reminder: this quest doesn’t seem to work like the others we’re used to. Except at a couple of points, the characters don’t need to be free for the next stage of the quest to appear. In fact, for each of the parts below, the dialog boxes will come up without a character walking around with an exclamation mark over his or her head to tell you that he or she has something to say. The quest then sits in your task book ready to begin when the character is free.

Homer needs to be free, though, to begin the next stage of the quest and it’s also a good idea to try and keep Lisa free at each key point. Quest progression is a little glitchy at the moment, so the ease with which all this has happened for me may not be your experience:

1. Whacking Day Part 5 Homer wants Ned to get involved in all the Whacking Day fun:

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Ned: Oh I couldn’t. Killing defenseless animals is wrong.
Homer: Just pretend you’re Ehud, and the snakes are Eglon, king of Moab.
Ned: I don’t know where you got such an obscure Biblical reference, but it works for me.
And Ned goes off to spend 24 hours sending the snakes back to Hell.
2. Whacking Day Part 6 Cletus is the next to get involved:

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Homer: If you need a weapon, what about that shotgun in your back pocket?
Cletus: Doesn’t seem very sporting…
Homer: Oh, Cletus. Whacking Day is just like any other beloved tradition: the point is to murder as many snakes as possible. By any means necessary.
Cletus: Well said, fat man.
So, Cletus takes Homer’s advice and spends the next 12 hours shooting snakes.
3. Whacking Day Part 7 Lisa isn’t taking any of this well:

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Homer: They also committed the crime of being slimy. And the crime of scaring Indiana Jones.
Lisa: Those aren’t crimes!
Thoroughly appalled, Lisa goes off to spend the next 5 hours releasing snakes from another town. And if you really want to be a good neighbor, send her to Other Springfield for this, rather than reducing the hard-won snake count of any of your friends.
4. Whacking Day Part 8 It’s Milhouse’s turn next, and despite being bigger and stronger than the snakes, he spends 12 hours getting bullied by them (Note: If you’ve just started the game, though, you’ll need to reach level 8 and build the van Houten House in the regular quests before you can get Milhouse to carry out this particular task).

Ned will need to be free for Part 9 of the quest to appear, and you can read about this when the walkthrough continues…

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The Whacking Day quest is quite long and should keep you going for several days. It seems to operate differently from the quests that we’re used to in that, except where indicated, the characters don’t need to be free for you to get the next stage of the quest. if they’re not free, the quest seems to come up, but they start just as soon as they’re ready. That means you don’t need to use donuts to speed anything up (and, honestly, you should never hit that donut button to skip or get through a quest anyway – it really is a waste of donuts).

For people just joining the game, none of the great Whacking Day stuff appears until you complete Whacking Day Part 1. When Homer and Lisa are done, the world of Whacking Day is miraculously revealed, and you’ll be able to whack away to your heart’s content. Until then, though, you’ll just have to do what the game tells you to do and wait patiently for the 24 hours it takes Whacking Day Part 1 to complete.

So, on with the walkthrough – it’s going to take several posts:

1. Whacking Day Part 1 Homer notices that something’s up with Lisa:

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Lisa: It’s Whacking Day.
Homer: Woohoooo! the greatest day of the year!
Lisa: but Dad, killing snakes is eveil.
Homer: You know what snakes are, rght? Slimy, slithery guys? Always up to no good? Deserve a good solid whacking?
Lisa: Just try to whack quietly, please, so I can get some work done.
So, for the next 24 hours, Lisa does next week’s homework while Homer runs around Springfield on a snake hunt. As soon as they finish, you’ll see the Whacking Guide, letting you know that Whacking Day has begun!

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2. Whacking Day Part 2 With Whacking Day in full swing, the next part of the quest is easy. 50 snakes are slithering around your Springfield. You just have to whack and collect them all following a conversation between Ned and Homer.
3. Whacking Day Part 3 Apu is never one to miss out on a chance for some extra cashflow. The Kwik-E-Mart is now the official Whacking Day headquarters, and he has an idea for a promotion:

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Apu runs the Whacking Day promotion for the next 24 hours. It doesn’t end well, though.

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4. Whacking Day Part 4 Realizing he should have put more thought into his promotion, Apu now has to do an 8-hour shift to clean everything up.

The walkthrough will continue…

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