Archives for posts with tag: Cash

The Giant Grasshopper is one of the easiest of the Yard Sale premium items for me to reference as it harks back to an episode that premiered only a couple of weeks ago – “Pulpit Friction”, the eighteenth episode of the 24th season and the 526th episode overall. (Or I thought so until I read Matt’s comment – see the update note below – turns out it’s from “Penny Wiseguys“. As I like the videos, though, I’ll leave them here!)

In the episode I thought it was from but stand corrected about, the Simpsons Family get a new couch – but it’s shipped from New York is full of bed bugs:

The bed bugs spread and attract a plague of grasshoppers that eat them. And then there’s the frogs (and I may have appreciated a giant frog a bit more):

So, it it worth 35 donuts? Well, it does give you 0.75% bonus money and XP on all job and XP collections. And it does have a nice animation. And it is big (much bigger than those Whacking Day Practice Snakes). But there are no tasks associated with it and no characters interact with it. And it just sits there – thankfully, it doesn’t hop around your town.

I’ll admit to being a bit lukewarm on it. I’m a completist (and it is a word), so of course I bought it. But if you’re on a donut budget, you probably won’t need to feel that you’re missing out on something special if you don’t buy it.

Update: Actually, it might be from the Penny Wisequys episode (see matt’s comments below). As my views on the Giant Grasshopper still stand and I like the videos, however, I’ll leave the post as it is. By the way, I’m having trouble referencing some of the items, so if anyone wants to send in something for a post, please be my guest!

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Yes you can. And as with anything here, it’s a question worth answering just because people have been asking…

Each of the big, expensive aspirational buildings can be sold for 25% of their original price. They then reappear in your building menu, and you can purchase them again, rebuild them, and collect the XP.

But why would you do this? The simple answer is to accelerate yourself towards the next bonus level if you’re a level 29 player. While players at lower levels who are perpetually short of cash may find it astounding, longer-term players at level 29 often have more cash than they know what to do with. So just like the Wind Socks and Weather Stations in yesterday’s post (http://wp.me/p35pG7-23O), buying something that gives you an XP boost is essentially a way of turning game dollars into donuts.

The XP from each of the aspirational buildings is as follows:

  • Escalator to Nowhere – 10,000 XP
  • Popsicle Stick Skyscraper- 20,000 XP
  • 50-foot Magnifying Glass – 30,000 XP

Of course, with the 3-day build time, selling and rebuying the aspirationals takes a bit of patience. But it can certainly be done.

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A couple of people have reported their frustration at selling the Snake Rocks, Snake Stumps and Hollow Logs in the belief that Whacking Day was over and done with. Given that they make great decorations and also earn you a 2%, 2.5% and 3% bonus on tasks and rent that will continue after Whacking Day, this is difficult to understand. And when you consider that they (mostly) cost donuts and the cash return is minimal, this is clearly a mistake.

In the game, limited-time means exactly that in most cases. Characters, buildings and decorations that are available for a limited time are for game dollars or for donuts won’t be available again. And while the Snake Rocks sell for $1000, the Snake stump for $1375, and Hollow Snake Trunk for $1875, this is hardly a return on the real-world cash it cost to buy these things in the first place.

And even for decorations that are free or cost game dollars, it’s worth simply storing any that you don’t want to use right now in your Inventory as they often turn out to be useful at some point in the future – and they’ll be items that newer players won’t have. (My excess Valentine’s roses have come in very useful recently!)

So, think carefully before you sell anything that’s limited-time – if only because you may never be able to get it again. And that’s something you really need to factor into the game dollar return on your sale.

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The social element of the game is an aspect confuses many people. That’s because there’s a bit more to your 3 daily actions than simply tapping on friends’ buildings and collecting money and XP, vandalizing their towns, and leaving graffiti or helping them clean it up. And, as well as whacking snakes and leaving eggs, Whacking Day has given you one more things to consider in the 3 daily actions you choose.

Let’s talk about vandalizing and cleaning up first. Vandalizing a building hurts your friend’s righteousness rating – and should also hurt yours (although a recent glitch meant that in some cases your rating actually goes up!). In the same way, cleaning up the graffiti helps the righteousness rating of both you and your friend. While many players hate seeing graffiti in their towns, those mops and buckets that appear as a result of your graffiti can actually help them out when their righteousness rating inexplicably drops. It’s not really as straightforward as it seems and any choices you make on leaving grafitti or not are within the spirit of the game.

You can also tap on buildings and collect a small amount of cash and XP for each building. But just which buildings you should tap on requires at least a moment’s thought. If you really want to help your friends, you should tap on the most expensive buildings available. If there is something for you to tap on above the building, then it means that the building has finished its rent regeneration cycle in your friends town and your friend hasn’t collected yet. The simple act of tapping means that the clock starts running again on the rent/earning cycle of those buildings. So, if you usually tap on the Simpsons’ House or the Brown Houses, you’re not really helping your friends as much as you can. You should only really tap on these buildings if you have no other choice (and when you do, a handshake icon will appear over the buildings you tapped on when your friends go into their games.)

And if you see any dead crops, tapping on these may bring them to life again in your friend’s town. Not only that, you also get to collect cash and XP as a reward for doing so (although no more than you usually do!). However, it’s important to know that you don’t help your friend in any way if you tap on Cletus’ Farm if the crops are still alive (and tapping on Chanel 6 doesn’t really help them out, either).

And for Whacking Day, there’s one more set of actions you can choose. Tapping on any of the icons above the snake-generating Rocks, Stumps and Logs will speed up the regeneration cycle of those decorations – and will mean that your friend will get their new set of snakes a little faster. If this happens a couple of times while they’re away from the game, they may even get double the amount of snakes!

One more point about visiting friends – you only need to tap once on each building you want to collect from. This makes the dollars and XP fly out and you don’t need to tap on these to collect. The game automatically scoops them up them for you after a few seconds. And you can even leave before everything is scooped up, and it’ll be automatically added to your total. Beware, though, as this doesn’t seem to be happening with the snakes you whack!

The moral then is think before you tap – although if you have 100 friends and only a little time, sometimes that’s hard to do.

P.S.: Longer term players will recall that there used to be a glitch that let you build up your cash total and collect huge amounts of cash and XP if you visited all your friends sequentially, This has been repaired and now you collect a fixed amount of $16 and 2 XP per action.

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Sideshow Bob has been making more regular reappearances in a number of people’s games since the update – it used to be that you saw him once at around level 6, and then never again. But now, in an enhancement unrelated to the Whacking day storyline, he seems to keep on escaping. And, what’s more, he can reappear in your game at any time – even when you’re not actually playing it!

If you do see him, whack him and get a cash and XP reward. And if you see him in a friend’s town, you should probably do the same. Sideshow Bob has an impact on your righteousness rating (this is most definitely in the files) and is a criminal you need to keep off the streets, so you’re doing yourself and your friend a favor by capturing him. Sure, your friend won’t get the reward if you capture him in their town – but they won’t get a hit to their righteousness rating either.

At this stage, it’s difficult to say whether he’ll ever be a permanent character – I think it would be great and there’s certainly scope for an entertaining quest involving Sideshow Bob and Bart. In the meantime, though, don’t let him get away.

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I’ve outlined the Whacking Day prizes for you in an earlier post, but if you missed it, you can take a look here. The good news, though, is that 10th prize isn’t as far as you can go. There are more prizes to be won beyond the top level!

Once you’ve reached Miss Springfield and the Sleep-Eazy Motel, a whole new prize level opens up. This is what you’ll see on your prize screen from that point on:

Whack Box
These are the Whack Boxes - and they contain cash or donuts! Of course, you’re far more likely to get cash than donuts – but here are the odds:

Possible Prize Odds
$750 35%
$1000 30%
1 donut 20%
2 donuts 10%
3 donuts 5%

Still – it’s donuts! And free game currency is another good reason to keep whacking! And a good reason to have an egg buddy

Thanks to Nick for the screenshot.

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You may have seen the Snake Speakers available in the Whacking Day shop for 50 donuts and wondered what they are, why they’re there, and whether it’s worth spending 50 donuts on them. And while the little blue “i” button tells you that they give you 2.5% bonus money and XP to all jobs, that’s only half their story. Because they’re more than just decorations – they have a very helpful role to play in the Whacking Day event.

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The idea with the Snake Speakers is to place them somewhere in the center of your town, ideally where your friends are most likely to deliver eggs to you. You could also put them near any Snake Stumps or Rocks or Logs. That’s because, when you tap on them, the speakers start to thump and any snakes nearby are drawn to them, making it easier for you to whack them. That makes them well worth the 50 donuts if you have already have a lot of snake-generating decorations

The speakers are from the Whacking Day episode of the Simpsons. In that episode, the late, great Barry White sung a Whacking Day version of one of his most famous songs to attract the slithering snakes – not to whack them, as you’ll obviously be doing, but to save them from being whacked. So, for full effect, if you do decide to buy the Snake Speakers, you should also play the original version of the song that he sung every time you turn them on (as uploaded to YouTube by Christopher Cabrera, and including Spanish subtitles):

Yes – absolutely. And that would be the end of the post, except for the fact that I know you want to hear the pros and cons.

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Ninja Homer and the Red Practice Snake are available as a bundle for 120 donuts. As the other Practice Snakes go for 10 donuts, this makes Ninja Homer the most expensive character costume we’ve had so far at 110 donuts. But, let’s leave that aside for the moment and take a look at his tasks.

During the Whacking Day event, all of Ninja Homer’s tasks earn you snakes and XP (and after the event, it’s likely that his tasks will earn you the premium character rate of 50% more cash and XP than regular characters for same-length tasks):

Task Length Snakes XP
Fake-Whack Pretend Snakes (outdoors) 60 minutes 1 snakes 26XP
Smash Up Flanders’s House (indoors) 4 hours 4 snakes 70 XP
Steer the Mob in Wise Directions (indoors) 8 hours 8 snakes 105XP
Twirl Whacking Stick (outdoors) 12 hours 10 snakes 150XP
Polish Stick for Whacking Day (indoors) 24 hours 15 snakes 225XP

So, should you spend your donuts on Ninja Homer? Here are some reasons why I think it’s a good idea:

1. He earns snakes and snakes are a path to all of those great buildings and decorations that we may never see again. That’s probably the best reason for buying Ninja Homer. Usually a costume takes a regular character out of the game – but this one gives you a greater variety of snake-earning tasks for Homer to do, and makes him much more useful in achieving your Whacking Day goals.
2. He has a quest (and I’ll be doing a post on that before the weekend is out) that adds nicely to the Whacking Day event. And it ends with the Whacking Day song.
3. The Practice Snake adds to your game, too, by earning you a bonus of 0.25% on all your cash and XP collections.
4. Ninja Homer is a limited-time costume, which means that it won’t be available after the Whacking Day event ends on May 9.
5. In his ninja-wear, Homer gets quite acrobatic, as you can see here:

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And some reasons why not:

1. Don’t be fooled by the size of the Practice Snake. The picture in the Whacking Day store may lead you to believe that it’s some kind of mammoth mega-snake, it’s not. It’s really, really small.
2. 120 donuts is quite a lot of donuts for a costume (even if you discount the Practice Snake).
3. If it’s snakes you’re after, the snake-generating decoration are a far better buy.

On balance, though, I think Ninja Homer is worth the outlay – if only for the additional boost he provides in helping you get all that free Whacking Day stuff.

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As part of this week’s episode promotion update you get Springfield Falls for free – and you also get the Swanky Fish restaurant for 90 donuts. For your donuts, Swanky Fish comes with an additional quest all of its own. In addition, it earns you $200 and 22XP every 8 hours and adds to your Gluttony rating. Whether Homer and Lisa will be able to continue to eat there once the promotion is over is still an open question – but for the moment, the answer is “probably not”.

So, will you be spending 90 donuts on it? Or are you going to wait until Thursday and see what the “something bigger” is that Milhouse promised? The problem with waiting until Thursday, of course, is that by then, buying Swanky Fish will no longer be an option.

So, to help players who are still weighing up their options, let everyone know here. And once you’ve voted, take a look and see what everyone else is planning to do.

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This question came in from Sam, and it’s one that newer players often ask:

I’m playing Tapped Out on Android so I don’t have access to visiting friends and collecting money and XP from their towns, and can only visit the generated Other Springfield which hardly gives anything at all. That said, that Springfield, and others I’ve seen screen caps of, have a lot of decorations (trees, fences, etc), expensive buildings, and lots of land, even though they’re close to my game level (14). Yet I’m struggling to raise cash (currently at $25,000 and saving for the next quest purchase) and have yet to buy any of the land that cost $9,000 or higher or any expensive buildings because I just can’t afford it.

The only thing I have spent money on is brown houses after a friends suggestion. I have 50 or so, with no room to put more and don’t want to turn my Springfield into “brown house town”.

So my question is, besides not devoting days and days staring at my phone grinding through collecting cash and XP, is there something I’m doing wrong? How can people buy things I can only “dream” of? Is it as simple as not having friends to visit?

My advice to Sam and to other new players is that the struggle at the early stages of the game to build up cash for new levels, buy decorations, and expand land is perfectly normal – almost every player goes through this. And there’s a point where it all seems to get easier and you begin to build up more than enough money to do most of what you need, even without house-farming. For me, that was at game level 21, when the levels started to get longer and there was more of a break between each new building. At that stage, I began to have enough buildings earning enough rent and enough characters doing enough tasks to earn a good regular daily income that would support my expansion plans even without visiting friends.

So, if you’re at an early stage of the game and wondering when you’ll have enough game dollars to make the Springfield you want it to be, don’t worry. The game seems to have a tipping point where that all becomes possible.

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While we’re all checking into our game far too often in the hope of an early update, here’s something to take your mind off the fact that there’s no sign of it yet…

Before going on, though, credit where credit is due: Thanks to rcsprinter for drawing my attention to this – and thanks to Dr. Christoph Bartneck from the University of Canterbury in New Zealand for doing all of the hard calculations and posting them all on his blog. All credit for everything that follows must go to Dr. Bartneck – and you can find his original post at http://www.bartneck.de/2013/03/29/quickly-earning-money-in-simpsons-tapped-out-with-houses/.

Dr. Bartneck has confirmed what most of us have suspected: the houses that give you income at a higher frequency also give you the highest hourly income rate. And of course that means that the more often you have to tap on a house, the higher your hourly income is. In short – the more frequently you tap, the more money you make. He’s created a chart to demonstrate this, which I won’t reproduce here – you can go to his blog and take a look for yourself.

But he went one step further and looked at how many hours of play it takes for each type of house to break even. Based on his calculations, this is what he concluded: “I consider the blue house as the best investment. It is cheap, gives you a decent amount of income and you do not have to tap it too often. The purple house is the next best choice if you play more frequently and have the energy to tap the house every three hours.”

Here are his figures for the houses you can see his calculations for some of the other buildings on his blog:

Building Breakeven Number of Taps
Brown House 4.93 60
Purple House 44.00 15
Blue House 96.00 12
Pink House 185.49 31
White House 461.91 39
Orange House 1567.50 98

I see a conference presentation in the making! A Doctorate in Simpsonology anyone?

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The bonus levels that begin when your XP bar hits its maximum at the end of level 27 give you the chance to win 1,2 or 3 donuts – and if you don’t win 3 donuts the first time, you can pay for a second chance. But the maximum number of donuts you can win at any bonus level is 3, no matter how much money you pay. And that’s because all you’re really paying for is a second shot at the 3 donuts that you may well have won first time round had luck been with you.

This is how it works – if you miss out on 3 donuts, but get 2 instead, you’ll see this:

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You can then pay $50,000 for a second shot at the 3 donuts- and if you win, 3 is all you get (not 5). Whichever way you play, the maximum number of donuts you can get at any bonus level is 3.

For a chance to win more donuts, though, all you’ve really got to do is to go back to the game and keep playing regularly. And soon enough, your XP bar will be full again, and you’ll have another shot at those 3 free donuts.

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We’ve all experienced it – planting a crop on Cletus’ Farm, leaving the game for a little too long and coming back to discover that it’s died on the vine. And that’s a bit of a shame because growing crops costs game dollars that could otherwise be used for something else. So how long is too long to leave a crop before it rots in the field?

I originally thought that, with the exception of Perfection, your crops took as long to die as they do to grow. But it turns out that there’s some information in the game files that says otherwise. So here’s an update on the crops and how long you have to harvest them:

Weeds – 45 seconds to grow and 45 seconds to die
Perfection – 45 seconds to grow and 3 seconds to die
Tomacco – 1 hour to grow and 24 hours to die
Silvertongue – 8 hours to grow and 24 hours to die
Triffids – 12 hours to grow and 24 hours to die (collecting XP only – nothing happens at all to your game!)
Moonshine – 24 hours to grow and 24 hours to die
Corn – 90 days to grow and 7 days to die

You’ll note that Perfection dies very quickly – within 3 seconds of the end of its grow time. So if you get a task to plant Perfection, you’ll need to watch it grow for 45 seconds and harvest it as quickly as you can if you want to clear the task and collect any cash or XP.

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I originally posted this about a month ago, but as the blog has attracted lots more readers since then and there have been quite a few questions recently about this, I thought a repost would be helpful.

Buying premium items and keeping your Conform-o-meter (the stars at the bottom left of your screen) high helps you to maximize the cash and XP bonus you get on the rent from your buildings and the jobs you give your characters. The conformity bonus is a maximum of 5%, so it’s easy to see. But if you have premium decorations in your town, it can be quite difficult to see the bonus impact unless you have a love of numbers and calculations. So, is there an easy way to work out what your current bonus multiplier actually is?

Yes, there is. The easiest way to see your current bonus multiplier is to pay close attention when you collect your rent at the Gulp ‘n’ Blow. Since it gives you exactly $100 without taking any bonus into account, anything you get above that is your bonus multiplier.

The screenshot shows the cash I collect from my Gulp ‘n’ Blow. As you can see, I currently collect $138 dollars on it. That means my bonus multiplier is running at 38% – and each time I tap to collect from a building or a character, I’m getting 38% above the going rate. (You’ll need to click on the picture and enlarge it to see the numbers in white – I collected on the XP first to make the numbers easier to see.)

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See what yours is next time you collect. And, if you want to, let everyone know here.

The Scratch-R game is available to play free at the Kwik-E-Mart every 6 hours – and if you’re at an early a stage of the game, a big win can really change things for you. As you almost certainly already know, it offers a range of game dollar prizes all the way up to $10,000:

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But despite playing 2 or 3 times a day every day since it was launched at the end of January, I’ve yet to win big. In fact, this is the kind of thing I usually see when I’ve scratched everything away:

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So what are the chances of a big win? Based on information in the files, here are the possible prizes and the probability that each of those game dollar amounts will end up in your account at the Bank of Springfield:

$10,000 – 1% (just one chance in every 100 games)
$2,500 – 4%
$1,250 – 10%
$750 – 20%
$500 – 33%
$350 – 32%

Why these numbers are coming up slightly differently to the Golden Scratch-R numbers, I’m not sure – particularly given the message that comes up telling you what you could have won if you’d spent real world cash on the Golden Scratch-R rather than scratching away for free. And of course, probability being probability, it doesn’t mean that you’re guaranteed to get the $10,000 once in 100 scratches, either. You might need to scratch a whole lot more before you win big. But, unlike the Golden Scratch-Rs, at least you don’t have to spend anything to do it!

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Acknowledgements once again to j-3xx9 at http://tstappedout.proboards.com for the information used in this post.

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Some time ago, I linked a video from NUCLEARVIDEOSHD on how to maximize yor game dollars (and you can find it here). Here’s what RerockerFC has to say on the topic:

How can you earn more money in the game? Here are the main things you can do:

Send your characters on tasks frequently!

As much as you can, send them on short tasks (30 minutes or 1 hour) while you’re sitting by your game – the moment they finish, you can collect the rewards. However, when you’re not playing, send them on tasks almost equal to the amount of time you plan to be gone. For example, if you’re going to sleep, send them on 6-8 hour tasks. You can also send all your players on 24 hour tasks and, when they’re all done, you’ll have a big pot of gold waiting for you (around $10,000).
Tip: Premium characters and characters in premium costumes generally earn 50% more money than regular characters for tasks that take the same amount of time.

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Premium Items

As much as most of us don’t like spending our precious donuts on premium items, I have to say it’s worth it. After all, they give you bonuses on all cash and XP you earn. Consider buying at least a couple and especially the ones that fetch you higher bonuses, such as the Springfield Sign (my favourite).

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Conform-O-Meter

Getting higher stars at the Conform-o-meter not only demonstrates (to an extent) your progress in the game but also gives you a greater bonus. However, even if the bonus is lower than the maximum, it’s still a bonus! With 5 stars you get a 5% bonus on all the money and XP you collect, making it a useful way to increase cash for those who don’t want to buy premium items. And if you don’t want to get the stars to get the bonus, at least get them to impress your friends!

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House Farming

Housefarming is always a point of contention among players. But it’s also the best way to make money fast. House farming basically mean a large number of houses whose rent added together gives you a lot of money and XP. It’s my favourite source of extra income for my Springfield – and if you’re a level 27 player it also helps you hit the bonus levels and those free donuts much more often.

After following these methods I make around 60,000 every morning! Following on from yesterday’s post, let me know what you collect, and share any tips you have on making money fast!

RerockerFC

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For newer players of the game, those big, expensive buildings (what the game calls the “aspirational” buildings) seem out of reach. But the longer you play the game and the more characters and buildings you have, the easier it is to build up a decent amount of cash each day.

There are a number of ways to build up cash in the game (and there’s a post coming from RerockerFC on this). But, in the name of research, I decided that yesterday would be a day that I didn’t spend any money on renovating my town and that I would instead find out just how much money I made in an average day.

I started the day with $2170 (after a decoration binge the day before). I finished the day with $118,926. Now, I’m not a housefarmer, although I do have some multiple buildings, but I do have all the premium characters and costumes and many of the limited time buildings (although not all of them). But it does demonstrate that the further you go on in the game, the easier it is to make money – and perhaps that the Escalator to Nowhere, the Popsicle Stick Skyscraper, and the 50-foot Magnifying Glass are not so out-of-reach after all.

Let me know how much your Springfield earns in an average day (and whether you house farm or prefer the individual building approach). And look out for RerockerFC’s tips tomorrow on earning more money from your Springfield.

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The Tree-hugging rating is rarely a problem for players at higher levels of the game. But as you’re starting out and expanding your land, it’s something you need to manage.

Your Tree-hugging rating is included on your Conform-o-meter, which you can find by tapping on the stars at the bottom left of your screen:

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The Tree-hugging rating contributes towards your conformity bonus, which gives a boost to the cash and XP you collect every time you tap on anything in the game. As you can see, mine is currently 4.5% due to a drop in my Righteousness rating (and another post on that is still on it’s way!).

You boost your Tree-Hugging rating by buying trees, flowers and shrubs, all of which are allocated a certain number of points behind the scenes in your game. But the important thing to know is that all the non-premium trees, shrubs and flowers give you exactly the same number of points. And that means that if you spend $1000 on the smaller shrubs, you’ll get far more points than you would if you spent $1000 on the more expensive trees.

So, the best way to boost your Tree-hugging rating should it ever be at less than 5 stars is to keep buying shrubs until you build it up all the way!

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Note: This post has now been updated. See here for the latest information.

Last week, I wrote about how you can improve your Consumerism rating on your Conform-o-meter (you can read that post here) . But just how many shops do you need to get a 5-star rating and head towards that maximum 5% conformity bonus on all your cash and XP collections?

Fortunately, the answer is “not many”. Here’s the breakdown:

Level 10-11: 4 shops
Level 12: 5 shops
Level 13-16: 6 shops
Level 17-27: 8 shops

These numbers show why it’s difficult to get 5 stars at lower levels, but much easier at higher levels – and also why you’re able to buy a second or a third Kwik-E-Mart from quite early on in the game.

Thanks once again to http://tstappedout.proboards.com.

Apu

A few days ago, I wrote about the Conform-o-meter and how it works (you can read the posts here and here if you missed them). It’s an important part of the game because getting it to the maximum 5 stars will boost the cash and XP you collect from everything in the game by 5%.

You can open up your Conform-o-meter and check where you currently are with your Consumerism rating by tapping on the stars at the bottom left of your main screen.

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You keep your Consumerism rating high, and help to maximize your conformity bonus, by having enough shops for your town size (or, as the game says, by buying stores for suckers to drop dough). In fact anything that has a cash register over it when you cone to collect contributes towards your Consumerism rating.

So what can you build that will help you boost your Consumerism rating? Here’s a list:
- Kwik-E-Mart
- Jake’s Unisex Hair Palace
- King Toot’s
- Aztec Theater (premium)
- Try ‘n’ Save (premium)
- Howard’s Flowers (Valentine’s event – no longer available)
- Sir Putt-a-lot’s (Valentine’s event – no longer available(
- Mapple Store (Christmas event – no longer available)
- House of Evil (Halloween event – no longer available)

I was a little surprised in putting together the list – Springfield doesn’t have as many stores as I’d thought! And that means that players who missed out on the event buildings or who don’t want to buy premium buildings may have to buy a second or third Kwik-E-Mart to take their rating to it’s maximum, particularly if the town is large.

One more thing – you’ll notice that Android’s Dungeon isn’t on the list. While you and I may think of it as a store, the game doesn’t. It has a stack of dollars above it, which makes it a public building. Apparently comics build Obedience!

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