Archives for posts with tag: Krabappel’s Apartment

With business as usual in Springfield (although that still inlcludes some extended St. Patrick’s Day business), here’s part 2 of the list of animations that tell you when a character is inside a building.

While you can tap on a building to see who’s inside, the animations are an extra bit of fun. Part 2 covers all the regular buildings currently available from Jake’s Unisex Hair Palace on. You can see Part 1, covering all the buildings up to Moe’s tavern here. Premium buildings will be covered in a separate post.

Jake’s Unisex Hair Palace - there doesn’t appear to be any animation
Springfield Downs - the dog-racing animation runs when the dogs are actually racing and when characters are visiting the track
The Gilded Truffle - the windows on the second floor light up (flickering candles and people having a good time)
King Toot’s - no animations
Police Station - flashing red and white lights
Skip’s Diner - no animations
Luigi’s – smoke rises from the pipes on the roof
Springfield Penitentiary - searchlights
Retirement Castle - no animations
Town Hall - shadows moving in the windows
Muntz House - a raccoon runs onto the roof and chews some electrical wires
Krabappel Apartment - a window on the second floor opens and cigarette smoke is blown out
Channel 6 – the satellite dish rotates (when either someone is doing a task or a program is being made)
Springfield Post Office - the front doors open and mail blows out
Hibbert Family Practice - shadows move in the windows
Springfield General Hospital - the lights on the helipad on the roof flash
Burns Manor - a vulture flies out of the dome and sits on the roof
Pimento Grove - sadly unused, so no animation
Wiggum House - flashing red and blue police lights
El Chemistri - it doesn’t get any use after the level 26 quest, but I’m sure there was animation…

Part 3, focusing on the premium buildings, is still to come.

Luigi

This is a fairly common issue (I went through it too), and it can be quite frustrating. The good news is that there’s nothing wrong with your game – it’s just how it works for frequent players. So, in this post, I’ll give you some background on the inner workings of the game, and a walkthrough of what happens between building Krabappel’s Apartment and the next building, Channel 6.

If you play a lot and visit all your friends every day, your XP builds up very fast – and that can mean that your game level can rise faster than your task level. The problem is that most of the buildings only unlock when the whole series of tasks before them has been completed. For example, Channel 6 won’t unlock until the entire Edna storyline is complete.

So, that means that while your XP might tell you you’re level 25, your real game level is level 22. To unlock those shaded buildings, then, you just have to do what you’ve been doing throughout the game – complete all the tasks in order.

At level 22, however, the tasks can feel like they go on forever – and this walkthrough shows you why. But first, to start off the level, Principal Skinner interacts with Willie to build the Krabappel Apartments after Bart and Lisa have finsihed after being sent to school. The Apartment will cost you $70,000 and will take 24 hours to build, unlocking Edna.

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1. Once you’ve built her apartment, Edna teaches school (8 hours)
2. When she’s finished that, she teaches school, again (8 hours – keep Skinner free as she finishes)
3. Edna hosts detention (12 hours) while Skinner goes bird watching (24 hours – keep Edna free as he finishes)
4. Edna relaxes in the teachers’ lounge (1 hour – keep Ned free as she finishes)
5. Edna and Ned dine at Gilded Truffle (2 hours each – they don’t need to do this at the same time, but it’s nice if they do)
6. Edna takes a smoke break (10 minutes – keep Bart free as she finishes)
7. Bart skips school (8 hours – keep Edna free as he finishes)
8. As a result, Bart has to serve detention (6 hours) while Edna hosts detention (12 hours – keep both Bart and Lisa free as she finishes)
9. Edna goes on strike (24 hours) while Bart skateboards (4 hours) and Lisa does next week’s homework (24 hours – keep Bart and Marge free as Lisa and Edna finish)
10. Marge sends Bart and Lisa to Sunday School (12 hours each – keep Milhouse free as both Bart and Lisa finish)
11. Bart, Lisa, and Milhouse go to Sunday School (this is the second time for Bart and Lisa – 12 hours each)
12: Bart, Milhouse, and Martin have a sleep over in Bart’s Treehouse (24 hours each)
13. Bart, Milhouse, and Martin go to Library (24 hours each)
14: Bart breaks into the school’s CPU while Milhouse pulls the fire alarm (10 mins each – keep Chief Wiggum free as they finish)
15: Milhouse has to clean the school (he has to do this twice at 12 hours each – keep Edna free as he finishes for the second time)
16: Edna goes back and teaches class (8 hours – keep Mayor Quimby free as Edna finishes as he prompts the start if the next level)

So, there’s a lot to do at this level and many of the tasks are very long – which is why there can be a very long gap between building Krabappel’s Apartment and finally getting to Kent Brockman and Channel 6.

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Here’s how a couple of people have described the problem on EA Answers at http://answers.ea.com/t5/The-Simpsons-Tapped-Out/Simpsons-Tapped-out-Illegitimate-Concern-Part-2/td-p/108712 :

“I have a problem with the quest Illegitimate Concern Part 2. I completed the task for Krabappel hosting detention but Bart’s task serve detention is not available in Barts list of available tasks. I cannot complete this quest without it. Any ideas? I tried reinstalling the app, closed the game using the multitask bar, sold and rebuilt the school but so far no joy. Has anyone else had a similar problem?”

“I’ve had the same issue. Krabappel is done with her task but Bart can’t start serving detention because it’s not in his task menu. I’ve inventoried my entire Springfield, deleted the game, reinstalled, sold and bought back the school, treehouse, and Krabappel’s apartments, and completed every task within Bart’s task menu but still nothing has worked. I’ve also emailed EA several times but they haven’t provided any useful information. This is extermely frustrating because this has stalled my progression through the entire game. If anyone has some input I would love to hear it.”

The task was generated by Edna Krabappel, who also monitored detention at the same time (bizarrely, Bart’s detention was for 6 hours, and Edna monitored it for 12). When Bart and Edna both finished, it should have disappeared from Bart’s list of tasks as it’s not one of his regular tasks (his regular 6 hour task is “go to school”).

So, if Edna’s task is no longer in the task bar, and you can’t use it to start Bart, try this – the very next task is for Edna to go on strike. Put the school and her apartment into storage to finish the task she’s on, take them out again, give it a few minutes to see whether any exclamation marks come up, then send her on strike and see what happens.

Anyone having this problem, let me know through here how it goes.

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