Archives for posts with tag: level 23

Unfortunately, the answer to this is “no”. I say unfortunately, because it looks like Zesty’s is another Springfield white elephant (for those unfamiliar with the term, take a look here), at least as far as quests and tasks go. This puts it firmly in the same category as the unloved Pimento Grove.

This is the fourth regular building that has appeared and then been largely unused:

  • The first was the Post Office, which appears when your XP bar reaches level 23 but doesn’t come into use until you’re at least at level 25 and unlock Burns Manor and Smithers.
  • The second was Pimento Grove, which unlocks when your XP bar takes you to level 25 and still sits unused and unloved.
  • The third was El Chemistri, which appears as part of Ralph Wiggum’s storyline. This is used again when Lenny and Carl appear in your game, but there are still no regular tasks that involve it.

The Community Center that arrives with Jasper is another building that seems to touch the lives of none of your characters – but that’s a premium building, so there’s nothing to suggest that you have to buy it. And, of course, there are the Valentines and Halloween buildings that haven’t had any use outside those two events.

So, you’re not missing out on anything if you decide to save your cash for now and build Zesty’s later when you have more money or the price drops. And the 10 points it adds to your Gluttony rating is probably not enough of a reason to build it now if you’re short of game dollars. Besides, it serves exactly the same stuff as Luigi’s!

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The addition of the Open-Air Stage has revived interest in Channel 6 because, like the Open-Air Stage (and Cletus’ Farm), you invest money to make money. The great thing about Channel 6, though, is that with the right combination of items it has what’s possibly the most lucrative tasks in the game for their duration.

When you first build Channel 6, you have just two programing options, as you can see below:

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Once you unlock the weather station, a game dollars decoration that unlocks as part of your Channel 6 quest, though, you get one more:

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At this point, premium characters and items unlock more programming options for you. The Worldwide Broadcast Dish at 30 donuts unlocks the Worldwide News program:

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And the Channel 6 News Van at 40 donuts lets you do a 4-hour live news report that earns as much as the free 8 hour task:

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And if you add Bumblebee Man at 60 donuts, you get Channel Occho as a 24-hour program which lets you invest $2200 dollars to earn $5000 (and Bumblebee man has a task at the Channel 6 as well):

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Channel 6 has certainly proved a useful building for me, and one that has helped me build up cash for when I really need it. It’s just a matter of remembering to set the programming, though.

Well… no, you don’t.

The Post Office and Pimento Grove are exceptions to the rule for The Simpsons Tapped Out. All your other buildings come as part of a quest, and have to be unlocked in order. Sure, you can build additional houses, Kwik-E-Marts, Krusty Burgers, and Gulp ‘n’ Blows when you get to the right XP level, but the first one of each of these has to be unlocked at the right time.

The Post Office and Pimento Grove work differently. They’re not part of a quest and you unlock these simply by hitting level 23 and level 25 respectively. And if you choose not to build them, your progress won’t be affected. While both buildings earn you additional rent, the Post Office doesn’t come into use as part of the game until you get to level 25 and unlock Smithers (where it’s needed for his quest), and Pimento Grove isn’t used by any of your characters at all.

So, if you’re trying to save your money for the buildings that you actually need to unlock to keep moving ahead with your game, you really won’t need the Post Office until you unlock Smithers – and, asd to say, you really don’t need Pimento Grove at all. They’re nice to have though – and they do help your conformity bonus.

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