First, for people new to the game, house-farming isn’t a crop option on Cletus’ farm. It’s what some players do when, for one reason or another, they decide to forego the town creation part of the game and instead try to collect as much cash as they can. The result is something that looks like this (not my town!):
There are lots of reasons why people house-farm. Many people house-farm at the early stages of the game to generate enough cash to move through the game a little faster. And during the Christmas event, lots of houses meant lots of chances for your friends to collect Santa Coins, so house-farming was actually a very neighborly thing to do. (During the Whacking Day event, however, house-farms were often difficult places to hunt down snakes.)
House-farming is almost always controversial, but the current glitch (or change) in quest progression, together with how close we are to Squidport and the huge amounts of game dollars it will require, makes it a necessity for many players. But once they’re at the upper levels, have all the buildings and characters, and have built a town that generates an income of close to a million dollars a week, many erstwhile house-farmers put their oceans of houses away and focus on designing the most appealing town they can.
I must admit that I’m a bit of a purist. I truly believe that designing your own Springfield (and sometimes re-designing it) is as much fun as collecting all the stuff. While I would never delete a friend who chose the house-farming route, I far prefer seeing how creative people have been. But, if you’re thinking about going down the house-farming route simply to build up enough cash for what’s ahead, this post is certainly worth a look: How can I quickly earn money in Tapped Out?
There’s been a lot of discussion already about this in the comments below, but what does everyone else think? And please keep it nice – for some reason every house-farming discussion generates a lot of heat!















