Archives for posts with tag: smithers

Ever since the Whacking Day update, a number of regular tasks have created problems for a number of people. What seems to happen is that you set the character or characters on the task, go and do something else in the game, and when you come back, they’re walking around aimlessly as if you’ve never given them the task to do. The characters and tasks affected seem to be:

  • Legs and Louie intimidating a squealer
  • Smithers and Burns exercising
  • Bart running away with Kang
  • The Rich Texan riding the Mechanical Bull

I’ve written about the Rich Texan’s problems here and Mike has even made a video about it:

But it’s quite apparent that not everyone is experiencing the same thing. For example, while the Rich Texan won’t stay on his bull in my game, Legs and Louie have no problem intimidating the squealer.

Apart from spending donuts on speeding up the task, this isn’t an easy one to resolve. Some people have got over it through sheer persistence, or by closing the game for the duration of the task. But it only seems to arise if you start the characters on the task, then go and do something else in the game – like moving, building or breaking eggs.

If anyone has come up with any other solutions, please let us all know.

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Fat Tony returned to the game with level 28 making him the first limited-time character to do so. He has quite a long series of quests, with lots of stages and sub-quests involving a lot of different characters. That means that the level 28 walkthrough will be spread over several parts. And here’s part 1, which takes you from unlocking the Businessman’s Club to unlocking Fat Tony’s Compund. You need to have Mayor Quimby free to get everything started:

1. Legitimate Business This is a rather unusual start to the quest if you don’t already have Fat Tony. Even though many players won’t have Fat Tony until the Businessman’s Club is built, Mayor Quimby begins by giving him his heartfelt (or walletfelt) thanks:

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Fat Tony: Will it be satisfactory to secure the reconstruction of my headquarters?
Mayor Quimby: Easily done. The person playing this game builds whatever we ask. And pays us whatever random sum of money we demand!
Fat Tony: There’s one born every minute, I suppose.
This leads to the building of the Businessman’s Club ($189,000 and 24 hours, unlocking Fat Tony for those who don’t already have him – keep Mr. Burns and Smithers free as it finishes).

2. The Cleaner Part 1 Smithers starts off the next part of the quest by relaying to Fat Tony an invitation to dine with Mr. Burns at Burns Manor. Fat Tony asks Smithers to convey his acceptance:

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Burns and Fat Tony spend 6 hours dining together (but Burns must be free at the same time for the task to begin – it’s one of those simultaneous tasks!).

3. The Cleaner Part 2 As the dinner concludes, Burns makes the purpose of the meeting clear:

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Fat Tony: Just tell me who. My crack team of sociopaths will handle everything.
Burns: It’s not a “who”, it’s a “what”. Some nuclear waste I wish to dispose of.
Fat Tony: We could hide it inside a body bag. People see me burying body bags all the time. It’s kind of my thing.
Burns: Excellent.
Fat Tony then spends the next 12 hours getting rid of Burns’ problem (and keep Chief Wiggum free as he finishes).

4. The Cleaner Part 3 Chief Wiggum is on the case:

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Fat Tony: I was gardening. That’s still legal in this state, is it not?
Chief Wiggum: Sure, I think. I’m not really up on what’s legal and what’s not. But if you really WERE gardening, tell me what you were planting.
Fat Tony: Plants.
Chief Wiggum: You’re good, Fat Tony. Very good. And I am correspondingly bad.
While Wiggum heads off to patrol somewhere completely different, Fat Tony spends the next hour innocently playing the violin.

5. The Cleaner Part 4 Fat Tony reports back to Burns (who doesn’t need to be free for this part of the quest):

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Burns: Ugh, you Mafiosi and your favors. How come you just can’t accept money as compensation like everyone else in the world?
Fat Tony: Don’t worry – this will require money. I need to rebuild my compound so that my beloved goons will return to me. I’m tired of being a Mafia of one. My gun hasn’t had a night off in weeks.
Burns: Consider it done. Every powerful man needs his sycophantic hangers-on.
Smithers: You called for me, sir?
This starts the build of Fat Tony’s Compound ($255,000 and 36 hours, unlocking Legs and Louie).

The walkthrough will continue…

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Since the level 28 update, a number of people have asked how you get Fat Tony into your game. It’s an understandable question, as many players have had Fat Tony since last November, when he first appeared as a free limited-time episode promotion for the episode “Penny Wiseguys“.

Fat Tony appears when you complete the build of the Illegitimate Businessman’s Club as part of the level 28 series of quests, which means that he won’t be joining your game until you get there. To start off the build, you need to have Mayor Quimby free, and you need both Smithers and Burns free to begin the quests that follow (where Fat Tony goes for dinner at Burns Manor).

Normally I’d say that you need to have unlocked all the other buildings and characters that come before the Businessman’s Club for any of this to happen – but, recently, there has been a glitch affecting the normal progression of quests and tasks that may or may not have been resolved with the latest updates. But however you’re progressing, it’s important to remember that even if your XP bar tells you that you’re at level 28, you may not be there for game play yet if there are any buildings and characters at lower levels that need to be unlocked.

So, Fat Tony will come, but if you’re new to the game, he may still be some time away.

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Long-term players of the game will know that things all get a bit glitchy around the start of a big event. Maybe because of the additional server load created by millions of Android players now able to join in as well, this event is probably going to take the “glitchiest-of-them-all” award. And that’s because the glitches extend beyond the event into the regular quests.

Players are reporting quests suddenly ending and jumping one or two levels ahead, and some unusual building prices (unusual in terms of both the prices themselves and the fact they don’t usually change outside of a new level release). And the one that’s been most commented on over the last 12 hours or so is that Burns and Smithers can’t seem to stay on a bike together long enough to complete their exercise task.

Hopefully, these things will settle down soon. And one positive from all of this is that players who have been unable to progress for months due to an old glitch during the Krabappel quests are finally able to move on in the game.

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Carl’s Rise up the Ladder is the third of the four level 27 quests. It takes place immediately after Lenny’s Downfall. Mr. Burns and Carl need to be free when Lenny gets out of jail to begin this next stage of the story.

Here’s the walkthrough (it’s a much shorter quest than Lenny’s Downfall):

1. Carl’s Rise up the Ladder Part 1 Burns has a problem that he needs Smithers to solve:

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Smithers: But sir, we only have two other employees. And one of them is Homer Simpson.
Burns: Then we’ll have to promote the other one.
Carl: Thank you, Mr Burns, but I’ve reached the phase of Buddhist enlightenment where I feel no attachment to material wealth.
Burns: I’m willing to give you a sixty-percent raise and a four month signing bonus.
Carl: Thanks again. I’ve never really tried being rich before. Executive washroom, here I come!
Burns: Excellent. Let’s, shall we say, seal the deal. I hope dinner at 5:30pm is not too late.
And Carl goes to dinner at Burns Manor (2 hours – keep Smithers free as he finishes).
2. Carl’s Rise up the Ladder Part 2 To celebrate his first day in his new position, Smithers and Carl go to Moe’s for Apple-tinis (4 hours – keep Kent Brockman free as they finish).

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3. Carl’s Rise up the Ladder Part 3 Carl is now moving in a different social circle. As the minorities need to stick together (and Carl is a little surprised that Brockman qualifies as a member of any minority), Brockman suggests that they go and eat at Springfield’s pricey restaurants – El Chemistri and the Gilded Truffle (2 hours together at each restaurant for a total of 4 hours – keep Homer and Lenny free as they finish).

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The story continues in True Bromance

Well… no, you don’t.

The Post Office and Pimento Grove are exceptions to the rule for The Simpsons Tapped Out. All your other buildings come as part of a quest, and have to be unlocked in order. Sure, you can build additional houses, Kwik-E-Marts, Krusty Burgers, and Gulp ‘n’ Blows when you get to the right XP level, but the first one of each of these has to be unlocked at the right time.

The Post Office and Pimento Grove work differently. They’re not part of a quest and you unlock these simply by hitting level 23 and level 25 respectively. And if you choose not to build them, your progress won’t be affected. While both buildings earn you additional rent, the Post Office doesn’t come into use as part of the game until you get to level 25 and unlock Smithers (where it’s needed for his quest), and Pimento Grove isn’t used by any of your characters at all.

So, if you’re trying to save your money for the buildings that you actually need to unlock to keep moving ahead with your game, you really won’t need the Post Office until you unlock Smithers – and, asd to say, you really don’t need Pimento Grove at all. They’re nice to have though – and they do help your conformity bonus.

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This post walks you through the Smithers quest, Executive Lackey, and takes you up to the end of the quest and unlocking the Wiggum House. It continues from the Hibbert level (level 24), which you can read here.

Remember that your XP may have taken you to level 25 faster than you have progressed through the tasks. You also need to have unlocked all the buildings prior to it on the list before Burns Manor will unlock.

Here, then is what happens during Executive Lackey:

1. Executive Lackey Part 1 Burns should have been free at the end of the previous level so he can tell Homer to work at plant (16 hours – keep Burns free as he finishes)
2. Executive Lackey Part 2 Wanting a rich man’s house, Burns initiates the building of Burns Manor ($120,500 and 24 hours to build, unlocking Smithers – but keep Burns free as he finishes to be safe)

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3. Executive Lackey Part 3 Smithers checks mail at the post office (the first time a character has used this building – 4 hours and keep Comic Book Guy free as he finishes)
4. Executive Lackey Part 4 Smithers writes his Malibu Stacy newsletter (6 hours) then whips it (8 hours – these tasks can be done in either order, but keep Burns free as he finishes both of them)
5. Executive Lackey Part 5 Burns decides that he can doesn’t really need Smithers to run the plant, so Smithers becomes a hideous drunken wreck (he needs to do this twice at 12 hours each – keep Chief Wiggum free as he finishes for the second time)
6. Executive Lackey Part 6 Chief Wiggum makes Smithers sleep it off (24 hours – keep Burns free as Smithers sobers up)
7. Executive Lackey Part 7 Burns, who we now know has an enchanting musk, decides he needs Smithers to handle his laces and initiates a task for Smithers to attend an AA meeting (2 hours – keep Burns free as the meeting finishes)
8. Executive Lackey Part 8 Re-hired,Smithers exercises for Mr. Burns (this task has confused lots of people but Smithers and Burns simply need to be free at the same time and the screenshot below shows why – 1 hour and keep Principal Skinner free and Chief Wiggum, to be safe, as they finish to begin the next quest, which you can find here)

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I don’t know, but I’d like to see it. I have the perfect location for it at the back of my mansion.

Take a look at this YouTube video uploaded by gabrielout to see why th human chessboard would be a really cool idea – even if the animation it needs would possibly crash the game!

Mr Burns’ assistant, you mean? That is what you mean, isn’t it?

Make up your own mind by taking a look at this YouTube video from Huludotcom.

And if anyone has a link to a good quality version of Licorice Whip It, please let me know.

First – what’s Pimento Grove? Well, it’s a fine dining restaurant in downtown Springfield owned by Fat Tony. It first appeared in the episode “A Fish Called Selma” and is apparently the restaurant of choice for many local and visiting celebrities, whose pictures line the walls.

In the game, it arrived as part of the level 25 update. What’s special about it from a game perspective is that you can unlock it as soon as you hit level 25 on XP. You don’t need to first unlock the buildings that come before it in the list – all you need to do is save up enough money. Currently, it costs $138,000 but the price is expected to come down to $112,00 when the level 26 update is eventually released.

Which makes it a shame that the answer to the second question is “none”. None of your characters, including the limited-time Fat Tony, ever go and eat there. So, Pimento Grove just sits there just making money and XP ($350 and 30XP every 24 hours). While this is not really a bad thing, it just seems a bit of a waste.

However, it could be that EA have plans for Pimento Grove in future updates. After all, the post office sat unused for a long time until Smithers arrived with his Malibu Stacy newsletter.

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As your town gets bigger, busier and more decorated it can be very easy to lose characters.

There are a couple of things you can do:

1. Go to the move menu and click the icon at the bottom right that shades the buildings. That makes your characters easy to see (sometimes mine like to lurk behind the cooling towers – not sure what’s going on there!)

2. If you still can’t see your character, put the building associated with the character into storage and then take it out again. For Smithers, put Burns Manor into storage; for Bart, the treehouse; and for Milhouse, the Van Houten house for example. The character should reappear next to the building when you put it back.

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You may not really be at level 25 if you haven’t got him already. If you were really at level 25, you would have been asked to build Burns Manor just after that update.

So what does that mean? Well, if you play regularly, visit a lot of friends, and/or house-farm, your XP can build up much faster than the game moves you through all the quests. The best way to see this is to look at the next shaded building you have to build and click on the blue question mark – then deduct one level and that’s probably your true level.

Level 25 came with two free buildings and one free character – Pimento Grove, Burns Manor and Smithers. Pimento Grove is easy – you just have to save up enough cash to build it, and it’s tied to your XP level rather than your game level. Unfortunately, there are no tasks or characters associated with it.

Burns Manor is a bit harder, and it will only unshade when you have built everything that comes before it on your building list. If you are stuck in a long sequence of tasks (such as the ones that come immediately after building Krabappel’s apartment), this can feel like a long way off. On the bright side, though, you have something to do until the next update!

Once you’ve built Burns Manor, you get Smithers, and you also another new sequence of tasks that make up his storyline.

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This level 25 task is a tandem task, which means that unlike some of the earlier tasks done by multiple characters, both Smithers and Burns need to be free for it even to begin.

So, if you find Smithers ready and waiting to do the task, leave him waiting and walking around until Burns has completed whatever it is that he’s doing. He can’t exercise Burns unless Burns is free to be exercised!

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