Archives for posts with tag: Springfield Penitentiary

When we left Fat Tony and the gang in part 2 of the walkthrough (which you can find here), Marge was protesting against Springfield’s growing Mafia menace, while Fat Tony was busy at the racetrack fixing races. Marge’s protest does little for Fat Tony’s mood, as you’ll soon see:

1. Taking Care of Business Once Marge’s protest is over, Fat Tony expresses his concerns:
Fat Tony: Boys, Marge Simpson is onto us. Someone in our organization squealed. I need you to find out who.
Louie: Wouldn’t it just be easier to “take care” of this Simpson lady?
Fat Tony: Louie, Louie, Louie. Women are for taking care of, not “take care” of. Find some guy to nuts on instead.
And in a joint task, Legs and Louie head off to carry out Fat Tony’s instructions and interrogate a squealer – it will only take an hour to get him to confess. Keep Luigi free as they finish.

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2. The Italian Job Luigi is happy to see Fat Tony’s return (and is apparently happy to ignore all the times Fat Tony has eaten at his restaurant in the games of people who’ve had him since November):

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Fat Tony: Which I will now collect. Back-dated, of course, to the birth of New Springfield.
Luigi: But I didn’t get unlocked until level 18. It’s-a not fair!
Fat Tony: Then you can file a complaint at the monthly meeting of the Extortionee’s Committee. The system is in place for a reason.
Fat Tony heads into Luigi’s for the dinner special, where he’ll spend the next 4 hours. Keep Legs and Louie free as he finishes.

3. Gangster Paradise Satisfied and full, Fat Tony calls in his boys. Unfortunately, even in the Mafia, it’s hard to get good help. Before getting down to business, Louie needs to spend the next 8 hours performing a hit in the Brown House. Legs, however, goes off to Fat Tony’s Compound to sell smuggled goods while Louie is otherwise engaged. Keep Chief Wiggum and Fat Tony free as they finish.

4. Puff Justice With all his usual speed and deep knowledge of the law, Chief Wiggum is finally on to them:

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Fat Tony: Whatever for, Officer?
Chief Wiggum: Impersonating an Ethnic Stereotype. You’re sentenced to 24 years in prison. Oops, this says 24 hours. Must be a typo. You’re lucky I don’t like refilling out forms.
Fat Tony, Legs and Louie all head off to the slammer. Fat Tony goes in for 24 hours, and from there he’ll continue to run his organized crime empire, while Legs and Louie go in for a 4-hour break. Legs and Louie will need to be free to greet Fat Tony when he comes out.

5. Business as Usual On his release from Springfield Penitentiary, Fat Tony has just one instruction to Legs and Louie:

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For the next 12 hours, Legs and Louie will be running all over town: Legs will have a baseball bat so that he can effectively “protect” local businesses, while Louie will carry a briefcase to hold all the tributes they pass him.

And that’s where Fat Tony’s quest ends. Which means, if you have the Hot Tub, Fat Tony can take some time off to relax!

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Springfield Penitentiary and the Retirement Castle are both unlocked at game level 19. Remember that the game level and the XP level are two different things. If you’re as addicted to the game as I am and play frequently, then your XP bar may well be telling you that you’re at a much higher level before you can unlock these buildings. But, as always, to unlock either Springfield Penitentiary or the Retirement Castle, you need to have first unlocked all the buildings and characters that come before them on your build menu.

This walkthrough begins just after you build Luigi’s (and you can find the walkthroughs for every building and character up to this point on the walkthroughs page):

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1. Moustache Toppings Luigi arrives and, afraid that if his moustache gets and longer, it will get caught in the dough mixer (because that’s how his mother died), he pays a visit to Jake’s Unisex Hair Palace (4 hours – keep Homer free as he finishes).
2. A Jolly Right Mess As Luigi comes out of Jake’s, Homer catches him using a British accent. Although he’s able to explain it away, it’s a narrow escape, so he goes straight to work practicing his fake accent (2 hours – keep Chief Wiggum free as he finishes)
Note: While the next few things are going on (or possibly later), Luigi will also have tasks come up to work at Luigi’s and shop at the Kwik-E-Mart. Neither of these tasks appear to be part of Luigi’s main storyline, nor will they interrupt your game progress. Just do them as they appear.
3. Bring a Box of Donuts With crime rising in Springfield, Chief Wiggum goes on a stake out (24 hours and the task that had many people wondering how they could get Sarah Wiggum – see here)

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4. Crime Doesn’t Pay Unless You Make It With all this crime, Chief Wiggum decides, in a conversation with Lisa, that there needs to be some place to put the criminals, at least temporarily. And that means that it’s time to build Springfield Penitentiary ($46,000 and 24 hours, unlocking Snake – keep Lisa free as the build finishes).

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Note: There are some tasks involving Wiggum, Snake and the Penitentiary that may appear before the next task, ow while the Retirement Castle is being built. They include building some chain fences and making Snake Rob the Krusty Burger and pose for a police lineup.
5. The Greying of Springfield Lisa is worried about Grampa, whom she hasn’t seen since the explosion. While Homer and Marge are not in such a hurry to have him back, that means it’s time to build the Retirement Castle ($37,500 and 24 hours, unlocking Grampa Simpson – keep Lisa free as the build finishes)

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The walkthrough will continue…

Once the Adult Education Annex is up, and Lenny goes there to teach (while Carl dates his sister), it’s all downhill for Lenny: he no longer has Carl and things get very bad indeed. If you want to see what brought about Lenny’s terrible decline, take a look at what happened in the Buddha’s Got Back (the first level 27 quest) here.

So let’s follow Lenny on his downward spiral:

1. Lenny’s Downfall Part 1 It’s only when Lenny finishes teaching at the Adult Education Annex that he remembers that his fallback teaching job is unpaid. Luckily, he has a fallback fallback job – being a best-selling mystery novelist. So, Lenny goes to work on his mystery novel (12 hours).

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2. Lenny’s Downfall Part 2 After 12 solid hours working on a single paragraph, Lenny’s in the mood for a beer. But without money and without a friend, there’s no point going to Moe’s. While he can’t just sit around feeling sorry for himself, he can walk around and feel sorry for himself. So, Lenny wanders aimlessly around town, moping (24 hours – keep Chief Wiggum free as he finishes, to be safe).
3. Lenny’s Downfall Part 3 Chief Wiggum feels like doing his job, or something resembling it. Apparently, while moping, Lenny has committed a number of offences. And that means that Lenny needs to go to the Police Station for questioning (8 hours – keep Mayor Quimby free as he finishes).

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4. Lenny’s Downfall Part 4 Now it’s Mayor Quimby’s turn to step up:

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Mayor Quimby: First question. Have you ever donated to my campaign?
Lenny: No. I don’t have a job or any money.
Mayor Quimby: That’s terrible. But at least I can offer you a place to eat and rest.
And off Lenny goes to Springfield Penitentiary (24 hours – keep Mr. Burns and Carl free as he finishes)

And there we leave Lenny. At least in my town he has a nice view of Mount Carlmore.

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The level 27 walkthroughs will continue…

This post has been significantly update – see here: http://wp.me/p35pG7-29x

I posted this a while back, but here’s an updated version. I’ve revised this a bit to take into account some new information that surprised me.

According to your Conform-o-meter, to boost your Obedience rating you need to have public buildings to keep your people docile!

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Keeping the Obedience rating high helps move your Conformity Bonus to its 5% maximum, giving you extra cash and XP every time you tap. Now, it can be quite challenging to improve at lower levels, as most of the public buildings you need to unlock to boost this rating arrive at later stages of the game.

So, what are the public buildings? Well, they’re the buildings that have piles of cash above them and include:
- the Library
- the First Church of Springfield (and its Heck House variant)
- the Police Station
- the Post Office
- Springfield Penitentiary
- Springfield General Hospital
- the Hibbert Family Practice
- Springfield Observatory (a premium building)
- the Springfield Subatomic Collider (a limited-time item available at Halloween)
- Springfield Cemetery (a limited-time item available at Halloween)
- Springfield Pet Cemetary (a limited-time item available at Halloween)
- the Mausoleum (a limited-time item available at Halloween)

Those are all obvious enough. But here’s the surprise – they also include O’Flanagan’s Pub, Barney’s Bowl-a-rama, the Volcano Lair, the Android’s Dungeon, the Bad Dream House from Halloween, Burns Manor and the Wiggum House. And so are the Christmas Tree and Santa’s Village from the Christmas update! And they don’t include the Springfield Elementary School or the Town Hall – these buildings have an impact on your Righteousness rating, as does Moe’s Tavern.

That’s not the full story, though. Like all the other elements of your Conformity Bonus, the Obedience rating seems to drop when there’s a new level or when you expand your land area. Fortunately, you can also improve it by putting up signs – and planting lots of the Stop Signs ($385 and unlocking at level 22) and the Hail Ants Sign ($450 and unlocking at level 23) can give it a significant boost. Exactly how many you need, however, will depend very much on the size of your town. And, if you’re a donut-user, police-cars help, too, although they’ll set you back 40 donuts each.

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With business as usual in Springfield (although that still inlcludes some extended St. Patrick’s Day business), here’s part 2 of the list of animations that tell you when a character is inside a building.

While you can tap on a building to see who’s inside, the animations are an extra bit of fun. Part 2 covers all the regular buildings currently available from Jake’s Unisex Hair Palace on. You can see Part 1, covering all the buildings up to Moe’s tavern here. Premium buildings will be covered in a separate post.

Jake’s Unisex Hair Palace - there doesn’t appear to be any animation
Springfield Downs - the dog-racing animation runs when the dogs are actually racing and when characters are visiting the track
The Gilded Truffle - the windows on the second floor light up (flickering candles and people having a good time)
King Toot’s - no animations
Police Station - flashing red and white lights
Skip’s Diner - no animations
Luigi’s – smoke rises from the pipes on the roof
Springfield Penitentiary - searchlights
Retirement Castle - no animations
Town Hall - shadows moving in the windows
Muntz House - a raccoon runs onto the roof and chews some electrical wires
Krabappel Apartment - a window on the second floor opens and cigarette smoke is blown out
Channel 6 – the satellite dish rotates (when either someone is doing a task or a program is being made)
Springfield Post Office - the front doors open and mail blows out
Hibbert Family Practice - shadows move in the windows
Springfield General Hospital - the lights on the helipad on the roof flash
Burns Manor - a vulture flies out of the dome and sits on the roof
Pimento Grove - sadly unused, so no animation
Wiggum House - flashing red and blue police lights
El Chemistri - it doesn’t get any use after the level 26 quest, but I’m sure there was animation…

Part 3, focusing on the premium buildings, is still to come.

Luigi

I’ll make this easy on everyone. Yes, you should – you really should. Even though the Duff Brewery is currently the third-most expensive premium item (the second-most expensive if you acquired Barney’s Bowl-a-Rama with Santa Coins), it’s a really good purchase. Here’s why:

1. Duffman does all but one of his tasks outdoors – and by itself that makes him one of my favorite characters. He parties down for Duff by p
outside Moe’s, Springfield Elementary, Springfield Penitentiary , and the First Church of Springfield. He also rides around your town on his Segway promoting Duff, as you can see here:

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2. As with all premium characters, Duffman’s tasks earn you extra cash and XP.
3. You get a building – and the more buildings you have in your Springfield, the better! Not only that, it’s the Duff Brewery, so your Homer will be that little bit happier.

And the reasons why you may decide not to add the Duff Brewery and Duffman to your Springfield – or to wait a bit:

1. The Duff Brewery is relatively expensive at 190 donuts – there are much more affordable additions if you’re starting out on buying premium characters and decorations (and you can read about some of these in the
premium characters and decorations guide here).
2. If you don’t have any of Springfield Elementary, the First Church of Springfield, Moe’s Tavern, or Springfield Penitentiary, it may be soon to add Duffman to your game.
3. If you don’t approve of Duff Brewery’s marketing campaign targeting the youth of Springfield, you may decide to pass on Duffman completely.

The bottom line is that Duffman is a great addition, but works best for players at higher levels.

Duffman!

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