Archives for posts with tag: Willie’s Shack

When we last left Agnes and Seymour in Part 3, Agnes was sitting alone on a bench feeding the pigeons and wondering where here son had got to. Meanwhile, Seymour, tied of crashing at willie’s Shack, approaches Edna with an unlikely proposal…

1. Couch Surfin’ USA Part 2 Edna is quick to make her position clear:
Edna: Ha! No way, Seymour.
Principal Skinner: Please let me stay at your apartment, Edna. It’ll be fun. We can do our own version of Silhouette Night!

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So it’s back to crashing at Willie’s Shack for Semour Skinner for another 12 hours. Keep Reverend Lovejoy and Agnes free when he wakes up.

2. Couch Surfin’ USA Part 3 Reverend Lovejoy is a little more welcoming:

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Principal Skinner: Thank you, Reverend. I haven’t been able to get a decent rest in days.
Reverend Lovejoy: Well, I hope our evening activity night won’t disturb you. It’s Bingo Night.
Principal Skinner: Bingo Night! I must flee before Mother comes to clean you out. I’m sure God won’t mind if I leave the church ducking out through this stained glass window.
Agnes: let’s get ready to roll them balls!
And it’s back to crashing at Willie’s Shack for Seymour for the next 12 hours, while Agnes spends 4 hours hustling at Bingo. Keep Agnes free as he finishes.

3. Mom is the Loneliest Number Part 2 Agnes is missing her son even more:

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Reverend Lovejoy: He asked me if he could crash at the church. I had assumed with your approval, of course.
Agnes: I’m sick and tired of his crashing. All he ever does is crash! If he crashes one more time, I’m done with him. DONE!
Reverend Lovejoy: Well … let’s not do something hasty. Why don’t you relax, get the frustration out, and think it over some more.
Agnes: What I should do is exercise. I need to build up strangth, so I can spank the hair off him.
And, with that, Agnes changes clothes and spends 6 hours sweeping up the town.

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The walkthrough continues…

With the end of Whacking Day and the start of the Yard Sale, I’ve been running a little behind on the level 29 walkthough. In part 2 (which you can find here), we left Principal Skinner and Mrs. Krabappel hosting detention twice while Lisa, Bart, Nelson, Ralph and Martin all staying back after school 3 times each. When that all winds up, Agnes wants our attention – and Seymour’s.

1. There are Skinners and Winner Part 4 Agnes is as unhappy with the “stay late in detention” Agnes-avoidance strategy as Mrs. Krabappel and the kids are:

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Principal Skinner: It’s called a “school”, Mother, and it’s my job.
Agnes: Well, I need your help with my crossword. What’s a five-letter word for “someone who fails”? I tried “Seymour”, but it doesn’t fit.
Principal Skinner: *sigh* L-O-S-E-R
Agnes: Thanks. I knew you’d be an expert.
Agnes spends the next 8 hours doing crossword puzzles – without her son’s help. Keep Bart free as she finishes.

2. The World is my Teacher Part 1 Bart realizes that his plan to make Skinner’s life miserable has backfired…

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So, Bart spends 8 hours skipping school. Keep Principal Skinner free as he finishes.

3. The World is my Teacher Part 2 Skinner catches Bart in mid-truancy…

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Principal Skinner: Relax, Bart. I’m not going to punish you. I want to learn from you.
Bart: Trying to get away from that old bat?
Principal Skinner: That lives in the school’s heating duct? No. I’m trying to escape my mother. But she always finds me. I know from years of hide-and-seek research.
Bart: I feel bad… that this somehow happened to you. If you need a place to crash, you can use my treehouse. I just have to evict Milhouse for being behind on his rent.
With Milhouse out on the street, Skinner goes to crash at Bart’s Treehouse for 12 hours. Keep Willie free as he finishes, because he doesn’t find waking up very pleasant – he has one hand in a bowl of water and the other filled with un-canned canned chilli. That’s what happens when a prankster lives so close to his prey, apparently.

4. Couch Surfin’ USA Part 1 Skinner decides he needs to explore other options for places to escape Agnes, and approaches Willie:

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Principal Skinner: Thanks, Willie. I knew I could count on you to say yes, since you work for me and my request was an order.
Willie: I need this job for me work visa. So make yourself at home, you threatin’-to-call-INS bastard!
Skinner crashes for 12 hours at Willie’s shack (and keep Agnes free as he finishes). He finds the smell overpowering, though. Willie explains it this way:

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5. Mom is the Loneliest Number Part 1 Agnes is missing her son…

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Agnes: Seymour…? I should talk with my friends. maybe one of them has spotted where he’s gone.
It turns out, just a little poignantly, that Agnes’ friends are the pigeons. She’ll need a bench where she can sit and ply them with food for an hour in return for information on Seymour’s whereabouts. Keep Edna and Seymour free when she finishes.

The walkthrough will continue…

St. Patrick’s Day is going on a little longer than most of us expected. While there was an update on Monday US time, it was a little like the pre-St. Patrick’s Day update – with nothing new happening immediately. That means players still struggling to get to level 10 in regular gameplay to build Willie’s Shack had a bit of extra time to do so and still finish the St. Paddy’s Day quest, your Springfield citizens had a few extra days to drink pints of Guinness together at O’Flanagan’s – and Springfield’s rivers remain a nauseating green beyond St. Patrick’s Day itself.

So when will we get our blue rivers back? The best guess based on recent experience is sometime in the afternoon of Thursday, 21 March US time. Apart from re-bluing the rivers, exactly what will happen then is still anyone’s guess – it may be level 27 or it may be an Easter update or it may be both (I’m taking the fight between the Easter Bunny and the Leprechaun in the opening credits of last week’s episode as an indication that an Easter update is still a possibility – but maybe I’m reading too much into it!)

And for those who are still not sure why the rivers are green in the first place, it’s a Chicago St. Patrick’s Day tradition. Here’s a link sent in by Edd explaining everything: http://www.digitalspy.co.uk/odd/news/a466465/chicago-river-is-dyed-green-for-st-patricks-day-pictures.html

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The more characters and the more buildings you have, the more difficult it is to track everyone down. I’ve already done a post on finding characters (which you can find here). But that only works for characters doing tasks outdoors or wandering aimlessly around your town. How can you find a character when they’re inside one of your buildings?

You may not be able to find a specific character easily, but there’s a very easy way to tell whether your buildings (or most of them) are occupied, and that’s by the animations. When a character is inside a building, or doing a task that involves the building, there is often an animation to indicate that something is going on. While there are a few exceptions to this, it’s a great way of knowing whether a not a building is occupied.

So, in construction order, here’s the first part of a particularly geeky animation guide (not including the premium buildings, which will be covered in a separate post):

The Simpsons’ House - the second floor window opens and the curtains blow in the wind
The Kwik-E-Mart – the doors open and close (and the ventilation fans on the roof sppin (thanks Leonard!)
The Brown House – the windows flicker as if a TV is on
The Flanders’ House – a sprinkler operates on the front lawn
Cletus’ Farm – there’s nothing to show that Cletus is inside, possibly due to the crop-growing animation
The Purple House – unless I’ve missed something, it doesn’t have an animation
Krusty Burger – the ventilation fans on the roof spin and so do the eyes in Krusty’s sign
The Blue House – again, no animation I’ve noticed
The van Houten House - Milhouse’s remote control car runs around the driveway
The Pink House – no animations
Springfield Elementary - the flag flies in the wind
The White House – no animation (probably because it didn’t come ito use until Dr. Hibbert entered the game)
Gulp ‘n’ Blow – no animation
Willie’s Shack – no animations to tell if he’s inside (probably because it’s too small)
The Power Plant - steam rises from the Cooling Towers (thanks Steve)
Bart’s Treehouse – no animation (again, probably due to size)
Springfield Library – like Krusty Burger, the ventilation fan on the roof spins
The Android’s Dungeon – smoke from vent on the roof
The First Church of Springfield – a dove perches on the roof of the Church
The Java Server – no animation
Moes’s Tavern – a rat runs around the roof

More to come…

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I guess I haven’t quite finished with the St. Patrick’s Day posts as this is a question I’ve been seeing a lot of. While I’ve answered it in Part 3 of the walkthrough (which you can find on the St. Valentine’s Day post page here), I haven’t really addressed it in it’s own post: you’ve been asked in St.Paddy’s Day Pt. 7 to build Willie’s Shack – so why can’t you?

A problem often comes up in special events when, as in the St. Paddy’s Day quest, you need a character you haven’t unlocked yet to make any progress. But special events never unlock regular characters – you can only do the through your regular gameplay and only if you’ve unlocked all the other buildings and characters that come before it in your building menu.

The problem comes from the fact that the game developers didn’t really take account of exactly how addictive the game can be – which means that if you play several times a day and have lots of friends you visit friends regularly, your XP bar fills up much faster than you can move through the game levels. And that means that your XP level and your game level will be forever out of sync. When that happens, you have to begin treating the levels that your buildings are supposed to unlock as minimum levels only, because this will be the case throughout your game.

So, if you’re at level 10 and you haven’t unlocked Willie’s Shack yet, don’t worry – there’s nothing wrong with your game. Just keep plugging through the tasks that come up. Hopefully, you’ll get to it before the event ends shortly after St. Patrick’s Day (March 17) and be able to complete the last 3 parts of the St. Paddy’s Day quest.

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When we left off in part 2 of the St. Paddy’s Day walkthrough, your characters were partying for the second time at O’Flanagan’s Pub. But now the party’s over, everyone’s seriously hungover, and you’re into the final stage of the quest. This stage only involves Willie, Homer, and Tom.

An important note to new players: you won’t be able to complete the St. Paddy’s Day quest until you reach level 10, build Willie’s Shack, and unlock Willie. The St. Paddy’s Day quest won’t unlock him – you can only do that in regular gameplay. If you don’t have him yet, take a look at the walkthroughs page to see how far away you are from getting him – and then spend lots of time on your game over the next week or so to make sure you unlock him in time.

So, on with the quest:

1. St. Paddy’s Day Part 7 Homer and Willie need to be free at the end of the second party at O’Flanagan’s Pub to kick off the next stage of the quest, which begins with Homer putting his foot in it:

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Needless to say, this doesn’t make Willie very happy…
Willie: I’m not Irish, I’m Scottish! We’re totally different kinds of English-haters!
Homer: You both talk funny. that’s pretty strong evidence you’re the same people.
Willie: Now I’m looking for a fight!
At that point, Willie’s task comes up. If you already have Willie, this is what you’ll see:

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If you don’t have him, you’ll need to go back to your regular gameplay and progressively unlock all the buildings up to Willie’s Shack until you do (level 10 is the minimum level you’ll need to be to do this – it may come later.) Once you have him, though, you can send him to drink and look for a fight at O’Flanagan’s Pub (4 hours – keep both Tom and Homer free as he finishes to be safe).
2. St. Paddy’s Day Part 8 Homer encourages Tom and Willie to put aside their ancient cultural differences, which leads to Willie going for another drink at O’Flanagan’s Pub – this time without looking for a fight (4 hours – keep Tom and Homer free when he finishes)
3. St. Paddy’s Day Part 9 To thank Homer for helping them to resolve their differences, Tom and Willie make Homer a Shamrock Topiary, which they put in your inventory:

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All you need to do then is place it. As you can see here, I’ve put mine outside O’Flanagan’s Pub:

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And that’s where the St. Paddy’s Day quest ends. Time for a drink!